The minds behind Firewatch and Uncharted discuss canceled games and the indie vs. AAA debate at Polygon (by Amy Hennig and Sean Vanaman)
- Jan 12, 2018, 12:15pm EST
- By Amy Hennig, Sean Vanaman, and Polygon
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... Sean Vanaman: I also didn’t know you worked on the Legacy of Kain series. There was some really cool narrative stuff that you guys did in those games.
Amy Hennig: Thank you. I still say that the first Soul Reaver is probably the game, design-wise, that I’m the most proud of.
Sean Vanaman: It was awesome. So good.Amy Hennig: We were able to start from a blank slate. It’s different than making Star Wars or even Uncharted, which was inspired by Indiana Jones, because there a lot of the template is already created for you. ...
―Amy Hennig and Sean Vanaman[1]
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- ↑ The minds behind Firewatch and Uncharted discuss canceled games and the indie vs. AAA debate at Polygon (by Amy Hennig and Sean Vanaman)