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Archive Legacy of Kain: Soul Reaver in Official UK PlayStation Tips July 1999 (by Chris Bruno)

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Take a look at the average game world and you'd need a few hours to visit it all. Take a trip round the world of Nosgoth and you'd need a few days. Here then, is our suitably massive guide. Good hunting.

When it comes to action adventure games you can't really get much better than Soul Reaver. What other game can offer up a video game character who chows down on the souls of witless characters, foolish enough to stumble into his way? None, we reckon.

As you play a game like Soul Reaver you're going to need some help. Okay, it's not in the same league of downright difficulty of Tomb Raider III but you will get stuck. To make sure this is as painless as possible we've compiled this rather nifty guide. As if this wasn't handy enough we've split the walkthrough into sections so you can dive straight into the problem area without ruining the rest of the game. For even greater ease we've also separated the main walkthrough from the Glyph guide. Now if only we'd include cheats for the first Kain game then... oh... we have done. Fantastic!

Now, allow us to guide you through this hellish world, safe in the knowledge that we're not going to let you down. Don't forget to keep a cushion handy mind, this does get rather scary.

ABOUT THE AUTHOR Christopher Patrick Bruno, the resident hippie of Crystal Dynamics, has been writing hints and walk-throughs of all Crystal Dynamics' games for the last four or five years. He takes care of all the consumer service, puts together hints for the Crystal Dynamic phone line and tests all the games from start to finish. He currently lives in Santa Cruz, California and when not putting in a 12-hour day whipping the games into shape, loves to drive his VW bus to the beach and get away from video games.

WHAT IS GOING ON? A millennium has passed since Lord Kain set his capital in the ruins of the Pillars of Nosgoth and began his conquest of the world. His first act was to recruit a cadre. Dipping into the underworld, Kain snared six souls and thus birthed his lieutenants, of which I, Raziel, was one. We, in turn, prowled the twilight of purgatory building six legions of vampires to pillage Nosgoth.

The destruction of the major human Kingdoms was inevitable. Within a century, humanity had been almost entirely domesticated. Sure, there remained some feral humans scattered across the hinterlands, clinging to their hopeless holy war to rid Nosgoth of 'the vampire scourge'. They were tolerated. They made existence for the fledglings more challenging.

After the taming of the humans, our real work began; shaping Nosgoth to our will. Slaves constructed about the Pillars a shrine worthy of our new age, worthy of our dark renaissance. Huge furnaces were constructed to belch smoke into the sky, shielding the land from the poisonous effects of the sun. Never had the world known such a time of beauty. However, we grew bored.

We allowed the lesser vampires, the remains of the legions, their intrigues. They provided amusement and spice to an increasingly uninspiring court. As faction fell against faction we betted upon the outcome. We helped and foiled plots at our whim. We were the Council and Lord Kain, our only master.

Raziel The humans think it is a poison of the blood that makes us what we are. Fools, the blood only feeds the bodies we live in. To create a vampire, one must steal a soul from the abyss to reanimate the corpse. It is the body that demands the blood sacrifice; our souls gain their power from the underworld. As we matured, our earthly bodies evolved into a higher form. We assumed the powers and nobility of the Dark Gods. With each change, the trivial affairs of vampire and man held less interest. Eventually, Lord Kain took us to a distant retreat and left the bickering of the court to the lesser tribes.

Always, it was Kain who would change first. After the master had experienced a new gift, one of us would follow in a decade or so. That is, until I had the 'audacity' to evolve before my master. I was gifted with wings. And for my impertinence I was damned.

The Elder I was cast into the bottomless vortex. As my brethren heaved me into the air I could see the bemused expressions on their faces. The transitory thrill of something new. Then the pain began. Melting, twisting, burning, falling. A new experience indeed. Time. I have no concept of how long I fell. Only that there was an end to the fall and through the pain I heard the voice. At first I thought it merely the echoes of my own tortured mind, but I grew to understand that it was more. Something primal. Something angry. Something righteous. Something ancient.

The Elder explained much to me. It told me of creation, of death, of souls and of hunger. For eons the Elder fed upon the souls of Nosgoth. Then Kain's empire of vampires deprived the Elder of sustenance. For centuries his hunger grew and festered in this place.

Now, I serve a new master. A demanding master. A master that must be fed, with souls.

UNDERWORLD The Underworld is a training area, with on-screen prompts to teach you how to control Raziel. It requires you to perform tasks to dissipate Elder God gates to continue on in the game. You start off in the Elder God's chamber and in the next area will be your first Warp Gate. This is where, as you continue, you'll learn how to suck souls and find enemies of the underworld. Soon you will find the first Plane Portal to shift to the Material Realm, move on to the first Material enemies. After defeating the first Vampires, move the stone block under the passageway high up on the left wall, and use it to jump high enough to continue on. When you reach the Pillars building continue through the only open passageway to the cliff where the Vortex lies. Listen to the voiceover and follow the passageway towards Raziel's clan area which is to the left.

RAZIEL'S CLAN AREA Move down the passageway through the first door and fight the two Dumahim vampires to open the closed gate. Go through the gate, the doorway to the right leads to a Warp Gate, and the door to the left continues on. Take the passageway to the right and move through the next door/gate. Find the room with the raised circular platform, climb the stairs, and pull the switch at the top to lower a drawbridge. Cross the drawbridge and follow the passageway to an outside courtyard. Climb the steps to trigger the puppet show that introduces the next Vampire clan, the Melchahim.

MELCHAHIM CLAN AREA Move through the gate/door and up through the cemetery. In the room to the right, push the stone block to the left to jump up to the passageway to the left. Pass through more of the cemetery and move up either walkway to enter the building. Go through the gate/door on the left, down the spiral staircase, and through a Warp Gate room. The next area is outdoors with a large area of water. Jump across the stone pillars to reach the far side of the water and go in the gate/door.

Pass through this crypt room, through the door on the far side, and down the slanted passageway. This leads to a room with a gate to the right. Face the opposite way to the gate, shift to the Spectral Realm, and platforms will come out of the wall allowing Raziel to reach the upper part of this room. At the top of the room use the Portal Plane to shift back to the Material Realm. Push the stone block into the hole to the right of the block to open the gate here at the top of the room and go through it. In this next room, jump and glide to either of the small moving platforms on the right side of the left wall and ride it downwards. Now cross to the far side of the room and pull the stone block out of the wall. Push the block across the pit in the centre of the room and place it in the hole to the right of the lower gate. Move through the gate, shift to the Spectral Realm, and climb back to the top of the room.

Move through the doorway where the top gate was, jump to the beam above, and glide to the platform that Raziel did not ride downwards before. Now you can jump and glide to the doorway at the far side of the room. In this next room with the gate, move the two stone blocks into the two holes in the walls, and the gate will open. Run up the slanted passageway to the outdoors and push the stone block off the cliff. Jump down, stack the two blocks on top of each other, and push them against the wall to the right of the rightmost pillar. Jump to the top of the blocks and then to the ledge above. Go through the doorway and follow the passageway to another large body of water. Follow the path around the water to the right and enter the building here.

Follow the long passageway upwards to a large room. Cross to the far side of the room, hit the wall switch to activate the elevator, and ride it downwards. At the bottom, step off the elevator and follow either the left or right passageway. Go through the door at the end of either passageway into a large room with a bunch of gears. Flip the switch on the wall between the doors to push the gears together. Now cross to the opposite side of the room and turn the crank to activate the gears. Go back to the elevator, ride it to the top, and hit the floor switch directly in front of the elevator to lower the floor. Jump in the newly created pit and find the hole in the wall that is not a dead end. Follow this passageway until it opens up into a bigger room. Now jump to the upper part of this room and push the four lit blocks on their tracks so they burn the wooden struts in the ceiling above. This will drop the centre part of the ceiling. Move the blocks along their tracks so a block is against all four corners of the recently dropped ceiling. The floor drops again. Drop down yourself and follow the passage that leads past a now open gate into the Melchiah Boss Room.

Melchiah Boss Fight Defeating Melchiah requires impaling him with the two side gates and then smashing him with the masher in the centre of the room. First, go to one of the two side gates in the room then jump up and through one of the windows above the gate to enter a side room. Move to the switch in the side room and activate it, holding it to raise the gate. Wait until Melchiah moves partially through the doorway and release the switch, causing the gate to drop and impale him. Now move to the other side room and repeat the process. After impaling Melchiah with the two side gates he will become very weak, only having one more pass through barriers ability. Lure him into the centre of the room, within the circular cage, move to the throne area and pull the floor switch to activate the masher, destroying the boss. Raziel will now receive the Pass Through barriers ability and can return to any gate and pass through.

THE PILLARS On the way out of the Melchahim clan area a voice-over will tell you to go to see Kain. Return to the big building with all the Clan flags out front, near the Vortex, where Kain can be found. Use the new Pass Through ability to go through the gate on the right side of the building. The next room will have a bridge over some water, defeat the two Ronins to open the door on the far side. Now go through the doorway, turn either left or right, follow either passageway to a gate, and shift to the Spectral Realm. Pass through the gate and find the doorway to the room with the Pillars. Kain will appear, so prepare to fight.

Zephon Boss Fight This is a very easy fight. Kain will appear at certain places around the arena and power-up the Soul Reaver to shoot at Raziel. When he appears, get to him quickly and attack until he disappears. You must attack him three times to finish the fight. Kain will break the Soul Reaver over Raziel's head and disappear. At this point switch to the Spectral Realm and pick up the Soul Reaver. Ariel will appear, talk to you, and tell you to head to the Silenced Cathedral. Make note that you can always return to the Pillars for more info from Ariel and to stock up on health and Glyph energy. To leave this room open the main door by swinging the Soul Reaver at it.

SILENCED CATHEDRAL: ZEPHONIM CLAN AREA Leave the Pillars the way you came in and move back to the training area where you came across the first Plane Portal. Take the pathway that leads to a gate and pass through it in the Spectral Realm. Follow the path past the gate to the Cathedral moat. To the right is the bridge that leads to the front door. Swing the Soul Reaver at the door to open it, shift to Spectral and pass through the gate beyond the door. Move to the right, use the portal plane to shift back to Material, then move to the passageway to the left. Follow this passageway and pass through the next gate in Spectral. Go straight ahead across this courtyard to a Portal Plane in an alcove and shift to material.

Move back to the gate and there will be large platform steps to the left of the gate, climb up them to the rooftop. Turn to the right and glide to the doorway to the right. Don't follow this passageway, instead, glide to the rooftop platform on the right. Jump up and climb to the higher rooftop platform connected to the one Raziel is on. Turn around and glide to the main entrance of the Cathedral and go in. Go through the passageway, drop down into a room with the first Zephonim Vampire, and climb up the other side of the room. Follow the next passageway to a large room with a central pit and pipes branching out from the pit.

Shift to Spectral, climb the far left pipe to the platform with the portal plane, and shift to the Material Realm. Jump up to the platform above and follow the platforms around the top of the room to a ledge near a doorway. Move past the doorway to the right along the ledge to a wall switch and activate it. Go right past the switch, through the doorway at the end of the ledge, and into the passageway. Move along the passageway to a gate and pass through it in Spectral. Find the portal plane in the corner of the room and shift back to the Material Realm. Use the blocks in this room to complete the pictures on the walls, each block has a picture on one side. This will push out a platform in the passageway you passed on the way to the switch.

Go back through the gate, move up the passageway, and go down the passageway you first passed in the main room. At the end will be a switch on the wall. Activate it and return to the main room. Step on each of the platforms that were lowered with the switches to turn on the air in the pit below. Jump into

GLYTH GUIDE Force Glyph After defeating Melchiah and receiving the Pass Through Barriers ability, you can go after the Force Glyph. After entering the Melchiah clan building by the cemetery, go down the spiral staircase, and past the warp gate room to the first outdoor area. Jump into the water and take the underwater passageway to the right. At the end of the passageway, it opens up into a lake-like area. Follow the left wall to a gate and pass through it in Spectral. Move up the passageway past the gate to a portal plane and shift to Material. Move forward into the circular room with the three pillars. Stand next to each pillar and push it over so the three pillars fall into the centre of the room, creating the Force Glyph symbol on the floor. You will be rewarded with the Force Glyph.

Stone Glyph After defeating Zephon and receiving the Wall Climbing ability, you can go after the Stone Glyph. After entering the Melchiah clan building by the cemetery, go down the spiral staircase, and past the warp gate room to the first outdoor area. Jump into the water and take the underwater passageway to the left. At the end of the passageway, use the ledges to climb up out of the water and shift to Material with the portal plane here. Climb the wall directly behind the portal plane to the ledge above. Follow the passageway past the ledge to an outdoor area and move to a giant skull which is the remains of Nupraptor's Retreat. Jump through the left eye of the skull and follow the passageway to a climbable wall. Climb up the wall to the ledge above and then climb the wall on the right. At the top of the wall is a thin wooden platform in the air, jump onto it and then to the ledge on the left. Turn Raziel away from the wall and shift to the Spectral Realm. A second thin wooden platform will lower to a reachable height, jump onto it. Walk along this wooden platform to the ledge above, turn to the left and there will be a third thin wooden platform. Jump onto this wooden platform and follow it until it ends and jump down to a ledge with a portal plane. Shift to Material and jump back onto the wooden platform above. Directly above the end of this wooden platform is a

the pit and spread Raziel's wings to float upwards. At the top of the shaft, glide through the higher, smaller opening. There will be a large bell straight ahead and a passageway leading to the left and to the right. Take the turn to the right and follow it upwards to a door on the left, go through it to a gate. Shift to Spectral and pass through the gate.

Find the Plane portal in the corner of the room and shift to the Material Realm. In this room there will be three alcoves with pipes jutting out and six blocks with holes in them. You must arrange the blocks in the alcoves so they form a conduit with the pipes. Now move out of this room through the gate, return to the area with the bell, and go down the opposite passageway from where you just came. Go through the door on the right to another gate, shift to Spectral and pass through the gate. In this room use the plane portal to shift to Material and push the stacked blocks to the ledge where the portal plane was. Jump onto the ledge and push the blocks down so they are no longer stacked. This puzzle is very similar to the last and involves placing the blocks into the holes in the walls to form a conduit with the pipes in the holes. After solving this room, return to the bell. Ring the bell, run to the shaft of air, and glide directly across to the opening on the opposite side. Run forward into the passageway and ring the second bell. This will shatter a glass panel up by the first block puzzle room.

Make your way back to the passageway that leads to the first block puzzle and activate the bellow switch on the pipe next to the wall. This opens a timed door by the second bell. Shift to Spectral to stop time, move through where the glass panel used to be, and then through the timed door. After finding a Portal plane further ahead come back to this room and turn the knob on the right wall to lock the door open. Move through the doorway across from the door you came through and into a tall room. Walk along the pipe that leads upwards along the walls to the passageway at the top of the room. Move along the passageway until you reach a split and turn left. This passageway will immediately split to the left and right, both passageways lead to a red gate. Shift to Spectral, pass through the gate, and shift back to Material with the portal plane on the other side.

The passage will immediately split; take the left turn first. At the end of this passageway is a room with three lids on the ground. The camera will be zoomed out, open the two lids closest to the camera. Now go back to the split and take the right passageway. This will lead to another room with three lids on the ground with the camera zoomed out. Open the two lids farthest from the camera and then move back to the gate. Pass through the gate in Spectral and notice four knobs on the ground. Move along either passageway to a portal plane, shift to Material, and return to the four knobs. Stand next to each knob and turn it to activate the tall air shaft behind the knobs. Jump into the air shaft and glide upwards. There will be two incomplete pipes on the walls; complete them by pushing the upright pipe segments into place. Now go through the passageway at the top of the shaft.

Enter the room at the end of the passageway, turn to the right, and twist the two knobs on the ground in front of the right wall. This will open a doorway at the top of the room. Remember this room and the three pipes across from the doorway because you will need to come back here to reach the boss.

Use the platforms on the walls to reach the doorway at the top of the room and go through it. Pass through the gate at the end of the passageway and jump down into the next room. Use the portal plane to shift to Material and turn the wheel switch opposite where the portal plane was. Climb up the pipe staircase to the doorway and go through the passageway. Pass through the gate, into the next room and shift to Material. Climb along the pipes on the walls to the top of the room and enter the doorway.

In the next room there's a wheel switch and a block. Pull the block away from the wall (some platforms will fall) and push it under the wheel switch. Activate the wheel switch by standing on the block. Now use the fallen platforms where the block was to reach the doorway above. Go through the doorway along a passageway into another big room with pipes on the walls. Use the pipes along the walls to reach the one incomplete upright pipe piece and push it into place. Now use the pipes on the walls to climb higher, find the wheel switch on the wall, and activate it.

It's time to fight the boss. Go back to the room with the three pipes coming out of the wall. Jump to the pipes and glide upwards to the passageway above. Follow the passageway to the boss – there will be a warp gate on the right before you reach the boss' room.

Zephon Boss Fight After entering Zephon's chamber and the puppet show plays, move close enough so he will try to stab you with his legs. When a leg gets stuck in the ground, attack the leg. This will make Zephon lay an egg. Grab the egg and run to the entrance where a fallen hunter has a flame thrower burning and pass the egg over the fire. Run a little around Zephon, go into look around move, and throw the burning egg at Zephon's head. Continue getting eggs, lighting and throwing them at Zephon until he is destroyed (three eggs). If you kill all his legs and you need more eggs, just slash his egg sack to release one. If you shift back into spectral, pass into either of the two side passageways to find soul generators to replenish your health. After killing Zephon you will receive the wall crawling ability.

fourth wooden platform, jump and climb up onto it. Move across this platform to a small set of steps and climb them to a thin stone platform. Follow the stone platform and jump up to the next ledge. Turn to the right and jump up to the ledge above. At the top of the ledge move to the doorway and enter the passageway beyond. The end of the passageway will open to an outdoor area which is actually the jaw of the fallen skull below. At the edge of the jaw turn to the left and look for a lower edge off to the left. Jump and glide to this ledge and follow it along the side of the mountain. The ledge will lead to a cave in the mountain, go through it. When you pass two large fire pits, jump to the ledge on the right wall and push the block down off the ledge. Move the block into the next room. This is the Stone Glyph room. To solve this puzzle you must complete the mural along the walls in this room by pushing blocks into the holes in the walls and matching up the mural. There are six blocks with pictures on them and a few extra blocks. Most of the blocks are in the next room that can be reached from the passageways along the left and right walls. Use extra blocks to get the picture blocks off the raised platform in the adjoining room. Once all 6 blocks are placed in the correct holes and the mural is complete, you will receive the Stone Glyph.

TOMB OF SERAFAN Find your way back to the Pillars where you first met Kain. Use wall crawl on the thick stone pillar to the right of the entrance to reach the ledge circling the inside of the dome. Follow it around to the doorway and move down the passage until you reach two doors. Both doors go to the same outside courtyard, go through either one and jump down when the passageway ends. There will be only one passageway out of the courtyard, go into it and keep going until you reach the entrance to the Tomb of Serafan. To the left of the Tomb are some cliffs that lead to a Warp Gate. Enter the Tomb through the main entrance in Spectral and go down the corridor until you come to a dead end near a Portal Plane. Shift to the Material Realm, pull the stone block out of the wall, and Raziel will enter the main Tomb room.

It will seem like you have come to a dead end, so shift to Spectral Realm and the floor will drop out below Raziel. After falling down, move forward and pass through the gate into a room with water surrounding a square platform. Jump to the centre platform, then jump to the alcove on the left with the Plane Portal, and shift to Material. The Morlock mini boss will appear in the centre of this arena.

Morlock Boss Fight Jump to the centre of the arena where the Morlock is waiting. Get close enough to auto-face and continuously slash and dodge the Morlock until he is in a waver state. Now pick him up and throw him into the water surrounding the centre platform. Defeating the Morlock boss will give Raziel the Force Projectile ability.

TOMB OF SERAFAN CONTINUED After defeating the Morlock boss, use the Force Projectile to shoot the block on one side of this room. Shoot it a second time and it will fall making a doorway for Raziel. Enter the next room, turn left, and walk down into the water, shifting back to the Spectral Realm. Go forward through the water, the path will slope back up and out of the water. Follow it up to a portal plane on a platform in the water Raziel just came out of and switch to the Material Realm.

Jump all the way across the water, move to the wall ahead, and climb up the wall to the ledge above. At the top, turn around and flide to the pillar above the water to the left. Now use the Force Projectile to knock the stone block off the top of the next pillar and glide to it. Then glide to the ledge with the staircase and enter the door at the top of the staircase. Turn to the right, follow the passageway to a gate, shift to Spectral and pass through it. Keep moving until you come to a room with a fence surrounding a stone block. Use the force projectile to push the stone block against the far wall, shift to the spectral realm, and pass through the fence. Jump from the block to the opening above and follow the passageway to a ledge above some water with a boat floating in it. It's now time to enter the Drowned Abbey.

Sound Glyph After defeating the Morlock boss in the Tomb of Seven and receiving the Force Projectile ability, you can go after the Sound Glyph. Return to the first lowest air shaft in the Silenced Cathedral. Move through the corridor at the bottom of the air shaft until you reach a small pit on the right side with a climbable wall at the edge of the pit. Climb up the wall, break the glass at the top with the Force Projectile, and enter the passageway at the top. At the end of the passageway is a gate, shift to Spectral and pass through it. At the far side of the next room, find the Portal Plane and shift to Material. Grab the bone-like stick on the wall behind the plane portal and move back to the gate where you entered the room. Use Wall Climb to climb up the wall to the side of the gate to the ledge above. Now go into look-around mode and throw the bone stick into the alcove to the left next to the first pillar in this room. Shift to Spectral and jump and glide to the first pillar. At the top of the first pillar, use the Portal Plane to shift to Material, jump to the alcove on the left and retrieve the bone stick. Jump back to the pillar you were just on and turn to the left. Jump and glide to the next two pillars, crouch and set down the bone stick. Use the Force Projectile to break the stained glass window, pick up the bone stick, and throw it into the passageway beyond the third pillar. Shift to Spectral, jump into the passageway where you threw the bone stick, and use the Portal Plane here to shift to Material. Pick up the bone stick and continue down this passageway to a room with a bell. Hit the bell with the bone stick to receive the Glyph.

Water Glyph After defeating Rahab and receiving the Swimming ability, you can go after the Water Glyph. Return to the cliffs where the Vortex lies. Move across the bridge, then jump and glide to the platform across the Vortex and turn to the left. Jump to the passageway on the left and follow it along, then jump into the water at the end of the passageway. Swim through this underwater passageway until it opens up to a larger area and swim to the surface. Get out of the water and look for a small wooden door in the rock wall. Enter the door and go up the stairs. At the top of the stairs pull the two blocks out of the wall and stack them on top of each other to get to the ledge at the top of the left wall. This leads to an opening on the right. Jump and glide over the water to the opening directly across. You are now in the Human City. Turn to the right and follow the hallway to a doorway. Go through the doorway, turn to the left and go down the ramp. At the bottom of the ramp turn to the left, follow the hallway to the staircase and go up it. Follow this hallway to a circular room and go through the double set of doors on the left. You are now in

DROWNED ABBEY RAHABIM CLAN AREA From the ledge above the boat floating in the water, glide to the boat. Move to the highest part of it (on the far right) and shift to the Spectral Realm. Jump to the ledge, enter the passageway that leads to a room with two doors. The right door goes to a Warp Gate, so go through the door to the left. Run down the hallway and use the Soul Reaver to open the sliding set of double doors. At the ledge past the doors, glide to the Pillar sticking up out of the water to the right. Follow the water around the centre building to the right jumping on pillars and ledges until you reach a doorway. Go through the doorway and then through the door beyond. Follow the passageway beyond the door to a room with water below. Move forward to the passageway opposite where you came in and open the door there. Move to the next door and go through it. The next room will have water in the centre with pillars sticking up out of the water. Glide from pillar to pillar to the far side of the room and go through the doorway. This leads to another door; go through it and follow the passageway until it goes underwater. Go on to an underwater room with a checked floor, turn to the right and follow the wall to the corner of the room. At the corner turn to the left and notice a small ledge sticking out from the wall above. Jump to this ledge and then to the ledge above, just out of the water. Use the Portal Plane here to shift back to the Material Realm and wall climb the wall to the ledge above. Turn around and jump across the rafters to the far side and enter the door to the left of the last rafter. Follow the passageway to a stained glass window and break it with the Force Projectile. Outside, jump across the stone ledges to the circular building in the centre of the water. Move to the right-hand side of the building and glide to the bell tower. Jump up, pull the chain to ring the bell. Go down the circular staircase. and then at the bottom climb the next staircase to visit Rahab's room.

the central part of the Human City. Move forward and jump into the water. Swim to the gate underwater, shift to spectral, and pass through the gate. Use the portal plane to shift back to material and swim up the pipe. At the top of the pipe, it will open up to a circular room, find the hole in the wall and swim into it. Swim through this pipe until it opens to a small room, turn to the left and swim through this pipe. This pipe will end in a square room, swim to the surface and jump out of the water to the right. Move up the stairs to the room with a statue, this is where the Water Glyph will appear after you complete the puzzle. Go through the doorway to the right of the statue and up two sets of stairs. In the room at the top of the stairs, jump across the water, move directly to the wall, and where the stone block is out of the wall. Push the block into the water, and move it to the right into the lower room with a hole in the centre of the floor. Push the block into the hole in the floor and the room will start to fill with water. Now return to the room with the statue and you will receive the Water Glyph.

Rahab Boss Fight After entering the circular chamber in the spectral realm, jump up the pillar staircase to the highest pillar, and shift to the material realm. Rahab will appear swimming in the water below Raziel. To defeat him you must shoot out all eight circular windows along the walls of the room with the Force Projectile or the Soul Reaver Projectile. At this time the boss does very little damage, but stay out of the water or Raziel will revert back to Spectral. Defeating Rahab will give Raziel the Swimming Ability.

DROWNED ABBEY RAHABIM CLAN CONTINUED After defeating Rahab, leave the bell tower, and go back to the underwater room inside the Abbey with the checkered floor. Now you can swim, find the wooden foor on the side of the circular platform and break it open with the Force Projectile. Swim down the spiral staircase and at the bottom turn left and follow the right-hand wall. The exit is three windows past the opening with a staircase leading downwards, go through it. Swim through to a tall circular room and on through the next. Now, in a bigger room with a bunch of Alcoves, find the one that leads out and follow it. You'll reach the room where you met the first Vampire Wraith, swim up the steps to the left and you're out of the water. Go back to the cliffs at the Vortex to enter the Ash Village.

ASH VILLAGE: DUMAHIM CLAN AREA Move to the far side of the Vortex and jump into the water. Swim up to the surface and do a crouch boost out of the water and onto the ledge above that was not accessible before. Follow the passageway until you reach an outside area where it is snowing. Move through the stone archway and continue forward a little way to a large wall climb pillar on the right side. Climb the pillar to the top and glide across the area below to the wall on the far side of the canyon. Jump down into the courtyard and you are in the Ash Village. Move forward to the first set of doors and go through them. In the next courtyard shift to Spectral and pass through the gate. Move forward, pass through the next gate, move around the fenced-in courtyard to find the Portal Plane on the far side of the room.

Shift to the Material Realm and face the fenced in courtyard. Use the Force Projectile to push the stone block inside the fence to the far side of it. Now shift to Spectral, pass through the fence into the courtyard, and move to the block. Jump onto it, then to the ledge above and shift to the Material Realm with the Portal Plane here. Move forward and fall down into the passageway below. Follow the passageway to the left until it comes to a dead end. Pull the block out of the

Fire Glyph After defeating Rahab and receiving the Swimming ability you can go after the Fire Glyph. Return to the cliffs where the Vortex lies, turn to the left and head into Raziel's clan area. Go through the door at the end of the first passageway and into the 1st clan area with the staircase. Go past the gate that was opened earlier in the game and into the next clan area with a staircase. Go through the door on the left at the top of the staircase and follow the passageway. To the left is some water where you came out of the Drowned Abbey. Jump into the water, swim forward, and swim through the passageway at the top of the wall in the next room. Follow the passageway to a circular room, grab an unlit torch from the wall, and swim to the surface. Jump out of the water and find the open passageway that is not blocked by a gate or a door. Go through this passageway and at the end go through the door. At the ledge, go into look-around mode and throw the unlit torch into the passageway at the far side of the room to pick up later. Now return to the room with the water and go through the passageway with the door. At the end of this passageway is a room with a set of double doors on the left and a crank on the right. Turn the crank to open the timed set of doors, then immediately shift to Spectral to stop the doors from closing. Go through the doors and use the portal plane to shift back to Material. At the end of this passageway jump down into the room with a gate and a crank on the wall. Turn the crank to open the door and go through where the gate was, back into the room with the water. Return to the room where you threw the unlit torch and shift to Spectral. This will cause the pillars in the room to morph and create steps. Jump from pillar to pillar until you reach the passageway where you threw the unlit torch. Use the Portal Plane to shift to Material, pick up the torch, and light it in the big bon fire here. Take the now lit torch back into the room where you turned the crank to open the gate. In the room behind this one is a statue with 4 arms. Use the lit torch to light the basket the statue is holding. You will receive the Fire Glyph.

Sunlight Glyph After defeating Rahab and receiving the Swimming ability you can go after the Sunlight Glyph. Return to the front gate of the Silenced Cathedral. Jump into the moat and swim to the right of a gate underwater. Shift to the Spectral Realm and pass through the gate. Move along the passageway to a circular room with a plane portal and shift to the Material Realm. Swim up to the passageway above and go in it. The passageway will open up to an outdoor area, along the right wall will be a passageway to a warp gate. Swim to the surface in the main area and find a ledge to jump out of the water. You need to use ledges to reach the top of the lighthouse high above. Move to the right and jump up to the ledge to the right. You are now on the base of the lighthouse. Move to the right and jump onto the ledge to the right. Now jump and glide to the ledge to the right with the Ronin on it. Turn to the right and jump and glide to the next ledge to the right. Stand at the right portion of this ledge and jump to the ledge above. Now stand on the left side of this ledge and jump to the next ledge above. Enter the cave on this ledge and follow it up until you go outside again. Turn to the left, jump and glide to the top of the lighthouse. At the

wall and place it below the ledge on the right wall. Jump up from the block onto the ledge and glide straight across the courtyard to the opening on the other side. Follow this passageway to a room with two pools of water.

Jump to the platform dividing the pools and find the crank on the right to drain the water. Use the blocks here to make a stack of three on the far side of the room with a singe block next to it. This will let you reach the ledge at the top of the room. Follow the next passageway to a very large furnace room. On one side of the room is a wheel switch, turn this first to switch on the gas. Then move to the opposite side of the room and use the ground switch to turn on the fire. A cut scene will play showing the furnace lighting up and opening a few doors. Go through the door directly behind the Fire switch and follow the passageway. At the end of the passageway, push the stone block off the ledge and jump down. Stack the two blocks on top of each other and push them to the far side of the room. Use the blocks to jump up to the ledge above and follow the passageway.

At the end of this path, shift to the Spectral Realm and the room will morph. Jump to the ledge on the left, and follow the ledges to the top of the room to find the Portal Plane. Shift to the Material Realm and then glide to the switch at the top of the room. Activate the switch to open the bottom door and jump down. Follow the passageway until it splits and turn to the right. Pull the block out of the wall and move it to the right to the fenced-in pillar. Use the block to jump over the fence and flip the pillar, causing it to break open the gate leading to Dumah the Dumahim boss.

Dumah Boss Fight This isn't too hard at all. All you have to do is lead him to the furnace and blast him with it. You will receive the Constrict ability after defeating Dumah. Easy.

ORACLE' S CAVE Return to the beginning of the Ash Village, climb up the front gate and jump down. Turn left and follow the canyon to a sundial. Use Constrict on the sundial to open the doors and go in.

Follow the passage, there will be a side passage to a Warp Gate to the right, continue on to a room with a large metal door. Shift to Spectral and a part of the left wall will open revealing a room with another sundial. Shift to Material and use constrict on the sundial. This will open the side doors; go through and right. Pass through the gate in spectral mode.

The passage turns left and there are two stone blocks in the wall, one on each side and an additional hole on the right. Pull out the left block and push it into the lowered area to the right. Now pull out the other block and push it into the hole where the first block was. Move back to the area with the sundial and follow the opposite passage and pass through the gate. Grab the block you pushed into the lowered area and move it up into the hole in the wall with the Z above it.

Go back to where the two blocks originated. Pull out the other block and push it into the hole in the wall with the O above it. This opens the main door with the OZ symbol on it in the lowered area. Move back to the sundial room, constrict the sundial and go through the OZ door. In the next room, turn right, then left, and follow the passage to a gate. Shift to Spectral to go through. Carry on and jump the cliff then turn right. Jump to the alcove on the right with the Plane Portal and shift back to the Material Realm. Jump back to the cliff and go on to a room with a large door and two stone blocks. Move the stone blocks in front of their respective holes in the wall, then use the Force Projectile to push them into the holes. This opens the door for you to go through.

The next room has four columns surrounding a '9' symbol. Use constrict to turn all the white pointers on the columns towards the '9' symbol on the ground. This opens the door with the '9' symbol back at the beginning of the Oracle Cave. Drop through the trap door and on into the Oracle's chamber.

Use Constrict on the cauldron in the centre of the room to shift the room and use the door that appears. Follow the passage to a room with a clock and two switches. Use the switches to change the hands on the clock to the six o'clock position. Now drop into the hole below the clock and enter a room with four coloured lenses and a reflective light source in the centre. Use constrict to turn the lenses and a reflective light source in the centre. Use constrict to turn the lenses to match the platform behind each lens. Turn the blue and red lens to blue and the red and green lens to green. On the side with the two lenses in a row, turn one to red and the other to blue to make purple. Now constrict the centre light source towards each lens and the door in the room will open. Go through the door and on to a set of double doors. Go through the doors and into the next puzzle room with a clock on the floor and three coloured knobs. Notice three symbols in coloured circles on the walls. These symbols match symbols on the

left side of the lighthouse, enter a cave, and follow the passageway to a door. Go through the door and a puppet-show will play showing the path leading downwards. Move down the path and go into the first alcove on the left to a door. Enter the door and follow the passageway along to a large room with a crank on the right wall. Climb up the structure in the centre of the room to the top and push the block off the structure. Move the block near the crank on the wall. If you turn the crank on the wall, the turnstile in the centre of the room will spin around, flames will appear on the walls, and the turnstile will wind back the opposite direction. The objective of this puzzle is to position the block next to the turnstile in the centre of the room, turn the crank, and quickly push the block into place so it stops the turnstile from spinning backwards. This will keep the flames on the wall lit.

Travel back outside to the path leading downwards. Follow the path downwards and enter the passageway on the left at the bottom. At the end of this passageway is a room with pillars where you will return later to collect the Sunlight Glyph. Go back outside to the path and face the water. Jump across the circular platforms in the water to the base of the lighthouse and enter the doorway there. Follow this passageway to a circular room with a catwalk that follows the walls to the bottom of the room. Jump down to the bottom of the room and move into the open passageway. The passageway will open up to a set of large rooms. Turn to the left and go through the triangular archway into the next room. Now shift to the Spectral Realm, and continue through the next two rooms to a plane portal and shift back to the Material Realm. Go through the door past the Portal Plane and follow the passage. The passage will lead to a double set of doors, go through them into the next room. Move to the left and jump into the pit with four blocks and two pipes sticking out from the walls of the pit. All four blocks have holes in them. You must arrange the blocks so they make a conduit between the two pipes. Now with the blocks in place, jump out of the pit, and follow one of the pipes through a passageway to a wheel switch on the wall at the end of the passageway. Activate the

floor in the clock. Constrict on each knob to turn the three coloured hands of the clock to match the symbols on the floor. A way out will now open in the room.

Follow the passage until you reach a room with two big gears and a stone block on one side. Lift the stone block and the gears will begin to spin. Jump onto the pillar next to the spinning gears and shift to Spectral. This will shift the pillar to the ledge at the side of the room. Follow the ledge to the Portal Plane, shift to Material and follow the ledge to the moving pendulum. Jump onto the top of it, ride it to the door and jump off. Follow the next passage to the first fence on the right. Use the Force Projectile to push the stone block on the other side of the fence so it falls down. Go on down the main passage to the next fence on the right. Use the Force Projectile to push this block past the fence so it falls down. Keep on until you get to the room at the bottom. Arrange the four blocks here so the pattern on the top of the blocks matches the pattern on the floor in the centre, and the door in this room will open. Go through the doorway, follow it to a hole in the ground, and jump in. In the passage below, move to a large area with three separate circular rooms. On the wall in each room are three symbols, a knob on the ground with a partial symbol, and three partial symbols on the ground around the knob. Constrict on each knob to turn it and form a complete symbol that matches one on the wall in each room. Each time a symbol is completed, a swinging platform will become active in each room. Jump onto the swinging platform and ride it to an alcove in each room with a switch. Flip all three switches to open a door back in the main passage – this will lead to the final Kain encounter.

FINAL KAIN ENCOUNTER Kain will appear on all three tiers of this large circular room. He will start on the lower tier; hit him once with the Soul Reaver, and he will move up to the next tier. Move to the next tier and hit him again with the Soul Reaver. Kain will move to the top tier, him again with the Soul Reaver and then follow him into the star portal. You will move into the area with Mobius.

switch to turn on the water and the water wheel will begin to turn, activating the bellows back by the double set of doors. Use the steam to the right of the water wheel to glide upwards to the bellows behind the water wheel. Walk up the bellows and, when the bellows are in their highest position, jump to the catwalk. Move along the catwalks to the left to the top of the room and enter the doorway. Follow this passageway to a large room with pistons moving up and down. Travel to the far side of the room and jump down through one of the holes the floor. Now travel back to the tall round room, up the catwalks along the walls of the room to the top, and go outside to the base of the lighthouse. Now return to the room with the pillars across the water to collect the Sunlight Glyph.

Fire Reaver After defeating Rahab and receiving the Swimming ability you can go after the Fire Reaver. Return to the cliffs where the Vortex lies, turn to the left and head into Raziel's clan area. Go through the door at the end of the first passageway and into the first clan area with the staircase. Go past the gate that was opened earlier in the game and into the next clan area with a staircase. Go through the door on the left at the top of the staircase and follow the passageway. To the left is some water where you came out of the Drowned Abbey. Jump into the water and swim forward into the first main room. Take the passageway on the right wall to another large room. There is only one passageway leading out of this room down low, follow it to a large circular room. There is also only one passageway out of this room, move through it and down the passageway. At the end of this passageway go through a small window frame and follow along the left wall to an alcove with a spiral staircase going downwards. Swim down the staircase and go forward at the bottom to a stained glass window on the right wall. Break this window with the Force Projectile and enter the passageway. Swim up and out of the water into a hallway with a large fire at the far end.

Pass the Soul Reaver over the flames to transform it into the Fire Reaver. If it goes out by traversing water or shifting to spectral, just run the Soul Reaver over any open flame to change it back to a Fire Blade.

Classic Cheats BLOOD REFILL During the game press Up, Right, Square, Circle, Up, Down, Right, Left. This refills Kain's blood level.

EXTRA MAGIC ENERGY During the game press Right, Right, Square, Circle, Up, Down, Right, Left. This gives Kain more magic energy.

VIEW ALL FMV During the game press Left, Right, Square, Circle, Up, Down, Right, Left.

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