The Sunlight Glyph Altar was an industrial area in southern Nosgoth in the events of Soul Reaver seen in Legacy of Kain: Soul Reaver, where the Lighthouse featured as an optional area where Raziel could obtain the Sunlight Glyph. It encompassed a landlocked, waterlogged valley directly south of the Silenced Cathedral, bisected by a towering machine designed to emit light. By the time of Raziel's return to Nosgoth following his execution, the mechanism had become defunct, and its surroundings were inhabited by the Turelim.
Profile[edit | edit source]
The Sunlight Glyph Altar can be accessed through a grate in the moat surrounding the entrance to the Silenced Cathedral. After a short excursion through flooded tunnels Raziel enters an open area dominated by a large lighthouse. The puzzle to obtain the Sunlight Glyph involves manipulating a series of large industrial machines to re-activate the Lighthouse, and use the properties of the Spectral Realm to freeze its beam at the precise moment when it shines onto the Sunlight Glyph altar.
Design[edit | edit source]
Inhabitants and collectibles[edit | edit source]
Development[edit | edit source]
In theSoul Reaver alphas the Lighthouse area does not split off from the moat of the Silenced Cathedral, instead the passage leading to it comes from the training area before the Sanctuary of the Clans.
Notes[edit | edit source]
The Sunlight Glyph Altar is unusual within Soul Reaver and indeed the later games in the series, as it is a large area with a single puzzle item to receive within it - even in the Original Soul Reaver Storyline, no other glyph takes up so much space within Nosgoth, which has no implications for the plot. The Sunlight Glyph Altar was however, one of the first demos released to the public, this may have been its entire purpose. In betas versions of the game, this zone is inhabited by the Dumahim. They were replaced by the Turelim probably because Turel's Clan Territory was cut out from the game and there weren't enough Turelim in the game (they don't inhabit any specific area in large numbers in betas versions unlike other vampires). Lighthouses were a common theme in Chapter 10:Wharves of Blood Omen 2, where Kain manipulated them several times, activating two smaller lighthouses and repositioning a third larger lighthouse (the level also includes a 'lighthouse' icon sign). Another lighthouse is also seen briefly in Chapter 1:Slums.
Gallery[edit | edit source]
See also[edit | edit source]
- The Lighthouse Demo at The Lost Worlds (by Ben Lincoln).
- Map at Nosgothic Realm (by Tenaya, Guilherme Coelho and Andrew Fradley).
References[edit | edit source]
Browse[edit | edit source]