Legacy of Kain Wiki
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===Monkeythumbz===
 
===Monkeythumbz===
   
This official FAQ is comprised of questions and answers exchanged between [[Crystal Dynamics]] test manager '''[[Chris Bruno|Chris "Chris@Crystal" Bruno]]''' and the ''[[Legacy of Kain]]'' fan community on the '''[[Eidos Forums]]''', prior to July 2002. When the Eidos Forums were revamped, losing their original content, ''Legacy of Kain'' fan Divine Shadow collected Bruno's posts and archived them at the new Forums. The FAQ is archived here at the [[Legacy of Kain Wiki:About|Legacy of Kain Wiki]] for historical purposes and posterity's sake.
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This official FAQ is comprised of questions and answers exchanged between [[Crystal Dynamics]] test manager '''[[Chris Bruno|Chris "Chris@Crystal" Bruno]]''' and the ''[[Legacy of Kain]]'' fan community on the '''Eidos Forums''', prior to July 2002. When the Eidos Forums were revamped, losing their original content, ''Legacy of Kain'' fan Divine Shadow collected Bruno's posts and archived them at the new Forums. The FAQ is archived here at the [[Legacy of Kain Wiki:About|Legacy of Kain Wiki]] for historical purposes and posterity's sake.
   
 
Please note that all wikilinks have been applied to the original text by the Legacy of Kain Wiki, to add extra context and help facilitate additional research on the reader's part.
 
Please note that all wikilinks have been applied to the original text by the Legacy of Kain Wiki, to add extra context and help facilitate additional research on the reader's part.
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::{{Quotebox-Opaque|''"Since [[Azimuth]] was the [[Guardian of Dimension|Dimension Guardian]] she could not pull creatures from other times only from other places or dimensions. Through the use of the [[Chronoplast]] she [[Possession (Defiance)|possessed]] Azimuth pulled Turel from the future back to the bowels of [[Avernus Cathedral]]."''|—Kyle Mannerberg and Jennifer Fernández}}
 
::{{Quotebox-Opaque|''"Since [[Azimuth]] was the [[Guardian of Dimension|Dimension Guardian]] she could not pull creatures from other times only from other places or dimensions. Through the use of the [[Chronoplast]] she [[Possession (Defiance)|possessed]] Azimuth pulled Turel from the future back to the bowels of [[Avernus Cathedral]]."''|—Kyle Mannerberg and Jennifer Fernández}}
   
:{{Quotebox-Transparent|''"2. Why do the [[Legacy of Kain: Defiance|Defiance]] [[Demons (creatures)|Demons]] have no [[souls]], or is it just me?"''|—Shadow Man}}
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:{{Quotebox-Transparent|''"2. Why do the [[Legacy of Kain: Defiance|Defiance]] [[Demons]] have no [[souls]], or is it just me?"''|—Shadow Man}}
   
 
::{{Quotebox-Opaque|''"Demons have no souls in Defiance for gameplay reasons, not for fictional ones."''|—Kyle Mannerberg and Jennifer Fernández}}
 
::{{Quotebox-Opaque|''"Demons have no souls in Defiance for gameplay reasons, not for fictional ones."''|—Kyle Mannerberg and Jennifer Fernández}}
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:{{Quotebox-Transparent|''"3. When [[Raziel]] tears out [[Kain]]'s [[Heart of Darkness (artifact)|heart]] where does he go?"''|—Shadow Man}}
 
:{{Quotebox-Transparent|''"3. When [[Raziel]] tears out [[Kain]]'s [[Heart of Darkness (artifact)|heart]] where does he go?"''|—Shadow Man}}
   
::{{Quotebox-Opaque|''"When Raziel tears Kain's heart out, the [[Telekinesis (Defiance)|blast of energy]] from Raziel is so strong that it blasts Kain through barrier that separates the different dimensions and into the [[Demon Realm]]. This is possible due to the [[corruption of the Pillars|corruption of the pillars]] which weakens the planar boundaries and the [[Hylden (post-banishment)|Hylden]]'s prison."''|—Kyle Mannerberg and Jennifer Fernández}}
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::{{Quotebox-Opaque|''"When Raziel tears Kain's heart out, the [[Telekinesis (Defiance)|blast of energy]] from Raziel is so strong that it blasts Kain through barrier that separates the different dimensions and into the [[Demon Realm]]. This is possible due to the [[corruption of the Pillars|corruption of the pillars]] which weakens the planar boundaries and the [[Hylden|Hylden]]'s prison."''|—Kyle Mannerberg and Jennifer Fernández}}
   
 
:{{Quotebox-Transparent|''"4. Could you explain how Raziel is both heroes, just so I'm sure(I think I get it, but just to make sure)"''|—Shadow Man}}
 
:{{Quotebox-Transparent|''"4. Could you explain how Raziel is both heroes, just so I'm sure(I think I get it, but just to make sure)"''|—Shadow Man}}
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::{{Quotebox-Opaque|''"[[Darkness|Dark]] and [[Light (element)|Light]] are Elemental Forges without direct Principles to govern them so they have no [[User:Lord Aevum/Pillar Guardians|Guardians]] which to provide souls. The other Elemental Forges such as [[Fire]] ([[Conflict]] and [[Nature]]), [[Water]] ([[Death]] and [[States]]), [[Earth]] ([[Energy]] and [[Time]]), and [[Air]] ([[Mind]] and [[Dimension]]) all are presided over by their original Vampire Guardians. Since the Elemental Forges were created for Raziel they do not activate for Kain."''|—Kyle Mannerberg and Jennifer Fernández}}
 
::{{Quotebox-Opaque|''"[[Darkness|Dark]] and [[Light (element)|Light]] are Elemental Forges without direct Principles to govern them so they have no [[User:Lord Aevum/Pillar Guardians|Guardians]] which to provide souls. The other Elemental Forges such as [[Fire]] ([[Conflict]] and [[Nature]]), [[Water]] ([[Death]] and [[States]]), [[Earth]] ([[Energy]] and [[Time]]), and [[Air]] ([[Mind]] and [[Dimension]]) all are presided over by their original Vampire Guardians. Since the Elemental Forges were created for Raziel they do not activate for Kain."''|—Kyle Mannerberg and Jennifer Fernández}}
   
:{{Quotebox-Transparent|''"7. Why do the [[Shades (creatures)|shades]] [[Feeding the Reaver|charge up]] the [[Wraith Blade|wraith blade]], I thought they had no soul?"''|—Shadow Man}}
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:{{Quotebox-Transparent|''"7. Why do the [[shades]] [[Feeding the Reaver|charge up]] the [[Wraith Blade|wraith blade]], I thought they had no soul?"''|—Shadow Man}}
   
 
::{{Quotebox-Opaque|''"They themselves do not have souls, but the Shades are formed by the fragments of half-devoured souls that cannot find their rest. Over time building themselves up enough form to coalesce into a Shade. Thus, even though they have no souls their form itself was once made from them."''|—Kyle Mannerberg and Jennifer Fernández}}
 
::{{Quotebox-Opaque|''"They themselves do not have souls, but the Shades are formed by the fragments of half-devoured souls that cannot find their rest. Over time building themselves up enough form to coalesce into a Shade. Thus, even though they have no souls their form itself was once made from them."''|—Kyle Mannerberg and Jennifer Fernández}}
   
:{{Quotebox-Transparent|''"8. How can the wraith blade be sucked into the [[blood]] Reaver with Raziel's soul, wouldn't that mean that there are two souls in there? "''|—Shadow Man}}
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:{{Quotebox-Transparent|''"8. How can the wraith blade be sucked into the [[Red blood|Blood]] Reaver with Raziel's soul, wouldn't that mean that there are two souls in there? "''|—Shadow Man}}
   
 
::{{Quotebox-Opaque|''"The [[Spirit Reaver (Defiance)|purified wraith blade]] that Raziel possesses is not drained into the Soul Reaver along with Raziel. In order for Kain to become purified by the wraith blade that contains the purity, the wraith blade must be dispersed or released from its imprisonment into Kain. Thus in that one single moment Raziel is simultaneously trapping himself within the Reaver but as well finally freeing himself from thousands of years of torment."''|—Kyle Mannerberg and Jennifer Fernández}}
 
::{{Quotebox-Opaque|''"The [[Spirit Reaver (Defiance)|purified wraith blade]] that Raziel possesses is not drained into the Soul Reaver along with Raziel. In order for Kain to become purified by the wraith blade that contains the purity, the wraith blade must be dispersed or released from its imprisonment into Kain. Thus in that one single moment Raziel is simultaneously trapping himself within the Reaver but as well finally freeing himself from thousands of years of torment."''|—Kyle Mannerberg and Jennifer Fernández}}
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:{{Quotebox-Opaque|"Yes ;)"|'''—George "Monkeythumbz" Kelion, 06-12-2013, 11:45 AM'''<ref name="Eidos-GK-NNG-6">{{Icon-Eidos}} [http://forums.eidosgames.com/showpost.php?p=1925765&postcount=275 New Nosgoth Game in Development: Confirmed] at the Eidos Forums (by Aevum), post #275 (by Monkeythumbz)</ref>}}
 
:{{Quotebox-Opaque|"Yes ;)"|'''—George "Monkeythumbz" Kelion, 06-12-2013, 11:45 AM'''<ref name="Eidos-GK-NNG-6">{{Icon-Eidos}} [http://forums.eidosgames.com/showpost.php?p=1925765&postcount=275 New Nosgoth Game in Development: Confirmed] at the Eidos Forums (by Aevum), post #275 (by Monkeythumbz)</ref>}}
   
:{{Quotebox-Transparent|"[...] My questions however................if they can be answered, as I am sure they are on the minds of others....... '''is Nosgoth a mobile game or a potential [[wikipedia:History of video game consoles (eighth generation)|next gen]] title?''', Will there be [[Ancient vampires|Ancients]], [[Vampires]], [[Demons (creatures)|Demons]] or Hylden? [...]"|—Seirs}}
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:{{Quotebox-Transparent|"[...] My questions however................if they can be answered, as I am sure they are on the minds of others....... '''is Nosgoth a mobile game or a potential [[wikipedia:History of video game consoles (eighth generation)|next gen]] title?''', Will there be [[Ancient vampires|Ancients]], [[Vampires]], [[Demons]] or Hylden? [...]"|—Seirs}}
   
 
:{{Quotebox-Opaque|"Nosgoth is not a mobile game. Also, we're mostly influenced by LoK:SR1... make of that what you will."|'''—George "Monkeythumbz" Kelion, 06-12-2013, 11:45 AM'''<ref name="Eidos-GK-NNG-6"/>}}
 
:{{Quotebox-Opaque|"Nosgoth is not a mobile game. Also, we're mostly influenced by LoK:SR1... make of that what you will."|'''—George "Monkeythumbz" Kelion, 06-12-2013, 11:45 AM'''<ref name="Eidos-GK-NNG-6"/>}}
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{{Quotebox-Transparent|''"I got these answers from Amy and she said some other cool stuff, and she said I could share the answers with everyone at the forum, so I can post it here so you can all see. I included the intro too, as I thought it was really good."''|—Warpsavant}}
 
{{Quotebox-Transparent|''"I got these answers from Amy and she said some other cool stuff, and she said I could share the answers with everyone at the forum, so I can post it here so you can all see. I included the intro too, as I thought it was really good."''|—Warpsavant}}
   
{{Quotebox-Opaque|''"Another side note -- I do read all the LoK message boards and forums as regularly as possible, so people should understand that [[Crystal Dynamics|we]] do see and consider all of their feedback, even if we don't participate openly on the boards. They should know that the forums are a "direct line" to us, and we consider everyone's questions, concerns, frustrations, etc. as we develop the [[Legacy of Kain: Soul Reaver|SR]] games.<br>"I see on some boards (particularly the GameFAQs board) some longtime fans noting perceived inconsistencies in the LoK fiction, and questioning our research and familiarity with [[Blood Omen: Legacy of Kain|BO:LoK]]'s story.<br>"I don't know if you've encountered this, but I'd want to assure those people that I do in fact know the LoK history/mythology inside and out, having worked on it since mid-'95. I also have a lot of unique information that none of the fans are privy to -- including a year of collaboration with [[Silicon Knights|SK]] on BO:LoK, and all the original BO:LoK design documents that were created over that game's 3.5-year development (including a lot of cut or altered material).<br>"So many things were left vague and open to interpretation in BO:LoK, that generally these "inconsistencies" are simply a matter of my interpretation of the material not matching a fan's interpretation. And of course there are those elements which are inconsistent or illogical within the BO:LoK story itself (or between the various LoK sources, including the [[The Complete Guide To Legacy of Kain|FAQ]] and the [[Blood Omen: Legacy of Kain: Official Game Secrets|strategy guide]]), which I've done my best to re-frame or clarify within the sequels.<br>"And a final note -- we do in fact make mistakes sometimes. Or more often there are times when an artist might misinterpret or misrepresent something, and we have no time to go back and fix it, because it's considered a minor ("C") bug and there are more important things to address before the game is released. With all our care and desire for depth and consistency, in the end this is a business and we're constantly under pressure from the [[Eidos Interactive|publisher]]. As a result, certain things that we -- as artists -- think are important still get left on the cutting room floor, or go unfixed, because there's simply no time.<br>"Okay, after that long-winded introduction, on to the questions --"''|—Amy Hennig}}
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{{Quotebox-Opaque|''"Another side note -- I do read all the LoK message boards and forums as regularly as possible, so people should understand that [[Crystal Dynamics|we]] do see and consider all of their feedback, even if we don't participate openly on the boards. They should know that the forums are a "direct line" to us, and we consider everyone's questions, concerns, frustrations, etc. as we develop the [[Legacy of Kain: Soul Reaver|SR]] games.<br>"I see on some boards (particularly the GameFAQs board) some longtime fans noting perceived inconsistencies in the LoK fiction, and questioning our research and familiarity with [[Blood Omen: Legacy of Kain|BO:LoK]]'s story.<br>"I don't know if you've encountered this, but I'd want to assure those people that I do in fact know the LoK history/mythology inside and out, having worked on it since mid-'95. I also have a lot of unique information that none of the fans are privy to -- including a year of collaboration with [[Silicon Knights|SK]] on BO:LoK, and all the original BO:LoK design documents that were created over that game's 3.5-year development (including a lot of cut or altered material).<br>"So many things were left vague and open to interpretation in BO:LoK, that generally these "inconsistencies" are simply a matter of my interpretation of the material not matching a fan's interpretation. And of course there are those elements which are inconsistent or illogical within the BO:LoK story itself (or between the various LoK sources, including the [[Legacy of Kain Wiki:Sources/Dark Chronicle: Silicon Knights' Blood Omen FAQ|FAQ]] and the [[Blood Omen: Legacy of Kain—Official Game Secrets|strategy guide]]), which I've done my best to re-frame or clarify within the sequels.<br>"And a final note -- we do in fact make mistakes sometimes. Or more often there are times when an artist might misinterpret or misrepresent something, and we have no time to go back and fix it, because it's considered a minor ("C") bug and there are more important things to address before the game is released. With all our care and desire for depth and consistency, in the end this is a business and we're constantly under pressure from the [[Eidos Interactive|publisher]]. As a result, certain things that we -- as artists -- think are important still get left on the cutting room floor, or go unfixed, because there's simply no time.<br>"Okay, after that long-winded introduction, on to the questions --"''|—Amy Hennig}}
   
 
==="Bo/[[Soul Reaver 2|Sr2]]"===
 
==="Bo/[[Soul Reaver 2|Sr2]]"===
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:{{Quotebox-Transparent|''"Q: How did Janos make Voradoor [sic]-like [[Kain]] made [[Raziel]] and [[Council|his sons]], or like [[Mortanius]] made Kain? Was the way Kain made and the way Kain created [[Vampires (events of Soul Reaver)|his brethren]] the same? How'd Voradoor [sic] make his children?"''|—Warpsavant}}
 
:{{Quotebox-Transparent|''"Q: How did Janos make Voradoor [sic]-like [[Kain]] made [[Raziel]] and [[Council|his sons]], or like [[Mortanius]] made Kain? Was the way Kain made and the way Kain created [[Vampires (events of Soul Reaver)|his brethren]] the same? How'd Voradoor [sic] make his children?"''|—Warpsavant}}
   
::{{Quotebox-Opaque|''"A: Without going into too much detail, there are various ways a vampire can be born/created.<br>"The [[Ancient vampires|ancient/original Vampires]] (like Janos) had one method, by which Vorador was raised, and by which Vorador would also raise his vampire offspring. This would be a more "traditional" method, where the [[blood curse|vampiric curse]] is passed from one vampire to a human.<br>"Mortanius raised Kain by necromancy -- this gives Kain a unique vampiric heritage.<br>"Because of this unique heritage, Kain's method of creating his vampire "sons" is also unique -- rather than using the traditional "[[blood]]" gift to create a vampire, Kain must donate a portion of his [[spirit]]. By breathing a portion of his [[souls|soul]] into a corpse, that creature's soul is drawn back into the body and the creature is resurrected as a vampire. This is how Kain [[raising of the lieutenants|raised his six lieutenants]] in the [[Tomb of the Sarafan|Tomb of Sarafan]]."''|—Amy Hennig}}
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::{{Quotebox-Opaque|''"A: Without going into too much detail, there are various ways a vampire can be born/created.<br>"The [[Ancient vampires|ancient/original Vampires]] (like Janos) had one method, by which Vorador was raised, and by which Vorador would also raise his vampire offspring. This would be a more "traditional" method, where the [[blood curse|vampiric curse]] is passed from one vampire to a human.<br>"Mortanius raised Kain by necromancy -- this gives Kain a unique vampiric heritage.<br>"Because of this unique heritage, Kain's method of creating his vampire "sons" is also unique -- rather than using the traditional "[[Red blood|Blood]]" gift to create a vampire, Kain must donate a portion of his [[spirit]]. By breathing a portion of his [[souls|soul]] into a corpse, that creature's soul is drawn back into the body and the creature is resurrected as a vampire. This is how Kain [[raising of the lieutenants|raised his six lieutenants]] in the [[Tomb of the Sarafan|Tomb of Sarafan]]."''|—Amy Hennig}}
   
 
:{{Quotebox-Transparent|''"Q: The blue ancients, reproduce like humans, until they get the Blood Curse, then they are infertile for whatever reason, thus they die out. This is why they are extinct right?<br>"Except for Janos and maybe Raz"''|—Warpsavant}}
 
:{{Quotebox-Transparent|''"Q: The blue ancients, reproduce like humans, until they get the Blood Curse, then they are infertile for whatever reason, thus they die out. This is why they are extinct right?<br>"Except for Janos and maybe Raz"''|—Warpsavant}}
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::{{Quotebox-Opaque|''"A: This has not been revealed. There is a connection, though."''|—Amy Hennig}}
 
::{{Quotebox-Opaque|''"A: This has not been revealed. There is a connection, though."''|—Amy Hennig}}
   
:{{Quotebox-Transparent|''"Q: Q: Did Kain ever get a [[Pillar tokens|token]] (binding item) When he finally made his way to the [[Pillars of Nosgoth|pillars]] they were [[corruption of the Pillars|corrupt]] and incapable of giving him a binding item I would think [sic]. But this was interesting question I had to put it down [sic]. :)"''|—Warpsavant}}
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:{{Quotebox-Transparent|''"Q: Q: Did Kain ever get a [[:Category:Items/Blood_Omen_tokens|token]] (binding item) When he finally made his way to the [[Pillars of Nosgoth|pillars]] they were [[corruption of the Pillars|corrupt]] and incapable of giving him a binding item I would think [sic]. But this was interesting question I had to put it down [sic]. :)"''|—Warpsavant}}
   
 
::{{Quotebox-Opaque|''"A: This is an important question (and brings up the major "inconsistency" complaint of the fans on the GameFAQs board).<br>"The [[Guardian of Balance|Balance Guardian]] is different from the other [[User:Lord Aevum/Pillar Guardians|Guardians]] -- he/she is the hub, the still point around which all the other Pillars principles turn. As such, the Balance Guardian does not have a traditional binding item. The Balance Guardian's very soul is the thing which binds him/her to the [[Pillar of Balance|Pillar]]."''|—Amy Hennig}}
 
::{{Quotebox-Opaque|''"A: This is an important question (and brings up the major "inconsistency" complaint of the fans on the GameFAQs board).<br>"The [[Guardian of Balance|Balance Guardian]] is different from the other [[User:Lord Aevum/Pillar Guardians|Guardians]] -- he/she is the hub, the still point around which all the other Pillars principles turn. As such, the Balance Guardian does not have a traditional binding item. The Balance Guardian's very soul is the thing which binds him/her to the [[Pillar of Balance|Pillar]]."''|—Amy Hennig}}
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::{{Quotebox-Opaque|''"A: Ariel knows more than she's ever let on. There's a lot more to the Circle's corruption than was revealed in BO:LoK.<br>"Ariel is a significant character, and plays a pivotal role in Nosgoth's destiny (which is why she was included in SR2, even though she only got one scene)."''|—Amy Hennig}}
 
::{{Quotebox-Opaque|''"A: Ariel knows more than she's ever let on. There's a lot more to the Circle's corruption than was revealed in BO:LoK.<br>"Ariel is a significant character, and plays a pivotal role in Nosgoth's destiny (which is why she was included in SR2, even though she only got one scene)."''|—Amy Hennig}}
   
:{{Quotebox-Transparent|''"Q: And now, is [[Hash'ak'gik|Hash]] the [[Demons (creatures)|demon]] at the end!? It says no where that he is or isnt [sic].<br>"In fact, only time Hash is mentioned is under [[Avernus]]. But nothing directly states that demon is in fact Hashakgik [sic], its only the [sic] Dark Entity. Thats [sic] why he is the [[Unspoken]], everyone fears his wrath if they say his name."''|—Warpsavant}}
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:{{Quotebox-Transparent|''"Q: And now, is [[Hash'ak'gik|Hash]] the [[Demons|demon]] at the end!? It says no where that he is or isnt [sic].<br>"In fact, only time Hash is mentioned is under [[Avernus]]. But nothing directly states that demon is in fact Hashakgik [sic], its only the [sic] Dark Entity. Thats [sic] why he is the [[Unspoken]], everyone fears his wrath if they say his name."''|—Warpsavant}}
   
 
::{{Quotebox-Opaque|''"A: hehe, I just wrote [[Chris Bruno|Chris]] a response to this question, so he could post it on the forum.<br>"Here's what I told him: The entity who confronts and speaks to Kain at the end of BO:LoK is indeed the being alternately known as "the Unspoken," the "Dark Entity" and "Hash'ak'gik". But does the deformation of Mortanius' flesh that it uses to manifest represent its true form ? ... that question is still open to speculation...<br>"I also included the following info:<br>"To clarify, the being referred to as the "Dark Entity", the "Unspoken" and "Hash'ak'gik" are all the same entity. This was left very vague in BO:LoK, but clarified in SK's FAQ and in the dialogue scripts themselves.<br>"Just so you know -- the being is never called "the Dark Entity" in the game; this is just what the being is called in the stage directions of the dialogue scripts, and this is what SK calls it in their FAQ.<br>"When Ariel tells Kain to "beware the Unspoken", she's talking about the Dark Entity. (The "Unspoken" name is also referenced in SK's FAQ).<br>"The name "Hash'ak'gik" is only used once in the game -- when Kain finds the secret, bloody altar in the depths of the [[Avernus Catacombs|catacombs]] beneath [[Avernus Cathedral]]. There's passage of "scripture" found here [sic], which reads:<br>"And Hashakgik spoke unto the world, and all who heard trembled. Bring me your first born, and shed their blood upon the altar of the world, so I might take nourishment from them. Do this without question, or suffer my wrath for eternity. And its will was done.<br>"Thus the game sort of left it open to interpretation whether the Dark Entity Kain confronts at the end of BO:LoK was this Hash'ak'gik character...<br>"but it was clarified in SK's FAQ, where they did state that the Dark Entity [[Possession (Defiance)|possessing]] Mortanius is, in fact, Hash'ak'gik."''|—Amy Hennig}}
 
::{{Quotebox-Opaque|''"A: hehe, I just wrote [[Chris Bruno|Chris]] a response to this question, so he could post it on the forum.<br>"Here's what I told him: The entity who confronts and speaks to Kain at the end of BO:LoK is indeed the being alternately known as "the Unspoken," the "Dark Entity" and "Hash'ak'gik". But does the deformation of Mortanius' flesh that it uses to manifest represent its true form ? ... that question is still open to speculation...<br>"I also included the following info:<br>"To clarify, the being referred to as the "Dark Entity", the "Unspoken" and "Hash'ak'gik" are all the same entity. This was left very vague in BO:LoK, but clarified in SK's FAQ and in the dialogue scripts themselves.<br>"Just so you know -- the being is never called "the Dark Entity" in the game; this is just what the being is called in the stage directions of the dialogue scripts, and this is what SK calls it in their FAQ.<br>"When Ariel tells Kain to "beware the Unspoken", she's talking about the Dark Entity. (The "Unspoken" name is also referenced in SK's FAQ).<br>"The name "Hash'ak'gik" is only used once in the game -- when Kain finds the secret, bloody altar in the depths of the [[Avernus Catacombs|catacombs]] beneath [[Avernus Cathedral]]. There's passage of "scripture" found here [sic], which reads:<br>"And Hashakgik spoke unto the world, and all who heard trembled. Bring me your first born, and shed their blood upon the altar of the world, so I might take nourishment from them. Do this without question, or suffer my wrath for eternity. And its will was done.<br>"Thus the game sort of left it open to interpretation whether the Dark Entity Kain confronts at the end of BO:LoK was this Hash'ak'gik character...<br>"but it was clarified in SK's FAQ, where they did state that the Dark Entity [[Possession (Defiance)|possessing]] Mortanius is, in fact, Hash'ak'gik."''|—Amy Hennig}}
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::{{Quotebox-Opaque|''"A: I'm not sure what you mean by this question... the same as what?<br>"The staff you see Moebius carrying is always the same staff (there's not more than one). When the Sarafan ambush Janos in the [[Janos Audron's Retreat|Retreat]], they are carrying Moebius' staff. And yes, this helps explain why Vorador was helpless during his capture and execution."''|—Amy Hennig}}
 
::{{Quotebox-Opaque|''"A: I'm not sure what you mean by this question... the same as what?<br>"The staff you see Moebius carrying is always the same staff (there's not more than one). When the Sarafan ambush Janos in the [[Janos Audron's Retreat|Retreat]], they are carrying Moebius' staff. And yes, this helps explain why Vorador was helpless during his capture and execution."''|—Amy Hennig}}
   
:{{Quotebox-Transparent|''"Q: Can Moebius shift thru [sic] time at will? Or does he use device [sic]? And Kain? How does he move around thru [sic] time? Is [[Turel]] manning the [[Chronoplast]] or something?<br>"Can the [[Time-streaming devices|time devices]]/[[Time-streaming chambers|chambers]] be used only once? The chronoplast?"''|—Warpsavant}}
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:{{Quotebox-Transparent|''"Q: Can Moebius shift thru [sic] time at will? Or does he use device [sic]? And Kain? How does he move around thru [sic] time? Is [[Turel]] manning the [[Chronoplast]] or something?<br>"Can the [[Time-streaming devices|time devices]]/[[Time Streaming Device (The Sarafan Stronghold)|chambers]] be used only once? The chronoplast?"''|—Warpsavant}}
   
 
::{{Quotebox-Opaque|''"A: None of this has been revealed yet."''|—Amy Hennig}}
 
::{{Quotebox-Opaque|''"A: None of this has been revealed yet."''|—Amy Hennig}}
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==Attribution==
 
==Attribution==
 
With thanks to Warpsavant, Amy Hennig, and Ben Lincoln.
 
With thanks to Warpsavant, Amy Hennig, and Ben Lincoln.
 
==See also==
 
*{{Icon-Eidos}} [[Legacy of Kain Wiki:Sources/Eidos Forums: Chris@Crystal's Greatest Hits|Chris@Crystal's Greatest Hits]]
 
*{{Icon-Eidos}} [[Legacy of Kain Wiki:Sources/Eidos Forums: Answers to questions from the Defiance team|Answers to questions from the Defiance team]]
 
*{{Icon-Eidos}} [[Legacy_of_Kain_Wiki:Sources/Eidos_Forums:_Chris@Crystal_posts|Chris@Crystal posts]]
 
*{{Icon-Eidos}} [[Legacy of Kain Wiki:Sources/Eidos Forums: Daniel Cabuco's posts|Daniel Cabuco's posts]]
 
*{{Icon-Eidos}} [[Legacy of Kain Wiki:Sources/Eidos Forums: Monkeythumbz posts|Monkeythumbz posts]]
 
*{{Icon-Eidos}} [[Sources/Eidos Forums: Miscellaneous posts|Miscellaneous posts]]<br><br>
 
   
 
==Credits==
 
==Credits==

Revision as of 20:01, 4 November 2019

File:Wiki-Icon-SEF.png Square Enix Forums

Profile

Chris@Crystal

Yo Chris@Crystal, about the BO2 screensaver.

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Cynyc

LoK Soundtracks - Your favorite?

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Defiance interview with senior game designer at C.D.

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Happy Birthday Mike Peaslee!

DCabuco

Daniel Cabuco's artwork

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French ending of Defiance

KainPainter

Monkeythumbz

This official FAQ is comprised of questions and answers exchanged between Crystal Dynamics test manager Chris "Chris@Crystal" Bruno and the Legacy of Kain fan community on the Eidos Forums, prior to July 2002. When the Eidos Forums were revamped, losing their original content, Legacy of Kain fan Divine Shadow collected Bruno's posts and archived them at the new Forums. The FAQ is archived here at the Legacy of Kain Wiki for historical purposes and posterity's sake.

Please note that all wikilinks have been applied to the original text by the Legacy of Kain Wiki, to add extra context and help facilitate additional research on the reader's part.

Sourced from

Template:Icon-Eidos Chris@Crystal's Greatest Hits (by Divine Shadow), 06-28-2002, 07:02 PM

Chris@Crystal's Greatest Hits

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Regarding the Statue near the Elder in SR2

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LOK Merchandise

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A Soul Reaver 1 Remake?

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Who were the three Circle members who survived? When did Malek become Circle-ised?

Soul Reaver 1 Beta Version: Can we have it please?

Makin' a Soul Reaver game: How long does it take then?

Flower Chris and Malek's Damnation

One-Hundred-Percent Pure Hash'ak'gik.

Sarafan and Seraphim. Who can't spell?

Pondering the Preistess

So Chris, What Do You Do Then?

Can I make a Soul Reaver please?

Font Fun.

Soul Reaver III

Qualifications Question

BO1: Werewolves or Vampires in Wolf-Form?

Who writes what scripts?

Three Varied Questions

Altered Timeline or not? After SR2 or BO1?

Resurrecting Blood Omen 1?

Blood Omen 1 and Blood Omen 2

Human Raziel's Age When He Got What Was Coming To Him?

Seer: Hylden Or Something Else?

Legacy of Kain: The Movie?

Moebius and his Shotgun?

What do YOU want to happen then Chris?

Bo1 Vorador and Bo2 Vorador differences

Blood Omen 3 on the cards?

SR1: "What ARE these creatures?"

Silenced Cathedral in SR1 Intro Sequence?

More SR1 Cut Questions

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Attribution

With thanks to Divine Shadow, Chris Bruno, and all other aforementioned Eidos Forums contributors.

See also

  • Template:Icon-Eidos Warp's answers from Amy
  • Template:Icon-Eidos Answers to questions from the Defiance team
  • Template:Icon-Eidos Chris@Crystal posts
  • Template:Icon-Eidos Daniel Cabuco's posts
  • Template:Icon-Eidos Monkeythumbz posts
  • Template:Icon-Eidos Miscellaneous posts

This official FAQ was conducted between Eidos Forums member Shadow Man and Legacy of Kain team members Kyle Mannerberg and Jennifer Fernández, through proxy of Crystal Dynamics test manager Chris Bruno, in 2004. It is archived here at the Legacy of Kain Wiki for historical purposes and posterity's sake.

Please note that all wikilinks have been applied to the original text by the Legacy of Kain Wiki, to add extra context and help facilitate additional research on the reader's part.

Sourced from

Template:Icon-Eidos Answers to questions from the Defiance team (by Chris@Crystal), 05-04-2004, 10:06 AM

Answers to questions from the Defiance team

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Attribution

With thanks to Shadow Man, Kyle Mannerberg, Jennifer Fernández, and Chris Bruno.

See also

  • Template:Icon-Eidos Chris@Crystal's Greatest Hits
  • Template:Icon-Eidos Warp's answers from Amy
  • Template:Icon-Eidos Chris@Crystal posts
  • Template:Icon-Eidos Daniel Cabuco's posts
  • Template:Icon-Eidos Monkeythumbz posts
  • Template:Icon-Eidos Miscellaneous posts

Between 2002 and 2009, Chris Bruno, the test manager of Crystal Dynamics, interacted with the Legacy of Kain community at the Eidos Forums under the username Chris@Crystal, and posted official information on various topics. A select range of these posts with potential long-term relevance to the Legacy of Kain series are archived here at the Legacy of Kain Wiki, with context and their original URLs included, for posterity's sake.

Eidos Forums profile

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2002

07-23-2002, 11:23 PM – Blood Omen 2 coming to GameCube

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07-31-2002, 10:47 PM – Vampires on SR1 title screen.

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2003

2004

2005

2008

We should be mailing the guy who has the power to give the green light

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01-24-2008, 07:45 PM

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01-24-2008, 10:38 PM

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01-28-2008, 06:48 PM

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01-31-2008, 06:41 PM

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2009

EXTREMELY IMPORTANT: There Will Be a New LoK!

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08-20-2009, 06:58 PM

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08-21-2009, 12:57 AM

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08-21-2009, 02:13 AM

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References

Daniel Cabuco's posts

2002

For Mr. Daniel Cabuco

Doll Reaver

The Lost Worlds has a new home!

Visitors at Crystal

2003

Thank you for the 'Dark Gift'

LOK Voice Actor Discussion (includes various roles of voice actors)

To Chris about the Defiance Trailer

Happy 18th Birthday Roxy!!!

Happy (belated) Birthday Sarah!

underworld?

Dumah's strange follower

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LOK: Defiance Ship Date info

Just For Clarification

mysterious figure

Do you think a Gamecube version should be made??

[SPOILERS] Favourite scenes?

{SPOILERS} Story Gaps for next LOK game!

[SPOILERS] favorite combo

2004

Defiance nominated for awards at IGN.com

Akiman's Raziel illustration

Equilibrium

Kain's Scar

idea on getting rid of the eg squid

Anyone out there playing Lineage 2?

Community Art Gallery / LOK 6 Concept Art Discussion Thread...

2010

Daniel Cabuco's artwork

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French Ending of Defiance

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Relayed through majinkura

2009 – Characters height

2010 – Kain's Corruption/Purification and Appearance

2010 – LoK: Dark Prophecy - More information unearthed (Malek & Devolved/Wolf Kain)

2010 – Daniel Cabuco's artwork

2010 – Kain and Raziel playable in Guardian of Light

2011 – Kain's Lament: Fan Art

2012 – I don't understand some people...

2012 – Daniel Cabuco's new website.

Attribution

From 2012, George Kelion, the community manager of Square Enix London Studios, began to interact with the Legacy of Kain community at the Eidos Forums under the username Monkeythumbz, in the wake of the announcement of Nosgoth. Kelion's posts are archived here at the Legacy of Kain Wiki, with their original URLs and other context-dependent user posts included, for historical purposes and posterity's sake.

Please note that all quotations are transcribed verbatim without any independent spelling or grammar correction. All wikilinks, however, have been applied to the original text by the Legacy of Kain Wiki, to add extra context and help facilitate additional research on the reader's part.

Monkeythumbz posts

2013

New Nosgoth Game in Development: Confirmed

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The 10 Cancelled Legacy of Kains

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Attribution

With thanks to George Kelion and all other aforementioned Eidos Forums contributors.

See also

  • Template:Icon-Eidos Chris@Crystal's Greatest Hits
  • Template:Icon-Eidos Warp's answers from Amy
  • Template:Icon-Eidos Answers to questions from the Defiance team
  • Template:Icon-Eidos Chris@Crystal posts
  • Template:Icon-Eidos Daniel Cabuco's posts
  • Template:Icon-Eidos Miscellaneous posts

References


This official FAQ was conducted between Eidos Forums member Warpsavant and Legacy of Kain series director Amy Hennig circa 2002, after the release of Soul Reaver 2. After the Eidos Forums were revamped to a new iteration, the original post was lost, but the FAQ was reproduced by Ben "blincoln" Lincoln at the new Forums in 2002. It is archived here at the Legacy of Kain Wiki for historical purposes and posterity's sake.

Please note that all wikilinks have been applied to the original text by the Legacy of Kain Wiki, to add extra context and help facilitate additional research on the reader's part.

Sourced from

Template:Icon-Eidos Warp's answers from Amy (by blincoln), 06-28-2002, 07:50 PM
Template:Icon-Eidos Warp's answers from Amy (by blincoln), post #2 (by blincoln), 06-28-2002, 07:51 PM

Warp's answers from Amy

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"Bo/Sr2"

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"Here is Sr1"

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Attribution

With thanks to Warpsavant, Amy Hennig, and Ben Lincoln.

Credits

Thanks to Christopher "Chris@Crystal" Bruno, Daniel "DCabuco"/"KainPainter" Cabuco, Mike "Cynyc" Peaslee, George "Monkeythumbz" Kelion, all other users, and Square Enix.

References

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