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{{Infobox
 
{{Infobox
 
|name=The Time Glyph
 
|name=The Time Glyph
|category={{Icon|Abilities}} [[:Category:Abilities|Abilities article]]<br>{{Icon|CutContent}} [[:Category:Cut content|Cut content article]]
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|category={{Icon|Abilities}} [[:Category:Abilities|Abilities article]]<br>{{Icon|Cut content}} [[:Category:Cut content|Cut content article]]
|cutfrom={{Icon|SR2}} ''[[Soul Reaver 2]]'' (2001)
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|cutfrom={{Icon|Soul Reaver 2}} ''[[Soul Reaver 2]]'' (2001)
 
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Discussing abilities planned for [[Raziel]] to earn in a May 2000 interview concerning ''Soul Reaver 2'', [[Amy Hennig]] followed details on the planned [[Reaver augmentations]] with a mention that the game would include ''"nine additional spell-type things. It's not really spells; it's all kinds of things. Instead of having a spell menu, he just has the [[ring menu]], and he there's things he can do from that, he can summon the [[Wraith Blade|Reaver]] from that, he can [[shifting|shift]], he can influence the environment in other ways. Some of these things are more physical abilities, some of them are more mystical, but there are nine more of those. So there's actually more things to earn in this game than there were in the last. Less physical abilities, I mean it's not like now I can fly, or now I can burrow underground, it's more like new ways to interact with the environment that you couldn't do before"''. She caveated this information, saying it ''"could change"'', ''"based on our schedule and what we're going to have to adjust as we go"''.<ref name="Glyphs">[http://ps2.ign.com/articles/079/079105p6.html Soul Reaver 2: Director's Interview - PlayStation 2 Feature] at IGN (by Douglass Perry), page 6</ref>
 
Discussing abilities planned for [[Raziel]] to earn in a May 2000 interview concerning ''Soul Reaver 2'', [[Amy Hennig]] followed details on the planned [[Reaver augmentations]] with a mention that the game would include ''"nine additional spell-type things. It's not really spells; it's all kinds of things. Instead of having a spell menu, he just has the [[ring menu]], and he there's things he can do from that, he can summon the [[Wraith Blade|Reaver]] from that, he can [[shifting|shift]], he can influence the environment in other ways. Some of these things are more physical abilities, some of them are more mystical, but there are nine more of those. So there's actually more things to earn in this game than there were in the last. Less physical abilities, I mean it's not like now I can fly, or now I can burrow underground, it's more like new ways to interact with the environment that you couldn't do before"''. She caveated this information, saying it ''"could change"'', ''"based on our schedule and what we're going to have to adjust as we go"''.<ref name="Glyphs">[http://ps2.ign.com/articles/079/079105p6.html Soul Reaver 2: Director's Interview - PlayStation 2 Feature] at IGN (by Douglass Perry), page 6</ref>
   
The final version of ''Soul Reaver 2'' incorporated no side-quests - neither the ''"spell-type things"'', nor the Reaver augmentations intended for Raziel to obtain.{{Ref|SR2}} The game's [[Debug menus|debug menu]] revealed that the spells were apparently glyphs related to the Pillars of Nosgoth, with the Time Glyph in the second position from the top out of the total nine (below the [[Dimension Glyph]], and above the [[Mind Glyph]]).<ref name="TLW-SR2DebugMenu">{{Icon|TLW}} [http://www.thelostworlds.net/SR2/The_Debug_Menu.html The Debug Menu] at The Lost Worlds (by Ben Lincoln)</ref> This may indicate that it was supposed to be obtained in the earlier stages of the game, perhaps during the [[pre-Blood Omen era]]. Though the full ring menu with positions for the nine missing glyphs can be enabled by debugging, the glyphs are only represented by uniform white dots (or by placeholder symbols from ''[[Legacy of Kain: Soul Reaver]]'' in the [[Air Forge (SR2)|Air Forge]] demo), and they have no functionality.<ref name="TLW-PillarGlyphs">{{Icon|TLW}} [http://www.thelostworlds.net/SR2/The_Pillar_Glyphs.html The Pillar Glyphs] at The Lost Worlds (by Ben Lincoln)</ref><ref name="TLW-FullRingMenu">{{Icon|TLW}} [http://www.thelostworlds.net/SR2/The_Full_Ring_Menu.html The Full Ring Menu] at The Lost Worlds (by Ben Lincoln)</ref>
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The final version of ''Soul Reaver 2'' incorporated no side-quests - neither the ''"spell-type things"'', nor the Reaver augmentations intended for Raziel to obtain.{{Ref|Soul Reaver 2}} The game's [[Debug menus|debug menu]] revealed that the spells were apparently glyphs related to the Pillars of Nosgoth, with the Time Glyph in the second position from the top out of the total nine (below the [[Dimension Glyph]], and above the [[Mind Glyph]]).<ref name="TLW-SR2DebugMenu">{{Icon|TLW}} [http://www.thelostworlds.net/SR2/The_Debug_Menu.html The Debug Menu] at The Lost Worlds (by Ben Lincoln)</ref> This may indicate that it was supposed to be obtained in the earlier stages of the game, perhaps during the [[History preceding Blood Omen|history preceding ''Blood Omen'']]. Though the full ring menu with positions for the nine missing glyphs can be enabled by debugging, the glyphs are only represented by uniform white dots (or by placeholder symbols from ''[[Legacy of Kain: Soul Reaver]]'' in the [[Air Forge (Soul Reaver 2)|Air Forge]] demo), and they have no functionality.<ref name="TLW-PillarGlyphs">{{Icon|TLW}} [http://www.thelostworlds.net/SR2/The_Pillar_Glyphs.html The Pillar Glyphs] at The Lost Worlds (by Ben Lincoln)</ref><ref name="TLW-FullRingMenu">{{Icon|TLW}} [http://www.thelostworlds.net/SR2/The_Full_Ring_Menu.html The Full Ring Menu] at The Lost Worlds (by Ben Lincoln)</ref>
   
Though probably more closely related to puzzle-solving than its ''Legacy of Kain: Soul Reaver'' counterparts, it is unclear what specific abilities the Time Glyph would have bestowed upon Raziel. [[Moebius]], who served as [[Guardian of Time|Time Guardian]], appeared extensively in the game, and thus may have been connected to the Glyph in some way.<ref name="TLW-PillarGlyphs"/><ref name="TLW-FullRingMenu"/> ''[[Legacy of Kain: Defiance]]'' included the [[Balance Emblem]], which enabled [[Kain]] to use [[Reaver spells]] based on some of the Pillar principles, and the [[Time fragment]] was one of its components; this enabled him to trigger an effect replicating [[Slow Time|Slow Time]] [[battle artifacts]], and the [[Time (Reaver)|Time enhancement]] for the [[Soul Reaver|Reaver]] slowed the movement of individual enemies when struck. This may reflect some of the functions intended for ''Soul Reaver 2'''s Time Glyph, but there is no information to confirm as such.{{Ref|DEF}}<ref name="TLW-BalanceEmblem">{{Icon|TLW}} [http://www.thelostworlds.net/Defiance/Deleted_Pillar_Reaver_Upgrades.html Deleted Pillar Reaver Upgrades] at The Lost Worlds (by Ben Lincoln)</ref><ref name="DC-DefianceKainReavers">{{Icon|DC}} [http://www.dark-chronicle.co.uk/def/reaverkain.php Defiance: Kain's Reavers] at Legacy of Kain: Dark Chronicle (by Marie Tryhorn )</ref>
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Though probably more closely related to puzzle-solving than its ''Legacy of Kain: Soul Reaver'' counterparts, it is unclear what specific abilities the Time Glyph would have bestowed upon Raziel. [[Moebius]], who served as [[Guardian of Time|Time Guardian]], appeared extensively in the game, and thus may have been connected to the Glyph in some way.<ref name="TLW-PillarGlyphs"/><ref name="TLW-FullRingMenu"/> ''[[Legacy of Kain: Defiance]]'' included the [[Balance Emblem]], which enabled [[Kain]] to use [[Reaver spells]] based on some of the Pillar principles, and the [[Time (Reaver)|Time fragment]] was one of its components; this enabled him to trigger an effect replicating [[Slow Time]] [[:Category:Items/Blood Omen objects|Battle artifacts]], and the [[Time (Reaver)|Time enhancement]] for the [[Soul Reaver|Reaver]] slowed the movement of individual enemies when struck. This may reflect some of the functions intended for ''Soul Reaver 2'''s Time Glyph, but there is no information to confirm as such.{{Ref|Defiance}}<ref name="TLW-BalanceEmblem">{{Icon|TLW}} [http://www.thelostworlds.net/Defiance/Deleted_Pillar_Reaver_Upgrades.html Deleted Pillar Reaver Upgrades] at The Lost Worlds (by Ben Lincoln)</ref><ref name="DC-DefianceKainReavers">{{Icon|DC}} [http://www.dark-chronicle.co.uk/def/reaverkain.php Defiance: Kain's Reavers] at Legacy of Kain: Dark Chronicle (by Marie Tryhorn )</ref>
 
==Appearances==
 
*{{Icon|SR2}} ''[[Soul Reaver 2]]'' (cut)
 
   
 
==See also==
 
==See also==

Revision as of 19:48, 22 November 2019

The Time Glyph was a glyph spell which Crystal Dynamics planned to incorporate into Soul Reaver 2, alongside eight other glyphs corresponding to the Pillars of Nosgoth. It was not included in the finished product.

Development

Discussing abilities planned for Raziel to earn in a May 2000 interview concerning Soul Reaver 2, Amy Hennig followed details on the planned Reaver augmentations with a mention that the game would include "nine additional spell-type things. It's not really spells; it's all kinds of things. Instead of having a spell menu, he just has the ring menu, and he there's things he can do from that, he can summon the Reaver from that, he can shift, he can influence the environment in other ways. Some of these things are more physical abilities, some of them are more mystical, but there are nine more of those. So there's actually more things to earn in this game than there were in the last. Less physical abilities, I mean it's not like now I can fly, or now I can burrow underground, it's more like new ways to interact with the environment that you couldn't do before". She caveated this information, saying it "could change", "based on our schedule and what we're going to have to adjust as we go".[1]

The final version of Soul Reaver 2 incorporated no side-quests - neither the "spell-type things", nor the Reaver augmentations intended for Raziel to obtain.[Soul Reaver 2] The game's debug menu revealed that the spells were apparently glyphs related to the Pillars of Nosgoth, with the Time Glyph in the second position from the top out of the total nine (below the Dimension Glyph, and above the Mind Glyph).[2] This may indicate that it was supposed to be obtained in the earlier stages of the game, perhaps during the history preceding Blood Omen. Though the full ring menu with positions for the nine missing glyphs can be enabled by debugging, the glyphs are only represented by uniform white dots (or by placeholder symbols from Legacy of Kain: Soul Reaver in the Air Forge demo), and they have no functionality.[3][4]

Though probably more closely related to puzzle-solving than its Legacy of Kain: Soul Reaver counterparts, it is unclear what specific abilities the Time Glyph would have bestowed upon Raziel. Moebius, who served as Time Guardian, appeared extensively in the game, and thus may have been connected to the Glyph in some way.[3][4] Legacy of Kain: Defiance included the Balance Emblem, which enabled Kain to use Reaver spells based on some of the Pillar principles, and the Time fragment was one of its components; this enabled him to trigger an effect replicating Slow Time Battle artifacts, and the Time enhancement for the Reaver slowed the movement of individual enemies when struck. This may reflect some of the functions intended for Soul Reaver 2's Time Glyph, but there is no information to confirm as such.[Defiance][5][6]

See also

References

  1. Soul Reaver 2: Director's Interview - PlayStation 2 Feature at IGN (by Douglass Perry), page 6
  2. File:Wiki-Icon-TLW.png The Debug Menu at The Lost Worlds (by Ben Lincoln)
  3. 3.0 3.1 File:Wiki-Icon-TLW.png The Pillar Glyphs at The Lost Worlds (by Ben Lincoln)
  4. 4.0 4.1 File:Wiki-Icon-TLW.png The Full Ring Menu at The Lost Worlds (by Ben Lincoln)
  5. File:Wiki-Icon-TLW.png Deleted Pillar Reaver Upgrades at The Lost Worlds (by Ben Lincoln)
  6. File:Wiki-Icon-DC.png Defiance: Kain's Reavers at Legacy of Kain: Dark Chronicle (by Marie Tryhorn )

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