Interview: Amy Hennig on Making Uncharted 2, Maximizing PS3, and More at IndustryGamers (by James Brightman)
AH: Well anything I would say is complete speculation because I've been away from Crystal Dynamics for six years now, but I felt like I got to do what I wanted to do. Do I feel like I got cutoff midstream? No, I'm the one that left and joined Naughty Dog, and I knew in the middle of development on Defiance that I was going to leave and join Naughty Dog. So I was wrapping up my story. All I can tell you is that Eidos and Crystal Dynamics legitimately love that franchise. If anyone thinks it's sort of been thrown in the dustbin without any thought or care, that's not the case at all. I know they would love to revive it when the time is right and resources are there. I'm sure it's something they talk about; whether it'll ever happen I don't know. I think it would have to be reinvented a bit at this point. If I was magically there working on it, I would look at it that way too – you have to look at it from the perspective of the marketplace and the audience. You can't necessarily craft things for a fan audience because you'll end up with a niche product. But I think they still see the franchise as a valuable IP in their stable, and they're just waiting for the right time to do something with it. I know they're solely focused on Tomb Raider right now, and they're not a huge studio, but who knows if Eidos/Square Enix would consider outsourcing it. [Editor's note: We reached out to Eidos for comment on LoK, but have not yet heard back.] ...
- ↑ Interview: Amy Hennig on Making Uncharted 2, Maximizing PS3, and More at IndustryGamers (by James Brightman)