Legacy of Kain Wiki
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::{{Quotebox-Opaque|''"They themselves do not have souls, but the Shades are formed by the fragments of half-devoured souls that cannot find their rest. Over time building themselves up enough form to coalesce into a Shade. Thus, even though they have no souls their form itself was once made from them."''|—Kyle Mannerberg and Jennifer Fernández}}
 
::{{Quotebox-Opaque|''"They themselves do not have souls, but the Shades are formed by the fragments of half-devoured souls that cannot find their rest. Over time building themselves up enough form to coalesce into a Shade. Thus, even though they have no souls their form itself was once made from them."''|—Kyle Mannerberg and Jennifer Fernández}}
   
:{{Quotebox-Transparent|''"8. How can the wraith blade be sucked into the [[Red Blood|Blood]] Reaver with Raziel's soul, wouldn't that mean that there are two souls in there? "''|—Shadow Man}}
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:{{Quotebox-Transparent|''"8. How can the wraith blade be sucked into the [[Red blood|Blood]] Reaver with Raziel's soul, wouldn't that mean that there are two souls in there? "''|—Shadow Man}}
   
 
::{{Quotebox-Opaque|''"The [[Spirit Reaver (Defiance)|purified wraith blade]] that Raziel possesses is not drained into the Soul Reaver along with Raziel. In order for Kain to become purified by the wraith blade that contains the purity, the wraith blade must be dispersed or released from its imprisonment into Kain. Thus in that one single moment Raziel is simultaneously trapping himself within the Reaver but as well finally freeing himself from thousands of years of torment."''|—Kyle Mannerberg and Jennifer Fernández}}
 
::{{Quotebox-Opaque|''"The [[Spirit Reaver (Defiance)|purified wraith blade]] that Raziel possesses is not drained into the Soul Reaver along with Raziel. In order for Kain to become purified by the wraith blade that contains the purity, the wraith blade must be dispersed or released from its imprisonment into Kain. Thus in that one single moment Raziel is simultaneously trapping himself within the Reaver but as well finally freeing himself from thousands of years of torment."''|—Kyle Mannerberg and Jennifer Fernández}}
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{{Quotebox-Transparent|''"I got these answers from Amy and she said some other cool stuff, and she said I could share the answers with everyone at the forum, so I can post it here so you can all see. I included the intro too, as I thought it was really good."''|—Warpsavant}}
 
{{Quotebox-Transparent|''"I got these answers from Amy and she said some other cool stuff, and she said I could share the answers with everyone at the forum, so I can post it here so you can all see. I included the intro too, as I thought it was really good."''|—Warpsavant}}
   
{{Quotebox-Opaque|''"Another side note -- I do read all the LoK message boards and forums as regularly as possible, so people should understand that [[Crystal Dynamics|we]] do see and consider all of their feedback, even if we don't participate openly on the boards. They should know that the forums are a "direct line" to us, and we consider everyone's questions, concerns, frustrations, etc. as we develop the [[Legacy of Kain: Soul Reaver|SR]] games.<br>"I see on some boards (particularly the GameFAQs board) some longtime fans noting perceived inconsistencies in the LoK fiction, and questioning our research and familiarity with [[Blood Omen: Legacy of Kain|BO:LoK]]'s story.<br>"I don't know if you've encountered this, but I'd want to assure those people that I do in fact know the LoK history/mythology inside and out, having worked on it since mid-'95. I also have a lot of unique information that none of the fans are privy to -- including a year of collaboration with [[Silicon Knights|SK]] on BO:LoK, and all the original BO:LoK design documents that were created over that game's 3.5-year development (including a lot of cut or altered material).<br>"So many things were left vague and open to interpretation in BO:LoK, that generally these "inconsistencies" are simply a matter of my interpretation of the material not matching a fan's interpretation. And of course there are those elements which are inconsistent or illogical within the BO:LoK story itself (or between the various LoK sources, including the [[Legacy of Kain Wiki:Sources/Dark Chronicle: Silicon Knights' Blood Omen FAQ|FAQ]] and the [[Blood Omen: Legacy of Kain: Official Game Secrets|strategy guide]]), which I've done my best to re-frame or clarify within the sequels.<br>"And a final note -- we do in fact make mistakes sometimes. Or more often there are times when an artist might misinterpret or misrepresent something, and we have no time to go back and fix it, because it's considered a minor ("C") bug and there are more important things to address before the game is released. With all our care and desire for depth and consistency, in the end this is a business and we're constantly under pressure from the [[Eidos Interactive|publisher]]. As a result, certain things that we -- as artists -- think are important still get left on the cutting room floor, or go unfixed, because there's simply no time.<br>"Okay, after that long-winded introduction, on to the questions --"''|—Amy Hennig}}
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{{Quotebox-Opaque|''"Another side note -- I do read all the LoK message boards and forums as regularly as possible, so people should understand that [[Crystal Dynamics|we]] do see and consider all of their feedback, even if we don't participate openly on the boards. They should know that the forums are a "direct line" to us, and we consider everyone's questions, concerns, frustrations, etc. as we develop the [[Legacy of Kain: Soul Reaver|SR]] games.<br>"I see on some boards (particularly the GameFAQs board) some longtime fans noting perceived inconsistencies in the LoK fiction, and questioning our research and familiarity with [[Blood Omen: Legacy of Kain|BO:LoK]]'s story.<br>"I don't know if you've encountered this, but I'd want to assure those people that I do in fact know the LoK history/mythology inside and out, having worked on it since mid-'95. I also have a lot of unique information that none of the fans are privy to -- including a year of collaboration with [[Silicon Knights|SK]] on BO:LoK, and all the original BO:LoK design documents that were created over that game's 3.5-year development (including a lot of cut or altered material).<br>"So many things were left vague and open to interpretation in BO:LoK, that generally these "inconsistencies" are simply a matter of my interpretation of the material not matching a fan's interpretation. And of course there are those elements which are inconsistent or illogical within the BO:LoK story itself (or between the various LoK sources, including the [[Legacy of Kain Wiki:Sources/Dark Chronicle: Silicon Knights' Blood Omen FAQ|FAQ]] and the [[Blood Omen: Legacy of Kain—Official Game Secrets|strategy guide]]), which I've done my best to re-frame or clarify within the sequels.<br>"And a final note -- we do in fact make mistakes sometimes. Or more often there are times when an artist might misinterpret or misrepresent something, and we have no time to go back and fix it, because it's considered a minor ("C") bug and there are more important things to address before the game is released. With all our care and desire for depth and consistency, in the end this is a business and we're constantly under pressure from the [[Eidos Interactive|publisher]]. As a result, certain things that we -- as artists -- think are important still get left on the cutting room floor, or go unfixed, because there's simply no time.<br>"Okay, after that long-winded introduction, on to the questions --"''|—Amy Hennig}}
   
 
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:{{Quotebox-Transparent|''"Q: How did Janos make Voradoor [sic]-like [[Kain]] made [[Raziel]] and [[Council|his sons]], or like [[Mortanius]] made Kain? Was the way Kain made and the way Kain created [[Vampires (events of Soul Reaver)|his brethren]] the same? How'd Voradoor [sic] make his children?"''|—Warpsavant}}
 
:{{Quotebox-Transparent|''"Q: How did Janos make Voradoor [sic]-like [[Kain]] made [[Raziel]] and [[Council|his sons]], or like [[Mortanius]] made Kain? Was the way Kain made and the way Kain created [[Vampires (events of Soul Reaver)|his brethren]] the same? How'd Voradoor [sic] make his children?"''|—Warpsavant}}
   
::{{Quotebox-Opaque|''"A: Without going into too much detail, there are various ways a vampire can be born/created.<br>"The [[Ancient vampires|ancient/original Vampires]] (like Janos) had one method, by which Vorador was raised, and by which Vorador would also raise his vampire offspring. This would be a more "traditional" method, where the [[blood curse|vampiric curse]] is passed from one vampire to a human.<br>"Mortanius raised Kain by necromancy -- this gives Kain a unique vampiric heritage.<br>"Because of this unique heritage, Kain's method of creating his vampire "sons" is also unique -- rather than using the traditional "[[Red Blood|Blood]]" gift to create a vampire, Kain must donate a portion of his [[spirit]]. By breathing a portion of his [[souls|soul]] into a corpse, that creature's soul is drawn back into the body and the creature is resurrected as a vampire. This is how Kain [[raising of the lieutenants|raised his six lieutenants]] in the [[Tomb of the Sarafan|Tomb of Sarafan]]."''|—Amy Hennig}}
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::{{Quotebox-Opaque|''"A: Without going into too much detail, there are various ways a vampire can be born/created.<br>"The [[Ancient vampires|ancient/original Vampires]] (like Janos) had one method, by which Vorador was raised, and by which Vorador would also raise his vampire offspring. This would be a more "traditional" method, where the [[blood curse|vampiric curse]] is passed from one vampire to a human.<br>"Mortanius raised Kain by necromancy -- this gives Kain a unique vampiric heritage.<br>"Because of this unique heritage, Kain's method of creating his vampire "sons" is also unique -- rather than using the traditional "[[Red blood|Blood]]" gift to create a vampire, Kain must donate a portion of his [[spirit]]. By breathing a portion of his [[souls|soul]] into a corpse, that creature's soul is drawn back into the body and the creature is resurrected as a vampire. This is how Kain [[raising of the lieutenants|raised his six lieutenants]] in the [[Tomb of the Sarafan|Tomb of Sarafan]]."''|—Amy Hennig}}
   
 
:{{Quotebox-Transparent|''"Q: The blue ancients, reproduce like humans, until they get the Blood Curse, then they are infertile for whatever reason, thus they die out. This is why they are extinct right?<br>"Except for Janos and maybe Raz"''|—Warpsavant}}
 
:{{Quotebox-Transparent|''"Q: The blue ancients, reproduce like humans, until they get the Blood Curse, then they are infertile for whatever reason, thus they die out. This is why they are extinct right?<br>"Except for Janos and maybe Raz"''|—Warpsavant}}
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::{{Quotebox-Opaque|''"A: This has not been revealed. There is a connection, though."''|—Amy Hennig}}
 
::{{Quotebox-Opaque|''"A: This has not been revealed. There is a connection, though."''|—Amy Hennig}}
   
:{{Quotebox-Transparent|''"Q: Q: Did Kain ever get a [[Pillar tokens|token]] (binding item) When he finally made his way to the [[Pillars of Nosgoth|pillars]] they were [[corruption of the Pillars|corrupt]] and incapable of giving him a binding item I would think [sic]. But this was interesting question I had to put it down [sic]. :)"''|—Warpsavant}}
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:{{Quotebox-Transparent|''"Q: Q: Did Kain ever get a [[:Category:Items/Blood_Omen_tokens|token]] (binding item) When he finally made his way to the [[Pillars of Nosgoth|pillars]] they were [[corruption of the Pillars|corrupt]] and incapable of giving him a binding item I would think [sic]. But this was interesting question I had to put it down [sic]. :)"''|—Warpsavant}}
   
 
::{{Quotebox-Opaque|''"A: This is an important question (and brings up the major "inconsistency" complaint of the fans on the GameFAQs board).<br>"The [[Guardian of Balance|Balance Guardian]] is different from the other [[User:Lord Aevum/Pillar Guardians|Guardians]] -- he/she is the hub, the still point around which all the other Pillars principles turn. As such, the Balance Guardian does not have a traditional binding item. The Balance Guardian's very soul is the thing which binds him/her to the [[Pillar of Balance|Pillar]]."''|—Amy Hennig}}
 
::{{Quotebox-Opaque|''"A: This is an important question (and brings up the major "inconsistency" complaint of the fans on the GameFAQs board).<br>"The [[Guardian of Balance|Balance Guardian]] is different from the other [[User:Lord Aevum/Pillar Guardians|Guardians]] -- he/she is the hub, the still point around which all the other Pillars principles turn. As such, the Balance Guardian does not have a traditional binding item. The Balance Guardian's very soul is the thing which binds him/her to the [[Pillar of Balance|Pillar]]."''|—Amy Hennig}}

Revision as of 20:01, 4 November 2019

File:Wiki-Icon-SEF.png Square Enix Forums

Profile

Chris@Crystal

Yo Chris@Crystal, about the BO2 screensaver.

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Cynyc

LoK Soundtracks - Your favorite?

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Defiance interview with senior game designer at C.D.

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Happy Birthday Mike Peaslee!

DCabuco

Daniel Cabuco's artwork

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French ending of Defiance

KainPainter

Monkeythumbz

This official FAQ is comprised of questions and answers exchanged between Crystal Dynamics test manager Chris "Chris@Crystal" Bruno and the Legacy of Kain fan community on the Eidos Forums, prior to July 2002. When the Eidos Forums were revamped, losing their original content, Legacy of Kain fan Divine Shadow collected Bruno's posts and archived them at the new Forums. The FAQ is archived here at the Legacy of Kain Wiki for historical purposes and posterity's sake.

Please note that all wikilinks have been applied to the original text by the Legacy of Kain Wiki, to add extra context and help facilitate additional research on the reader's part.

Sourced from

Template:Icon-Eidos Chris@Crystal's Greatest Hits (by Divine Shadow), 06-28-2002, 07:02 PM

Chris@Crystal's Greatest Hits

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Regarding the Statue near the Elder in SR2

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LOK Merchandise

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A Soul Reaver 1 Remake?

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Who were the three Circle members who survived? When did Malek become Circle-ised?

Soul Reaver 1 Beta Version: Can we have it please?

Makin' a Soul Reaver game: How long does it take then?

Flower Chris and Malek's Damnation

One-Hundred-Percent Pure Hash'ak'gik.

Sarafan and Seraphim. Who can't spell?

Pondering the Preistess

So Chris, What Do You Do Then?

Can I make a Soul Reaver please?

Font Fun.

Soul Reaver III

Qualifications Question

BO1: Werewolves or Vampires in Wolf-Form?

Who writes what scripts?

Three Varied Questions

Altered Timeline or not? After SR2 or BO1?

Resurrecting Blood Omen 1?

Blood Omen 1 and Blood Omen 2

Human Raziel's Age When He Got What Was Coming To Him?

Seer: Hylden Or Something Else?

Legacy of Kain: The Movie?

Moebius and his Shotgun?

What do YOU want to happen then Chris?

Bo1 Vorador and Bo2 Vorador differences

Blood Omen 3 on the cards?

SR1: "What ARE these creatures?"

Silenced Cathedral in SR1 Intro Sequence?

More SR1 Cut Questions

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Attribution

With thanks to Divine Shadow, Chris Bruno, and all other aforementioned Eidos Forums contributors.

See also

  • Template:Icon-Eidos Warp's answers from Amy
  • Template:Icon-Eidos Answers to questions from the Defiance team
  • Template:Icon-Eidos Chris@Crystal posts
  • Template:Icon-Eidos Daniel Cabuco's posts
  • Template:Icon-Eidos Monkeythumbz posts
  • Template:Icon-Eidos Miscellaneous posts

This official FAQ was conducted between Eidos Forums member Shadow Man and Legacy of Kain team members Kyle Mannerberg and Jennifer Fernández, through proxy of Crystal Dynamics test manager Chris Bruno, in 2004. It is archived here at the Legacy of Kain Wiki for historical purposes and posterity's sake.

Please note that all wikilinks have been applied to the original text by the Legacy of Kain Wiki, to add extra context and help facilitate additional research on the reader's part.

Sourced from

Template:Icon-Eidos Answers to questions from the Defiance team (by Chris@Crystal), 05-04-2004, 10:06 AM

Answers to questions from the Defiance team

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Attribution

With thanks to Shadow Man, Kyle Mannerberg, Jennifer Fernández, and Chris Bruno.

See also

  • Template:Icon-Eidos Chris@Crystal's Greatest Hits
  • Template:Icon-Eidos Warp's answers from Amy
  • Template:Icon-Eidos Chris@Crystal posts
  • Template:Icon-Eidos Daniel Cabuco's posts
  • Template:Icon-Eidos Monkeythumbz posts
  • Template:Icon-Eidos Miscellaneous posts

Between 2002 and 2009, Chris Bruno, the test manager of Crystal Dynamics, interacted with the Legacy of Kain community at the Eidos Forums under the username Chris@Crystal, and posted official information on various topics. A select range of these posts with potential long-term relevance to the Legacy of Kain series are archived here at the Legacy of Kain Wiki, with context and their original URLs included, for posterity's sake.

Eidos Forums profile

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2002

07-23-2002, 11:23 PM – Blood Omen 2 coming to GameCube

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07-31-2002, 10:47 PM – Vampires on SR1 title screen.

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2003

2004

2005

2008

We should be mailing the guy who has the power to give the green light

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01-24-2008, 07:45 PM

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01-24-2008, 10:38 PM

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01-28-2008, 06:48 PM

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01-31-2008, 06:41 PM

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2009

EXTREMELY IMPORTANT: There Will Be a New LoK!

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08-20-2009, 06:58 PM

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08-21-2009, 12:57 AM

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08-21-2009, 02:13 AM

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References

Daniel Cabuco's posts

2002

For Mr. Daniel Cabuco

Doll Reaver

The Lost Worlds has a new home!

Visitors at Crystal

2003

Thank you for the 'Dark Gift'

LOK Voice Actor Discussion (includes various roles of voice actors)

To Chris about the Defiance Trailer

Happy 18th Birthday Roxy!!!

Happy (belated) Birthday Sarah!

underworld?

Dumah's strange follower

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LOK: Defiance Ship Date info

Just For Clarification

mysterious figure

Do you think a Gamecube version should be made??

[SPOILERS] Favourite scenes?

{SPOILERS} Story Gaps for next LOK game!

[SPOILERS] favorite combo

2004

Defiance nominated for awards at IGN.com

Akiman's Raziel illustration

Equilibrium

Kain's Scar

idea on getting rid of the eg squid

Anyone out there playing Lineage 2?

Community Art Gallery / LOK 6 Concept Art Discussion Thread...

2010

Daniel Cabuco's artwork

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French Ending of Defiance

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Relayed through majinkura

2009 – Characters height

2010 – Kain's Corruption/Purification and Appearance

2010 – LoK: Dark Prophecy - More information unearthed (Malek & Devolved/Wolf Kain)

2010 – Daniel Cabuco's artwork

2010 – Kain and Raziel playable in Guardian of Light

2011 – Kain's Lament: Fan Art

2012 – I don't understand some people...

2012 – Daniel Cabuco's new website.

Attribution

From 2012, George Kelion, the community manager of Square Enix London Studios, began to interact with the Legacy of Kain community at the Eidos Forums under the username Monkeythumbz, in the wake of the announcement of Nosgoth. Kelion's posts are archived here at the Legacy of Kain Wiki, with their original URLs and other context-dependent user posts included, for historical purposes and posterity's sake.

Please note that all quotations are transcribed verbatim without any independent spelling or grammar correction. All wikilinks, however, have been applied to the original text by the Legacy of Kain Wiki, to add extra context and help facilitate additional research on the reader's part.

Monkeythumbz posts

2013

New Nosgoth Game in Development: Confirmed

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The 10 Cancelled Legacy of Kains

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Attribution

With thanks to George Kelion and all other aforementioned Eidos Forums contributors.

See also

  • Template:Icon-Eidos Chris@Crystal's Greatest Hits
  • Template:Icon-Eidos Warp's answers from Amy
  • Template:Icon-Eidos Answers to questions from the Defiance team
  • Template:Icon-Eidos Chris@Crystal posts
  • Template:Icon-Eidos Daniel Cabuco's posts
  • Template:Icon-Eidos Miscellaneous posts

References


This official FAQ was conducted between Eidos Forums member Warpsavant and Legacy of Kain series director Amy Hennig circa 2002, after the release of Soul Reaver 2. After the Eidos Forums were revamped to a new iteration, the original post was lost, but the FAQ was reproduced by Ben "blincoln" Lincoln at the new Forums in 2002. It is archived here at the Legacy of Kain Wiki for historical purposes and posterity's sake.

Please note that all wikilinks have been applied to the original text by the Legacy of Kain Wiki, to add extra context and help facilitate additional research on the reader's part.

Sourced from

Template:Icon-Eidos Warp's answers from Amy (by blincoln), 06-28-2002, 07:50 PM
Template:Icon-Eidos Warp's answers from Amy (by blincoln), post #2 (by blincoln), 06-28-2002, 07:51 PM

Warp's answers from Amy

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"Bo/Sr2"

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"Here is Sr1"

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Attribution

With thanks to Warpsavant, Amy Hennig, and Ben Lincoln.

Credits

Thanks to Christopher "Chris@Crystal" Bruno, Daniel "DCabuco"/"KainPainter" Cabuco, Mike "Cynyc" Peaslee, George "Monkeythumbz" Kelion, all other users, and Square Enix.

References

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