Legacy of Kain Wiki

The 'Test 11' test room in the May beta

The Riley's Test Area, also known as the Test Rooms were a series of testing rooms found in earlier versions of Legacy of Kain: Soul Reaver, each used for testing specific functions of the game.

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The test rooms can still be accessed in the Debug menus of earlier version of Soul Reaver where they are split into two groups (1-15 and 16-30) - test rooms are listed under "Riley's Test Area" and are titled as "Test 1" to "Test 30". Each room set is broadly the same, with small variations in content and characters/enemies/NPCs present according to what was being tested.

Similar to the push rooms the test rooms all bear a similar layout with all appearing as a rectangular room with raised ‘terraces’ along each side and a single shallow alcove in one wall. The test rooms only exist in the may and june beta versions and are found in debug menus under ‘Riley’s test area’ referencing designer Riley Cooper. The rooms mostly feature a basic set of objects including a flip switch, a lever, a block, a fire, a shaft of sunlight, a dart, a torch, a vase and a set of circular wall spikes.

Known Rooms[]

  • Test Rooms - generally a rectangular room with raised 'terraces' along each side and a single alcove in one wall.
    • Riley's Test Area
      • Test1 - contains all Glyphs counters (using various special effects), a switch, a lever, an X-decorated block (from the Oracle's Cave), a fire, a shaft of sunlight, a Dart, a torch, a vase, a set of Wall spikes, a Fledgling Dumahim (Material Realm),
      • Test2 - Test 2 contains the same objects but without the glyph counters. This time an adult dumahim is present
      • Test3 - Test 3 the same again but with an adult revived dumahim
      • Test4 - Test 4 features a fledgling Melchahim and an adept worshipper knife weapon. This can be picked up and used – a feature not present in the retail version.
      • Test5 - In Test 5 the position of the dart changes and 2 adult melchahim were present along with a Melchahim pupation mound.
      • Test6 - Test 6 reverted the dart to its original position and added an adult revived melchahim.
      • Test7 - Test 7 featured a fledgling Rahabim
      • Test8 - Test 8 counted as underwater and featured three Rahaim pupation pods on the terraces – one of which would spawn an adult Rahabim.
      • Test9 - Test 9 featured a revived adult rahabim
      • Test10 - Test 10 featured a fledgling zephonim
      • Test11 - Test 11 featured an adult zephonim
      • Test12 - Test 12 featured an adult revived zephonim
      • Test13 - Test 13 featured a fledgling Turelim
      • Test14 - Test 14 featured an adult Turelim
      • Test15 - Test 15 featured an adult revived Turelim

        A block in a test room

      • More Test Areas
        • Test16 - Test 16 featured 3 sluagh and 3 souls in spectral
        • Test17 - Test 17 featured a vampire wraith in spectral
        • Test18 - Test 18 featured a novitiate worshipper armed with a novitiate staff. This weapon can be picked up and used.
        • Test19 - Test 19 featured an adept worshipper armed with an adept knife. This weapon can be picked up and used.
        • Test20 - Test 20 featured a pair of crossbow wielding vampire hunters. These weapons can be picked up and used.
        • Test21 - Test 21 featured a flamethrower wielding vampire hunter. This weapon can be picked up and used.
        • Test22 - Test 22 featured 3 villagers – 2 were the blue male variant and one the red female variant
        • Test23 - Test 23 featured 2 villagers – one was the green male variant and the other the purple female variant
        • Test24 - Test 24 featured the bald male villager who resembles bitchio’s dad and let’s see if you even read these
        • Test25 - Test 25 featured the devolved Melchiah. In addition the hazard and objects were missing from the bottom level, leaving only the vase dart and torch on the side terrace.
        • Test26 - Test 26 featured the devolved Dumah. In material he was stuck as though seated on his throne, but was fully active in spectral. Again hazards and objects on the lower level were removed.
        • Test27 - Test 27 again featured and adult Melchahim, but this time without the spikes and the switch on the lower level.
        • Test28 - Test 28 was the same a Test 27
        • Test30 - Test 30 featured more atmospheric and appropriate lighting, with a crossbow hunter and an adept worshipper in the centre of the room, the side terraces contained a health power up, but the block was the only one of the basic objects to make it into this room design. One one of the side walls a wide circular tunnel led off for some distance before terminating in solid rock.

'Missing' rooms[]

  • Test29 - Despite numerically being suggested to have existed, "Test 29" is not present in any known builds
  • Test31 - Test 31 is present in early beta files but cannot be accessed through debug menus. Examination through other means reveals this code is used for the tunnel branching off from Test 30
  • Test32 - Test 32 is present in early beta files but cannot be accessed through debug menus. Examination through other means reveals this code is used for the end of the tunnel branching off from Test 30

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