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"And so I returned to the sanctuary of my enemy - the fortress of the Sarafan brotherhood, deemed impossible for any man to penetrate."

The Sarafan Stronghold was a major building in Nosgoth, situated on the southern banks of the Great Southern Lake, it served as headquarters of the Sarafan in Nosgoth's early history and would later be used as the central base for the vampire hunters in the Pre-Blood Omen and events of Blood Omens. The fortress witnessed much significant Nosgothic history before being abandoned to Demons attack in the Era following Blood Omen . The Stronghold was first glimpsed in cutscenes in Blood Omen and was a playable location in Soul Reaver 2 and Defiance.


Wiki-Icon-BO1.pngThe Scourge of the Circle[]

Vorador's Slaughter of the Circle in the Stronghold

The Stronghold was the headquarters of the Sarafan crusades against the Vampires in Nosgoth's early history. The Stronghold was seen only briefly in Blood Omen: Legacy of Kain as cutscenes in Chapter 1 and Chapter 6 depicted several of the Circle of Nine observing the Sarafan killing fields through the viewing basin of the Circle's gathering-room and Vorador's subsequent Slaughter of the Circle and defeat of Malek in Nosgoth's early history. Only the gathering room and the corridor leading to it could be identified.[Blood Omen][Blood Omen/1][Blood Omen/6]

Wiki-Icon-SR1.pngWiki-Icon-SR2.pngA more Cynical and Indecorous Age[]

External view of the Stronghold and Southern Lake in the Pre-Blood Omen era

Though initially unidentified, the Stronghold would feature briefly in the finale of Legacy of Kain: Soul Reaver and Prologue to Soul Reaver 2 as Raziel pursued Kain backwards in time arriving in one of the Time-streaming chambers of the stronghold in the history preceding Blood Omen, when Vampire hunters occupied the stronghold.[Soul Reaver][Soul Reaver/15] The Stronghold was featured in a much greater role in the rest of Soul Reaver 2, where it was a significant recurring playable location. Raziel began Chapter 1 in the similarly appearing gathering room and much of the level followed Raziel's exploration of the Stronghold and his rediscovery of his Sarafan heritage among the rooms of the stronghold. Raziel would pass through several significant chambers within the stronghold (including finding the Soul Reaver in William's chapel) and would often be confronted by the swordmen and pikemen of Moebius's order.[Soul Reaver 2][Soul Reaver 2/1] Exiting the stronghold from a high balcony above the Lake,[Soul Reaver 2/1] Raziel was unable to re-enter the Stronghold until he had gained the Light Reaver enhancement from the Light Forge.[Soul Reaver 2/4] Returning to the Stronghold in Chapter 5 Raziel used the enhancement to infiltrate the stronghold docks, attempting to reach the Time-streaming chambers in the gathering room to return to Nosgoth's early history. After a significant meeting with Kain in William's chapel and the ignition of the Second paradox, Raziel was able to reach the Time-streaming chambers and persuade Moebius to send him into the past.[Soul Reaver 2/5]

Wiki-Icon-SR2.pngDerelict and Abandoned[]

The Ruined gathering room in the Post-Blood Omen era

As Raziel emerged from the Time-streaming chamber he discovered that Moebius had instead sent him to the Era following Blood Omen, a century after the Collapse of the Pillars. In this era, the boundaries between dimensions had become weakened, allowing Demons to penetrate into the Material Realm and the stronghold was partially ruined and largely abandoned to Demon infestation; with the Demons and a few Demon hunters the only inhabitants. Many of the features seen in the history preceding Blood Omen remained in this time although most were eroded, worn or missing completely and only one major addition was seen as a statue of Moebius holding aloft the severed head of Vorador had been added to the inner sanctum of Sanctuary commemorating the final kill of Vampire hunters. The ruined stronghold was of little use to Raziel and once again he ventured of out the building to the Lake and beyond, though the ruined dock entrance allowed Raziel to re-enter the building freely in this era.[Soul Reaver 2][Soul Reaver 2/5]

Wiki-Icon-SR2.pngTheir Loathsome Fortress[]

Raziel confronts Rahab and Dumah in Sanctuary in Nosgoth's early history

After gaining access to the Air Reaver[Soul Reaver 2/6] and the Time-streaming chamber in the Swamp, Raziel was finally able to travel to Nosgoth's early history, at the height of the Sarafan Vampire purge. In this era, the Lake by the stronghold was frozen over, sealing the dock entrance shut and preventing Raziel from entering the Stronghold until he had gained the Fire Reaver.[Soul Reaver 2/7] After witnessing the death of Janos Audron at the hands of the Sarafan commanders,[Soul Reaver 2/8] Raziel pursued them back to the stronghold in the final chapters of Soul Reaver 2, entering by using his newly acquired Fire enhancement to melt the ice around the dock entrance and hoping to recover the Reaver and the Heart of Darkness. With his assault coinciding with Vorador's legendary Slaughter of the Circle, Raziel was able to find the Reaver in a small antechamber, but confronted by Moebius and Malek; and with Moebius's Staff disabling the wraith blade, Raziel was left with no other choice but to use the Reaver, causing the two guardians to retreat. Bound to the Reaver, Raziel was made practically invincible as he moved through the major areas of the stronghold, facing battles with major Sarafan commanders in each.[Soul Reaver 2/9] Raziel would finally confront his former human self and uncover his destiny in the Chapter House, as well as Kain's triggering of the Third paradox.[Soul Reaver 2/Epilogue] The stronghold itself appeared much simpler in this era, with few of the elaborate murals of later times and with Raziel channeled into facing the elite inquisitors and away from Vorador, he was unable to access areas around the gathering room.[Soul Reaver 2/9][Soul Reaver 2/Epilogue]

Wiki-Icon-DEF.pngSanctuary of my Enemy[]

Kain in the small Battlements area in Nosgoth early history (Defiance)

The Stronghold returned as a playable location once again in Legacy of Kain: Defiance as Kain returned to the fortress in Nosgoth's early history seeking answers from Moebius, some years after the conclusion of Soul Reaver 2. Kain would spend his first chapters in the stronghold and finding the Balance fragment and Flame fragments of the Balance Emblem in William's chapel and the gatehouse respectively, was able to confront Moebius first in his chamber and then in the upper tower, from which point he could use Bat Form to fly to the Pillars. The stronghold itself was expanded over what had been previously seen and many rooms were lavishly decorated (though still lacking major murals) or modified from their original design. Perhaps due to the combat-focus of Defiance, the stronghold is notably more populated by enemies than before, with a variety of Sarafan Archers, Sarafan crusaders, Sarafan zealots and Sarafan inquisitors confronting Kain on regular occasions.[Defiance][Defiance/1][Defiance/3]


  • Wiki-Icon-DEF.pngThough losing most of their command structure due to the vengeance of Raziel and Vorador (and with their highest ranking warrior Malek disgraced), the Sarafan order was able to continue operations in the stronghold for some time afterwards, with Moebius apparently leading the order. Some years after the legendary assault on the fortress, Kain would return to Infiltrate the Stronghold, attempting to find out from Moebius what had happened to Raziel. Recovering several fragments of the Balance Emblem, Kain was able confront Moebius, first in Moebius' chamber and then again in the Tower and after being persuaded to investigate "west of the Pillars of Nosgoth", Kain left the Stronghold. Some time after this, the Sarafan crusades drew to a close and the usage of the Stronghold is unknown for several centuries.[Defiance/1][Defiance/3]
  • Wiki-Icon-BO1.pngWiki-Icon-SR2.pngNearly five centuries later in the Pre-Blood Omen era, the fledgling Kain's murder of the William the Just ignited another Vampire Purge, with Moebius leading a new generation of Vampire Hunters - Moebius's People's Army. Striving to "honor the memory" of the Sarafan Brotherhood, Moebius' hunters inhabited the fortress and like the Sarafan before them, the Stronghold became a major base for the faction as it sought to eliminate the vampire plague.[Blood Omen/11][Soul Reaver 2/1]

Design and Layout[]

The Sarafan stronghold is one of the more complicated structures seen within the Legacy of Kain series, with many interconnecting and revisited areas; and many different routes through it. Despite featuring in some form in four titles in the series, the only official reference to the layout of the stronghold is presented in the Soul Reaver 2 World map which depicts the area simply as a rectangular structure on the southern banks of the Great Southern Lake next to a circular area to the east which represents the Time-streaming chambers.[Soul Reaver 2][1][2] In term of in-game design and layout, the main features and orientation of the stronghold and its internal areas are often inconsistent between titles, though highly reminiscent of those seen previously.[Blood Omen][Soul Reaver][Soul Reaver 2][Defiance][3] The stronghold was first playable in Soul Reaver 2, where some areas (such as the Circle's gathering-room and adjacent corridors) seem to be particularly faithful to sections seen in Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver.[Soul Reaver 2][Blood Omen/1][Blood Omen/6][Soul Reaver/15]

Legacy of Kain: Defiance revisited the stronghold, with many areas appearing to be the same rooms as seen in Soul Reaver 2 but with minor changes (having incredibly similar layouts, design features and identical names); however this possibility was ruled out by their clashing locations within the stronghold - notably the Chapter House, Cloister and Sanctuary chambers appear to recur between Soul Reaver 2 and Defiance, but cannot fit together as such in terms of layout. Further to this, other orientation information (from the directions to external landmarks such as the Pillars) may suggest that the areas visited in Soul Reaver 2 and Defiance are distinct, with no recurring areas (despite the naming conventions and room design/layouts) - effectively suggesting that the stronghold is comprised of two similar (largely symmetrical) 'wings' with Soul Reaver 2 taking place inside the west wing and Defiance inside a similar eastern wing; this would solve the inconsistent directions; by rotating the maps, placing the tower at the center and matching the Pillars direction (with the time-streaming chambers and circle's gathering room close by or directly beneath) - but would ultimately mean that the stronghold has two Sanctuary rooms, two Cloisters and two Chapter Houses .[Soul Reaver 2][Defiance][3]

Wiki-Icon-BO1.pngWiki-Icon-SR1.pngWiki-Icon-SR2.pngSoul Reaver 2 Areas[]

Time-Streaming chambers[]

Featured briefly at the finale of Legacy of Kain: Soul Reaver and throughout Soul Reaver 2. Two of Moebius's devices positioned on opposite sides of the gathering room which allowed the user to be transported in Time.[Soul Reaver][Soul Reaver/15][Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5][Soul Reaver 2/9]


Circle's Gathering Room[]

Features in Blood Omen and Soul Reaver 2 . Room adjoining Moebius' Time-streaming chambers; where the circle meet and observe the Sarafan troop movements in Nosgoth's early history. During Vorador's legendary attack six of the Pillar Guardians were killed in this room and later eras feature murals depicting the fallen guardians and their killer.[Blood Omen][Blood Omen/1][Blood Omen/6][Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5][Soul Reaver 2/9]


Gathering Room corridors[]

A set of two corridors comprising an 'L'-shape that linked the Circle's gathering-room with the rest of the stronghold through the Sanctuary Entrance and Font Antechambers. The corridors appeared briefly in cutscenes depicting the Slaughter of the Circle in Blood Omen: Legacy of Kain and were a playable location Soul Reaver 2, maintaining much of the same layout and presentation. The first corridor of the two (which adjoins the gathering room) cannot be accessed in the early history era of Soul Reaver 2.[Blood Omen][Blood Omen/1][Blood Omen/6][Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5][Soul Reaver 2/9]


Font Antechamber[]

A small square antechamber with a font at its center, situated off the side door of the gathering room corridor and leading into the Cloister area. The chamber was notably where Raziel discovered the Reaver in Nosgoth's early history.[Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5][Soul Reaver 2/9]

  • Cloister ("Strong3"), Gathering Room Corridors ("Strong5")

Cloister (Courtyard)[]

A large open air courtyard with several distinctive statues, this was the location where Raziel murdered the Sarafan commanders Melchiah and Zephon in Nosgoth's early history, the area was also seen in the Pre and Post-Blood Omen eras in Soul Reaver 2.[Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5][Soul Reaver 2/9]

  • Cloister-Chapter House Antechamber ("Strong8"), Gathering Room corridors ("Strong5"), Sanctuary ("Strong4")

Cloister-Chapter House Antechamber[]

A small square antechamber between situated directly between the Chapter House and Cloister areas of the stronghold and connected to both. The room cannot be accessed in Nosgoth's early history and though present under Debug menus, does not load correctly.[Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5]


Chapter House (Sarafan Memorial Chapel) []

Octagonal room which bears a prominent 'Ouroboros' floor symbol in all appearances. The Chapter House was the location where the Wraith Raziel met and killed his former Human (Sarafan warrior inquisitor) self in Nosgoth's early history, leading to the Reaver's attempt to consume him and the subsequent ignition of the Third paradox and fourth timeline by Kain. By the history preceding Blood Omen the walls of the Chapter House were decorated with images of the fallen Sarafan Warrior Inquisitors and a statue of the human Raziel.[Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5][Soul Reaver 2/9][Soul Reaver 2/Epilogue]

  • Chapter House Entrance corridors ("Strong9"), Cloister-Chapter House Antechamber ("Strong8"), Corridor to Balcony ("Strong10")

The Balcony[]

A high balcony off the side of the stronghold, overlooking the 'internal' Lake area and connected to the upper level of the Chapter House by a small 'Z' shaped corridor. The balcony was notably used by Raziel to leave the stronghold in the history preceding Blood Omen but neither the balcony, corridor or internal lake were seen in other areas and were not present in Debug menus, (though the first part of the corridor was partially loaded along with the chapter house).[Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5]


Chapter House entrance corridors[]

A corridor leading from side of the inner sanctum area of Sanctuary into the Chapter House. Single level and 'Z'-shaped, the corridor was playable in Soul Reaver 2.[Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5][Soul Reaver 2/9]


Sanctuary (Sarafan Cathedral)[]

A large Cathedral-like area that was the site of the murder of the Sarafan commanders Dumah, Rahab and (in the raised 'inner sanctum') Turel by the Wraith Raziel in Nosgoth's early history. Chapels dedicated to the Sarafan murder of Janos Audron and Kain's murder of William the Just (complete with William's Soul Reaver blade) had been added to the 'inner sanctum' by thePre-Blood Omen era and in William's Chapel Kain persuaded Raziel to spare him, igniting the Second paradox and Third timeline (shortly after Raziel had unknowingly averted one by sparing Moebius). In the Era following Blood Omen the inner sanctum would contain a statue of Moebius holding Vorador's head aloft commemorating the final victory of Vampire hunters. Raziel would also meet the supposed martyred spirit of Moebius just outside Sanctuary.[Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5][Soul Reaver 2/9]

  • Chapter House entrance corridors ("Strong9"), Corridor to Cloister ("Strong3"), Sanctuary Entrance Antechamber ("Strong6")

Sanctuary Entrance antechamber[]

A small antechamber containing the main front entrance door to the Sanctuary area and a playable location in Soul Reaver 2. The room also contained doors leading to the Gathering Room Corridors and the Docks.[Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5][Soul Reaver 2/9]

  • Sanctuary ("Strong4"), Docks ("Strong7"), Gathering Room Corridors ("Strong5")

The Dock[]

A Water-filled Dock area with walkways either side and dominated by the large light crystal opened stronghold entrance, which led out to the Great Southern Lake. The dock appeared to be for water-bound transport, although no ships or equipment were seen and the water themselves seem unconnected to other areas. The Dock was connected by a small 'Z' shaped corridor to the Sanctuary Entrance antechamber.[Soul Reaver 2][Soul Reaver 2/1][Soul Reaver 2/5][Soul Reaver 2/9]


Wiki-Icon-DEF.pngDefiance Areas[]


A cobbled street area where Kain first entered the stronghold in Defiance. A small balcony led onto a second level bridge across the street leading to the Dungeon or Connector to Moebius's Chamber.[Defiance][Defiance/1][Defiance/3]

  • Connector ("Shold24a"), Dungeon ("Shold2a")


A large dungeon area for the holding and torture of human prisoners. The Dungeon contained several cells and torture equipment. The main door led out to the bridge over the Street area, a breakable wall led into the Wall Cavity and the top level doorway led to the Dungeon passage (and onto Sanctuary).[Defiance][Defiance/1][Defiance/3]

  • Streets ("Shold1a"), Wall Cavity ("Shold3a"), Dungeon Passage ("Shold21a")

Wall Cavity[]

A partially Water-filled room behind a breakable wall in the dungeon containing an apparent sewer and several pipes. High wooden bridges led up to to the Main battlements.[Defiance][Defiance/1][Defiance/3]

  • Dungeon ("Shold2a"), Main Battlements ("Shold4a")

Main Battlements[]

An open two tiered courtyard overlooking the side of the stronghold. The battlements area was encircled by upper level walkways which led from the upper Cloister to a statue of Malek holding his sword in a central chamber above the battlements. Lower doorways led through a grate into the Wall Cavity and through double-doors into the lower Cloister area. A significant doorway marked with Moebius's symbol was protected by a Blessed barrier and led into the Staircase and onto the Cistern beneath the stronghold.[Defiance][Defiance/1][Defiance/3]

  • Cloister ("Shold5a"), Wall Cavity ("Shold3a"), Staircase ("Shold23a")

Cloister (Courtyard)[]

A large open air courtyard with distinctive statues, similar to identically named room from Soul Reaver 2 apart from the addition of a second level balcony. Another new feature was a statue of the Sarafan commander Malek in the middle of the chamber that was central to the puzzles involving Malek's Sword and Malek's Shield - doorways marked with these symbols were intially protected by barriers which would disintegrate when the items were returned to the statue.[Defiance][Defiance/1][Defiance/3]

  • Sanctuary Entrance ("Shold6a"), Small Drawbridge ("Shold11a"), Gatehouse1 ("Shold16a"/"Shold17a"), Main Battlements ("Shold4a")

Sanctuary Entrance[]

Sanctuary Entrance in Early history (Defiance)

An arrow-turreted 'Z' shaped corridor leading from the Cloister into the main front entrance to Sanctuary.[Defiance][Defiance/1][Defiance/3]



A large Cathedral-like area, similar in design and purpose to its predecessor in Soul Reaver 2 although notably having a domed roof and second level balconies. Location of the Balance fragment of the Balance Emblem in the raised choir and relic room containing Malek's Shield off the balconies.[Defiance][Defiance/1][Defiance/3]

  • Chapter House Entrance ("Shold8a"), Sanctuary Entrance ("Shold6a"), Relic Room ("Shold15a"), Dungeon Passage ("Shold21a")

Chapter House Entrance[]

Chapter House Entrance in Early history (Defiance)

A double-level arrow turreted 'Z'-shaped corridor leading between Sanctuary and the Chapter House.[Defiance][Defiance/1][Defiance/3]
Connections Chapter House ("Shold8a"), Sanctuary ("Shold7a").


Chapter House []

An Octagonal room featured which bears a prominent 'Ouroboros' floor symbol and appears similar in design and purpose to its Soul Reaver 2 predecessor. The Chapter House features a door unlocked by the Falcon Insignia, which led onto the upper levels of the Stronghold.[Defiance][Defiance/1][Defiance/3]

  • Chapter House Entrance ("Shold8a"), Small Battlements ("Shold9a")

Small Battlements[]

A smaller square courtyard battlement area off the Chapter House overlooking the side of the Stronghold. The small battlements had low second level walkways around two sides of the courtyard leading to a small round bastion area which offered views of the tower, chapter house roof and a nearby inaccessible wing of the stronghold. The area was dominated by the large round Training fortification which could be entered through a second level grate.[Defiance][Defiance/1][Defiance/3]



A circular chamber containing several Dummies apparently used for training Sarafan troops (as well as Kain's own combat training). The training area contained a small upper level walkway which led around the top of the chamber leading through a grate out to the Small Battlements and a lower level doorway which led to the Small Drawbridge area.[Defiance][Defiance/1][Defiance/3]

  • Small Battlements ("Shold9a"), Small Drawbridge ("Shold11a")

Small Drawbridge[]

A partially water filled moat-like area between the Training area and the Cloister, crossed by a drawbridge from a small gatehouse. The drawbridge could be lowered from a second level chamber inside the small gatehouse.[Defiance][Defiance/1][Defiance/3]

  • Cloister ("Shold5a"), Training ("Shold10a")


A large partially ruined spiraling staircase leading down from Moebius's door in the Main Battlements into the cavernous areas beneath the stronghold. The bottom of the Staircase led into the Cistern cavern.[Defiance][Defiance/1][Defiance/3]

  • Main Battlements ("Shold4a"), Cistern ("Shold13a")


A large water filled cavern-like area at the bottom of the staircase and beneath the main stronghold, which led into Moebius's chamber.[Defiance][Defiance/1][Defiance/3]

  • Staircase ("Shold23a"), Moebius's Chamber ("Shold14a")

Moebius' Chamber[]

A Cavern underneath the stronghold apparently used by Moebius to communicate with the Elder God through a block partially submerged in a small pool of water and marked with an infinity sigil. The chamber contained several symbolic references to the Elder god (including apparent sacrifices on Wheel of Fate style plinths). The chamber was where Kain initially found the Falcon Insignia and was entered from the Cistern, with the Falcon doorway leading up the Connector back to the upper level bridge of the Street area.[Defiance][Defiance/1][Defiance/3]

  • Cistern ("Shold13a"), Connector ("Shold22a")


the connector

A small rocky corridor with a scaleable wall leading from the back of Moebius's Chamber upto the Street area.[Defiance][Defiance/3]

  • Moebius's Chamber ("Shold14a"), Streets ("Shold1a")

Dungeon Passage[]

A extension to the top levels of the Dungeon, consisting of a long corridor flanked on both sides by various prison cells, gently sloping upwards to a scaleable wall leading up to Sanctuary.[Defiance][Defiance/3]


Relic Room[]


A small chamber off the second-level balconies of Sanctuary containing several paintings and artifacts, including a statue which revolved to reveal Malek's Shield.[Defiance][Defiance/3]


Gatehouse 1[]

A stairwell leading away from the Malek's Shield door in the Cloister led to the first of two fortified gatehouses, consisting of a small gatehouse leading out to the high bridge area, with a hidden side chapel containing the Flame fragment of the Balance Emblem.[Defiance][Defiance/3]

  • Cloister ("Shold5a"), Bridge ("Shold18a")


A high bridge between the two fortified gatehouses overlooking the external stronghold and water far beneath. A large amount of Sarafan and related iconography could be observed in the masonry of the external stronghold including a dragon, presumably representative of the nearby Flame fragment of the Balance Emblem.[Defiance][Defiance/3]

  • Gatehouse 1 ("Shold17a"/"Shold16a"), Gatehouse 2 ("Shold18a")

Gatehouse 2[]

The second gatehouse area led from Bridge and onto the lower tower area. By passing through and lowering the drawbridges, Kain could gain the Decorative Sword in the second gatehouse using it to open a passage to the Flame fragment of the Balance Emblem in the first gatehouse, which allowed him to ascend to the upper tower.[Defiance][Defiance/3]

  • Bridge ("Shold18a"), Lower and Upper Tower ("Shold19a" and "Shold20a")

Lower Tower[]

A large round tower at one end of the stronghold, the tower could be observed from the Small Battlements area and could be reached from the second gatehouse in the Gatehouses/Bridge area. The Lower Tower area comprised of a large open room with a central Sarafan symbol on the floor flanked by two pillars topped with braziers. Once Kain had gained the Flame fragment of the Balance Emblem, he could use it to light the braziers and use several Telekinetic switches to summon some makeshift stairs to reach the upper levels of the tower.[Defiance][Defiance/3]

  • Gatehouse 2 ("Shold18a"), Upper Tower ("Shold20a")

Upper Tower[]

The upper levels of the tower comprised a small passageway which led into the lavish upper tower, apparently once used as a 'council chamber' of sorts for the seven Sarafan commanders, where Kain confronted Moebius from the second time. A balcony provided a vista looking towards the Pillars of Nosgoth.[Defiance][Defiance/3]


Era Comparison[]





As with other recurring areas, The design of the initial Stronghold areas was heavily influenced by the appearance of the rooms seen at the Slaughter of the Circle in Blood Omen: Legacy of Kain. Art Director Daniel Cabuco elaborated:

"in general, when I was Art Director on the LOK series, I'd basically look at what was done before as a 'TV version' and then apply rules for our game as if it were the 'Movie version'. A great way to think about is to compare the original Star Trek TV shows to the Movie versions. Material detail are increased, designs are more fully realized, and more craftsmanship is allowed with bigger time and money budgets. BO1 was the absolute template for SR2 and Defiance's world creation. It had to be a 3D version of the world, and fully realized. As we went through it, we looked at each problem as part of a whole. "
Daniel Cabuco[4]

The architecture of the Stronghold was also greatly influenced by medieval French architecture in the real world:

"As a general rule, ancient Vampire and Kain's architecture followed Arabic designs, while human areas followed more European designs. Sarafan took from French architecture, while Averness took from a combination of areas (like Notre Dame, or Florence cathedrals). We took some influence from spanish gravesites as well. Venician influences touched the the true vampire burial sites in terms of material (the variety of marbles used) and the dead vampires themselves (influenced by carnivale masks). We mixed and matched within styles mercilessly."
Daniel Cabuco[5]

The Sarafan symbol

Real-world inspirations for the Sarafan brotherhood itself includes the Roman Military, Crusades, Knights Templar, Spanish Inquisition and the Knights of Malta;[Soul Reaver 2 strategy guide (Prima)][6] with the visual upgrade from Roman- to Crusader-style uniform used to suggest the passage of time after Soul Reaver 2.[6] The symbol of the Sarafan appears to have been inspired by the 'Spirit of Light' sculpture atop the Niagara Mohawk Building in Syracuse, New York,[7] and may be related to the Sarafan's alternate title the "Angels of the Light".[Blood Omen/6]

In the early stages of Defiance development, it was initially planned that the title would flow directly on from the end of Soul Reaver 2, with Raziel also beginning the game in the Sarafan stronghold.[8] In the retail game the Stronghold area is only usually accessible to Kain - though Raziel could be substituted in through the use of Debug menus, his unique abilites could not be utilized properly (often resulting in the game crashing) and it appears that any Raziel-specific features (including Spectral Realm-morphing effects) were removed from the area before release.[Defiance][Defiance/1][Defiance/3]

Concept artwork by Kory Heinzen featured in Bonus materials and developmental images in the portfolio of artist Isabelle Lemay suggest that a number of platforms in the lower levels of the Bridge area were initially intended to be reached by a scalable wall[Defiance][9] but both wall and platforms are missing in game, with possibly the only remnant of this concept being the elongated glide distance permitted over the area - as the area is surrounded by Water, any attempt to leave the central bridge will result in the death of the protagonist or the game crashing.[Defiance]


A Sarafan flag within the stronghold

Sarafan symbol in the flame fragment room


Murals and Textures[]

Concepts and Bonus materials[]


See also[]


  1. Wiki-Icon-NR.png Soul Reaver 2 - Map of Nosgoth at Nosgothic Realm (by Tenaya)
  2. Wiki-Icon-DC.png Soul Reaver 2 - Map of Nosgoth at Dark Chronicle (by Ardeth Silvereni)
  3. 3.0 3.1 Icon-Eidos.png The (almost) definitive Legacy of Kain maps thread at the Eidos Forums (by Shrykull/Bazielim) (preserved at Cult of Hash'ak'gik)
  4. Icon-DCab.png Pillars of Nosgoth areas at DCabDesign (by Bazielim), post #2 (by Daniel Cabuco)
  5. Icon-DCab.png Nosgoth architecture at DCabDesign (by Lexy), post #2 (by Daniel Cabuco)
  6. 6.0 6.1 Legacy of Kain Wiki:Daniel Cabuco portfolio
  7. Icon-Eidos.png I found a REAL Sarafan temple! at the Eidos Forums (by Ber)
  8. Icon-Eidos.png Answers to questions from the Defiance team at Eidos Forums (Chris @ Crystal), question #16 (by Chris Bruno)
  9. Legacy of Kain: Defiance at Isabelle Lemay's portfolio (by Isabelle Lemay)
  10. Icon-Eidos.png Chris@Crystal's Greatest Hits at the Eidos Forums (by Divine Shadow)