This article is about the Sarafan spell-casters encountered in Defiance. For the similarly named highly-ranked 'boss' characters encountered in Soul Reaver 2, see Sarafan commanders.
Sarafan Inquisitors, sometimes known as Sarafan Spell Casters or Sarafan Mages, were a Sarafan variant enemy class that were encountered by Kain in Legacy of Kain: Defiance. They were notable for their use of magic to defend themselves and enhance their allies, which made them dangerous foes. They were seen predominantly in Kain's early chapters at the Sarafan Stronghold and the Pillars.
They were armed with wrist mounted blades that they could use in close combat - however their preferred tactic was to remain at a distance and utilise several magic attacks, including Holy Projectiles (a "mortar like burst" ranged attack) and Radial Blast. Sarafan Inquisitors also frequently used their magic to enhance their allies using three spells: Heal, Amplify Damage and Berserk Shield - for this reason they were the highest priority in combat and should be targeted before the other Sarafan enemy classes.[Defiance][Defiance/3][Defiance/5][Defiance strategy guide]
Like other spell-casters the abilities of the Sarafan Inquisitors are notably used to empower and buff allies - giving other Sarafan units more potency and arguably making themselves a higher priority in combat. Spells used to power-up other Sarafan allies include:
The Inquisitors also have some defensive abilities of their own, but these are rarely referred to in the same way as the ally buffs.
"Holy Projectiles" - a blast of mortar-like projectiles which arc through the air and home towards the target and cause damage.[Defiance][Defiance strategy guide]
The title "inquisitor" originates in the real world as an official in charge of an Inquisition: these were a system of institutions within the Catholic Church which aimed to combat heresy and religious dissent, often through forceful means.[1][2]
The abilities of the Sarafan Inquisitor class are somewhat inconsistently named and identified between the manual and the official guide. The guide notes the main ally abilities as "Heal", "Amplify Damage" and "Berserk Shield", while also noting the "Holy Projectiles" and "Radial Blast" abilities in its summary. The Manual - which is notably less detailed and only features abilities under a general section on spell casters - treats these differently: It notes the Sarafan use of Amplify Damage, but calls Heal "Regeneration" and calls Berserk Shield simply "Berserk" while implicating it as the same Berserker Rage used by Hylden revenants. Most notably the manual says the Sarafan Inquisitor class is able to use "Glyph Shields" - although this ability is seen used by other spell caster classes it is not used by the Inquisitor class in the final game.[Defiance][Defiance strategy guide][Defiance manual]
Along with the other Sarafan designs in Defiance the Inquisitors were designed with influences from the diverse sources such as Japanese martial arts and the Crusades.[3] A Sarafan crusader artwork on Daniel Cabuco's website bore this accompanying annotation which provided some background to the Defiance Sarafan design:
" For Defiance we added Aikido style pants and color coding for the Sarafan. It supposed to be a few years after SR2, so I evolved the armor from Roman to Crusader style armor"
This article is about the Sarafan spell-casters encountered in Defiance. For similarly named highly-ranked 'boss' characters encountered in Soul Reaver 2, see Sarafan commanders.