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The '''Water Reaver''' was a permanent elemental enhancement for the [[Wraith Blade|Wraith Blade]] created by the [[Ancient vampires]] and wielded by [[Raziel]] in ''[[Legacy of Kain: Defiance]]''.
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The '''Water Reaver''' was a permanent elemental enhancement for the [[Wraith Blade]] created by the [[Ancient vampires]] and wielded by [[Raziel]] in ''[[Legacy of Kain: Defiance]]''.
   
 
==Role==
 
==Role==
 
With none of the [[Reaver fonts]] previously used to imbue the temporary enhancements making an appearance in ''Defiance'', Raziel was forced to find more permanent alterations to the Wraith Blade{{Ref-Defiance}}, with the Water Reaver the fifth of these enhancements that [[Raziel]] found{{Ref-Defiance-C8}}.
 
With none of the [[Reaver fonts]] previously used to imbue the temporary enhancements making an appearance in ''Defiance'', Raziel was forced to find more permanent alterations to the Wraith Blade{{Ref-Defiance}}, with the Water Reaver the fifth of these enhancements that [[Raziel]] found{{Ref-Defiance-C8}}.
   
During his journey through [[Vorador's Mansion]], Raziel found a [[Warp gates (Defiance)|warp]] hidden in the ornate fountain in an inner courtyard which transported him to the sealed [[Water Forge (Defiance)|Water Forge]] in the [[Vampire Citadel]]. Defeating the the spirits of the original [[Ancient vampires|Ancient vampire]] [[States Guardian (original)|States]] and [[Death Guardian (original)|Death Guardians]] he was able to power the [[Soul conduits|Soul conduit]] at the heart of the forge and use it to absorb their souls into the [[Wraith Blade]], imbuing the Wraith blade with elemental [[Water]] to create the permanent Water Reaver, which could be selected at will.{{Ref-Defiance}}{{Ref-Defiance-C8}}
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During his journey through [[Vorador's Mansion]], Raziel found a [[Warp gates (Defiance)|warp]] hidden in the ornate fountain in an inner courtyard which transported him to the sealed [[Water Forge (Defiance)|Water Forge]] in the [[Vampire Citadel]]. Defeating the spirits of the original [[Ancient vampires|Ancient vampire]] [[States Guardian (original)|States]] and [[Death Guardian (original)|Death Guardians]] he was able to power the [[Soul conduits|Soul conduit]] at the heart of the forge and use it to absorb their souls into the [[Wraith Blade]], imbuing the Wraith blade with elemental [[Water]] to create the permanent Water Reaver, which could be selected at will.{{Ref-Defiance}}{{Ref-Defiance-C8}}
   
 
The Water Reaver manifested as a light blue colored wraith blade. It could be used to douse and put out [[Fire sconces]], but could also be used to interact with [[Waterfalls]], freezing them an enabling Raziel to [[Scaling walls|climb]] them as regular climbable walls. In [[Combat (Defiance)|combat]] the Water Reaver could be used to briefly freeze struck enemies [[Charged attacks]], whilst its [[Reaver spells]] unleashed an ice blast which froze and damaged nearby enemies.{{Ref-Defiance}}{{Ref-Defiance-Prima}}.
 
The Water Reaver manifested as a light blue colored wraith blade. It could be used to douse and put out [[Fire sconces]], but could also be used to interact with [[Waterfalls]], freezing them an enabling Raziel to [[Scaling walls|climb]] them as regular climbable walls. In [[Combat (Defiance)|combat]] the Water Reaver could be used to briefly freeze struck enemies [[Charged attacks]], whilst its [[Reaver spells]] unleashed an ice blast which froze and damaged nearby enemies.{{Ref-Defiance}}{{Ref-Defiance-Prima}}.
   
 
==Notes==
 
==Notes==
*Versions of the Water Reaver were planned to appear in every game in the ''Soul Reaver arc''; with a [[Water Reaver (SR1)|Water Reaver]] planned for inclusion in ''[[Legacy of Kain: Soul Reaver]]'', but ultimately cut due to time constraints; although its appearance in ''Soul Reaver'' was more related to the [[:Category:Glyphs|Glyph]]-style Reavers from that game and is possibly not an [[Ancient vampires|Ancient vampire]] creation for this reason<ref name="TLW-SR1Reavers">{{Icon-TLW}}[http://www.thelostworlds.net/SR1/The_Elemental_Reavers.html The Elemental Reavers ] at [[The Lost Worlds]] (by Ben Lincoln)</ref>{{Ref-SR1}}. [[Soul Reaver 2]] was also originally planned to feature a [[Water Reaver (SR2)|different Water Reaver]] enhancement which was related to the Ancient vampires, but this enhancement was also cut (presumably along with any water-attuned [[Reaver fonts]])<ref name="TLW-SR2Reavers">{{Icon-TLW}}[http://www.thelostworlds.net/SR2/Deleted_Elemental_Reavers.html Deleted Elemental Reavers] at [[The Lost Worlds]] (by Ben Lincoln)</ref>.Though not explained in ''Defiance'', the loss of the [[Reaver fonts]] (necessitating finding permanent enhancements) was intended to be attributed to the actions of the [[Elder God]], though this detail was cut from the final game<ref name="TLW-QA-Amy">{{Icon-TLW}}[http://www.thelostworlds.net/Defiance/Question_and_Answer_with_Amy_Hennig.html Question and Answer with Amy Hennig] at [[The Lost Worlds]] (by Ben Lincoln)</ref>.
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*Versions of the Water Reaver were planned to appear in every game in the ''Soul Reaver arc''; with a [[Water Reaver (SR1)|Water Reaver]] planned for inclusion in ''[[Legacy of Kain: Soul Reaver]]'', but ultimately cut due to time constraints; although its appearance in ''Soul Reaver'' was more related to the [[:Category:Glyphs|Glyph]]-style Reavers from that game and is possibly not an [[Ancient vampires|Ancient vampire]] creation for this reason<ref name="TLW-SR1Reavers">{{Icon-TLW}}[http://www.thelostworlds.net/SR1/The_Elemental_Reavers.html The Elemental Reavers ] at [[The Lost Worlds]] (by Ben Lincoln)</ref>{{Ref-SR1}}. [[Soul Reaver 2]] was also originally planned to feature a [[Water Reaver (SR2)|different Water Reaver]] enhancement which was related to the Ancient vampires, but this enhancement was also cut (presumably along with any water-attuned [[Reaver fonts]]).<ref name="TLW-SR2Reavers">{{Icon-TLW}}[http://www.thelostworlds.net/SR2/Deleted_Elemental_Reavers.html Deleted Elemental Reavers] at [[The Lost Worlds]] (by Ben Lincoln)</ref> Though not explained in ''Defiance'', the loss of the [[Reaver fonts]] (necessitating finding permanent enhancements) was intended to be attributed to the actions of the [[Elder God]], though this detail was cut from the final game.<ref name="TLW-QA-Amy">{{Icon-TLW}}[http://www.thelostworlds.net/Defiance/Question_and_Answer_with_Amy_Hennig.html Question and Answer with Amy Hennig] at [[The Lost Worlds]] (by Ben Lincoln)</ref>
*The [[Charged attacks|Charged attack]] and [[Reaver spells|Reaver spell]] of the Water Reaver were originally to have featured in ''Soul Reaver 2'' gained from a separate [[Water Reaver augmentation]] but the enhancement was ultimately cut from that game along with the Reaver itself<ref name="TLW-ReaverUpgrades">{{Icon-TLW}}[http://www.thelostworlds.net/SR2/Reaver_Upgrades.html Reaver Upgrades] at [[The Lost Worlds]] (by Ben Lincoln)</ref>.
+
*The [[Charged attacks|Charged attack]] and [[Reaver spells|Reaver spell]] of the Water Reaver were originally to have featured in ''Soul Reaver 2'' gained from a separate [[Water Reaver augmentation]] but the enhancement was ultimately cut from that game along with the Reaver itself.<ref name="TLW-ReaverUpgrades">{{Icon-TLW}}[http://www.thelostworlds.net/SR2/Reaver_Upgrades.html Reaver Upgrades] at [[The Lost Worlds]] (by Ben Lincoln)</ref>
 
*Although [[Water]] is acknowledged throughout the ''[[Legacy of Kain|series]]'' as causing great harm to [[Vampires]]{{Ref-BO1}}{{Ref-BO1-Manual-PS}}{{Ref-BO1-Manual-PC}}{{Ref-BO1-Prima}}{{Ref-BO1-C2}}{{Ref-SR1}}{{Ref-SR1-Manual-US}}{{Ref-SR1-Manual-UK}}{{Ref-SR1-Prima}}{{Ref-SR1-C2}}{{Ref-BO2}}{{Ref-BO2-C1}}{{Ref-Defiance}}{{Ref-Defiance-Manual}}{{Ref-Defiance-Prima}}{{Ref-Defiance-C1}}, the Water Reaver appears to have no greater effect on the vampires faced in ''Defiance'' ([[Kain]], [[Turel]] and [[Janos Audron]] in their respective boss battles) than any other Reaver enhancement{{Ref-Defiance}}.
 
*Although [[Water]] is acknowledged throughout the ''[[Legacy of Kain|series]]'' as causing great harm to [[Vampires]]{{Ref-BO1}}{{Ref-BO1-Manual-PS}}{{Ref-BO1-Manual-PC}}{{Ref-BO1-Prima}}{{Ref-BO1-C2}}{{Ref-SR1}}{{Ref-SR1-Manual-US}}{{Ref-SR1-Manual-UK}}{{Ref-SR1-Prima}}{{Ref-SR1-C2}}{{Ref-BO2}}{{Ref-BO2-C1}}{{Ref-Defiance}}{{Ref-Defiance-Manual}}{{Ref-Defiance-Prima}}{{Ref-Defiance-C1}}, the Water Reaver appears to have no greater effect on the vampires faced in ''Defiance'' ([[Kain]], [[Turel]] and [[Janos Audron]] in their respective boss battles) than any other Reaver enhancement{{Ref-Defiance}}.
   

Revision as of 18:06, 19 November 2013

Template:Item

The Water Reaver was a permanent elemental enhancement for the Wraith Blade created by the Ancient vampires and wielded by Raziel in Legacy of Kain: Defiance.

Role

With none of the Reaver fonts previously used to imbue the temporary enhancements making an appearance in Defiance, Raziel was forced to find more permanent alterations to the Wraith BladeTemplate:Ref-Defiance, with the Water Reaver the fifth of these enhancements that Raziel foundTemplate:Ref-Defiance-C8.

During his journey through Vorador's Mansion, Raziel found a warp hidden in the ornate fountain in an inner courtyard which transported him to the sealed Water Forge in the Vampire Citadel. Defeating the spirits of the original Ancient vampire States and Death Guardians he was able to power the Soul conduit at the heart of the forge and use it to absorb their souls into the Wraith Blade, imbuing the Wraith blade with elemental Water to create the permanent Water Reaver, which could be selected at will.Template:Ref-DefianceTemplate:Ref-Defiance-C8

The Water Reaver manifested as a light blue colored wraith blade. It could be used to douse and put out Fire sconces, but could also be used to interact with Waterfalls, freezing them an enabling Raziel to climb them as regular climbable walls. In combat the Water Reaver could be used to briefly freeze struck enemies Charged attacks, whilst its Reaver spells unleashed an ice blast which froze and damaged nearby enemies.Template:Ref-DefianceTemplate:Ref-Defiance-Prima.

Notes

  • Versions of the Water Reaver were planned to appear in every game in the Soul Reaver arc; with a Water Reaver planned for inclusion in Legacy of Kain: Soul Reaver, but ultimately cut due to time constraints; although its appearance in Soul Reaver was more related to the Glyph-style Reavers from that game and is possibly not an Ancient vampire creation for this reason[1]Template:Ref-SR1. Soul Reaver 2 was also originally planned to feature a different Water Reaver enhancement which was related to the Ancient vampires, but this enhancement was also cut (presumably along with any water-attuned Reaver fonts).[2] Though not explained in Defiance, the loss of the Reaver fonts (necessitating finding permanent enhancements) was intended to be attributed to the actions of the Elder God, though this detail was cut from the final game.[3]
  • The Charged attack and Reaver spell of the Water Reaver were originally to have featured in Soul Reaver 2 gained from a separate Water Reaver augmentation but the enhancement was ultimately cut from that game along with the Reaver itself.[4]
  • Although Water is acknowledged throughout the series as causing great harm to VampiresTemplate:Ref-BO1Template:Ref-BO1-Manual-PSTemplate:Ref-BO1-Manual-PC[5]Template:Ref-BO1-C2Template:Ref-SR1Template:Ref-SR1-Manual-USTemplate:Ref-SR1-Manual-UK[6]Template:Ref-SR1-C2Template:Ref-BO2Template:Ref-BO2-C1Template:Ref-DefianceTemplate:Ref-Defiance-ManualTemplate:Ref-Defiance-PrimaTemplate:Ref-Defiance-C1, the Water Reaver appears to have no greater effect on the vampires faced in Defiance (Kain, Turel and Janos Audron in their respective boss battles) than any other Reaver enhancementTemplate:Ref-Defiance.

Gallery

Appearances

See also

References

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Template:Navbox-Defiance-itemsequipment

  1. Template:Icon-TLWThe Elemental Reavers at The Lost Worlds (by Ben Lincoln)
  2. Template:Icon-TLWDeleted Elemental Reavers at The Lost Worlds (by Ben Lincoln)
  3. Template:Icon-TLWQuestion and Answer with Amy Hennig at The Lost Worlds (by Ben Lincoln)
  4. Template:Icon-TLWReaver Upgrades at The Lost Worlds (by Ben Lincoln)
  5. Template:Icon-Prima Prima Games / Ian Osborne. Blood Omen: Legacy of Kain: Official Game Secrets. (1996)
  6. Template:Icon-Prima Prima Games / Mel Odom. Prima's Official Legacy of Kain: Soul Reaver Guide. (1999)