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Archive The minds behind Firewatch and Uncharted discuss canceled games and the indie vs. AAA debate at Polygon (by Amy Hennig and Sean Vanaman)

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... Sean Vanaman: I also didn’t know you worked on the Legacy of Kain series. There was some really cool narrative stuff that you guys did in those games.

Amy Hennig: Thank you. I still say that the first Soul Reaver is probably the game, design-wise, that I’m the most proud of.

Sean Vanaman: It was awesome. So good.

Amy Hennig: We were able to start from a blank slate. It’s different than making Star Wars or even Uncharted, which was inspired by Indiana Jones, because there a lot of the template is already created for you. ...

―Amy Hennig and Sean Vanaman[1]

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