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Archive Paul Jenkins Sheds Light on The Darkness - IGN - Page 3 at IGN (by Rob Burman)

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... IGN: Do you have more of an emotional attachment to this game because you've worked on The Darkness before? Compared to something like Soul Reaver, in which you were just drafted in to write the script.

Paul Jenkins: I think it's a little bit different than that. For Soul Reaver, I was drafted in at a certain point when a lot had already been done and there was a lot of stuff I was brought in to fix. But, for The Darkness, I started out from the beginning and obviously got involved with how the game was being made. Although I can become involved with a game at any point of the development and still get emotionally involved with that project. ...

―Rob Burman[1]

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