As the Blood Churns in GamePro issue 71 (by Jake the Snake)
- January 2001
- By Jake the Snake, Andrew Bennett, and GamePro
- Transcribed by Aevum
"The bad boys of Eidos's Legacy of Kain series are back—and they're still feuding like bloodsucking soap-opera stars in Soul Reaver 2 and Blood Omen 2."[1]
The Vampire Strikes Back in GamePro issue 71 (by Jake the Snake)
- January 2001
- By Jake the Snake and GamePro
- Transcribed by Aevum
"In Blood Omen 2, a younger Kain still has to cut his teeth before ruling Nosgoth."[2]
Profile[]
As the Blood Churns[]
Vampire Gothic[]
In the eerie swamp level—unlike anything seen in the previous game—huge trees loom over buzzing fireflies, glowing lanterns, and impaled corpses. Intricate ornamentation adorns every surface of a towering Gothic cathedral on another level. You can almost feel the rough stone on the walls and floors of other environments. SR2's developer, Crystal Dynamics, is using a programming trick called "streaming" to enable this standard of detail. With it, only the immediate surroundings—not the whole level—are loaded into the PS2's limited memory, leaving more memory available for textures and eliminating load times.
Have Reaver, Will Travel[]
To keep the game challenging, however, a Reaver meter will let you swing the all-powerful saber only so many times before you lose health and are banished to the Spectral Realm. By beating boss vampires, on the other hand, you'll acquire a whole slew of powerful new Reavers—which you'll need to beat the ramped-up puzzles (no more box pushing). Specific Reavers—Dark Reaver, Light Reaver, Air Reaver, and so on—will break down specific obstacles, but you can only have one Reaver at a time and most puzzles will require several.
Can Kain Come out and Play?[]
It's clear that fans of the original Soul Reaver should find only more to like when they revisit Nosgoth this fall, while newcomers should ready their souls for consumption.
Blood Brothers[]
Captions[]
- Raziel was made of 500 polygons on the PlayStation version of Reaver, and 900 on the Dreamcast. In Reaver 2, he'll be made of 3000 polygons.
- Environments will have 10 times the polygons of those in the first Soul Reaver.
- Just as Raziel could shift between Spectral and Material Realms in the first Soul Reaver, he'll now be able to shift between time periods.
- No, you don't lose the Soul Reaver you fought so hard to acquire in the first game, but you'll lose health if you use it too often, too fast.
- Despite the graphic detail, rooms will be huge and enemies numerous.
- Reaver 2 will run at 60 frames per second.
- You'll still suck in souls–now marked by floating skulls–to replenish health.
- Reaver 2's "streaming technology will allow much greater texture detail.
- The power of the new Reavers will be key to solving puzzles. The Dark Reaver will create a Shadow Bridge; the Air Reaver will allow you to fly farther.
- Much of the story and time travel in Reaver 2 will revolve around the all-important Pillars of Nosgoth.
- Legacy of Kain: Soul Reaver (Dreamcast, 1999)
- Legacy of Kain: Soul Reaver (PlayStation, 1999)
- Blood Omen: Legacy of Kain (PlayStation, 1996)
The Vampire Strikes Back[]
Blood Omen 2, out this November, will take place 200 years after the first Blood Omen—but 800 years before the first Soul Reaver. In his quest to overtake the humans of Nosgoth, Kain's vampire army is defeated by the Sarafan warrior-priests and Kain is personally vanquished by the Sarafan lord. Left for dead, Kain awakens hundreds of years later to find his powers weakened, his vampires scattered or dead, and the humans of Nosgoth enjoying a renaissance powered by Glyph magic.
Blood Reaver[]
While Raziel will skip across centuries and many areas of Nosgoth, Kain's adventure will center in and around the Nosgoth city of Meridian. The world will be much more detailed and populated than that of Soul Reaver 2. Peasants, guards, and thieves—there will be 120 unique character models—will go about their business until Kain asserts himself. Pull out a sword, and a guard will order you to sheath it, or he'll attack you; if you fight the guard, bystanders will watch, then run away screaming if you win. Interaction with characters will be the key to progressing, and there will be thousands of lines of dialogue.
Kain Is Able[]
Captions[]
- Blood Omen 2 will boast an advanced yet easy-to-use combat system that will allow for blocks and finishing moves.
- Stealth kills—at least two types per weapon class—will be key.
- Kain's adventure will take place in and around the Nosgoth city of Meridian, including this prison.
- NPCs may fight amongst themselves, and Kain can watch them, ignore them, or get involved.
- Just as in the first Blood Omen, Kain will regain health by sucking the blood of his victims.
- Nonplayer characters will be intelligent and will react to your actions.
- Enemies will tire while fighting, so you can grab and lift them to finish them off. Or you can just bonk them on the head with the hilt of the sword.