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Archive As the Blood Churns in GamePro issue 71 (by Jake the Snake)

"The bad boys of Eidos's Legacy of Kain series are back—and they're still feuding like bloodsucking soap-opera stars in Soul Reaver 2 and Blood Omen 2."[1]

Archive The Vampire Strikes Back in GamePro issue 71 (by Jake the Snake)

  • January 2001
  • By Jake the Snake and GamePro
  • Transcribed by Aevum

"In Blood Omen 2, a younger Kain still has to cut his teeth before ruling Nosgoth."[2]

Profile[]

As the Blood Churns[]

It ain't easy being dead—or having no jaw or stomach. But is sure is fun. Just ask Raziel. He was a nobody vampire until Kain (his jealous master and star of Blood Omen: Legacy of Kain) chucked him like a rotten apple into a watery abyss at the beginning of Legacy of Kain: Soul Reaver. That toss left Raziel a mangled corpse with no lower cuspids or lower intestine, but it launched a career as a homely video-game star that promises to grow with the September release of Soul Reaver 2 for the PS2. After a few hours of hands-on with Reaver 2, it's clear our soul-sucking antihero is here to stay, rotting flesh and all, in a game that is setting new standards for beautiful scenery.
―Jake the Snake[1]

Vampire Gothic[]

The third title in the Legacy of Kain series will have more of what most intrigued gamers in the previous title: a foreboding atmosphere and intricate level design that hints at the deep, dark history of Nosgoth. The levels are already some of the most wonderfully designed and textured yet on the PS2, with architectural influences ranging from Gothic to Aztec. If Raziel had a jaw, it would drop repeatedly as he scampered about.

In the eerie swamp level—unlike anything seen in the previous game—huge trees loom over buzzing fireflies, glowing lanterns, and impaled corpses. Intricate ornamentation adorns every surface of a towering Gothic cathedral on another level. You can almost feel the rough stone on the walls and floors of other environments. SR2's developer, Crystal Dynamics, is using a programming trick called "streaming" to enable this standard of detail. With it, only the immediate surroundings—not the whole level—are loaded into the PS2's limited memory, leaving more memory available for textures and eliminating load times.

―Jake the Snake[1]

Have Reaver, Will Travel[]

Gameplay will be instantly recognizable to anyone who has played Soul Reaver, as well as being simple for newcomers. The excellent auto-face command will still enable you to switch instantly from exploring to fighting, and you'll have plenty of new moves with which to cleave, hack, spike, or bash your enemies. Luckily, you'll retain the Soul Reaver sword, plus all your abilities from the first game: climbing, swimming, projectile shooting, and so on.

To keep the game challenging, however, a Reaver meter will let you swing the all-powerful saber only so many times before you lose health and are banished to the Spectral Realm. By beating boss vampires, on the other hand, you'll acquire a whole slew of powerful new Reavers—which you'll need to beat the ramped-up puzzles (no more box pushing). Specific Reavers—Dark Reaver, Light Reaver, Air Reaver, and so on—will break down specific obstacles, but you can only have one Reaver at a time and most puzzles will require several.

―Jake the Snake[1]

Can Kain Come out and Play?[]

Perhaps best of all for fans of the series, Soul Reaver 2 will reveal more story line than the previous game. You'll learn more about Raziel's relationship with Kain and the Elder God, the mysterious force that revived Raziel after he was killed. You'll also meet Moebius the Time Streamer (who appeared in Blood Omen), whose portals will allow you to travel to different times in Nosgoth's past—before and after Kain condemned the world to ruin. Time travel will work similarly to the ingenious shifting between Spectral and Material Realms and it will have as dramatic an effect on the surroundings: A once-bustling town will be ruined and infested with vampires when you travel several hundred years into the future, but those pesky guards won't be there, either. Hmm... the possibilities.

It's clear that fans of the original Soul Reaver should find only more to like when they revisit Nosgoth this fall, while newcomers should ready their souls for consumption.

―Jake the Snake[1]

Blood Brothers[]

So if Soul Reaver 2 is the third game in the Legacy of Kain series, and Blood Omen 2 the fourth, why are they both labeled number two? Blood Omen: Legacy of Kain started it all in 1996 as a topdown vampire RPG for the PlayStation. Kain fights guards and ravages villagers, and at the end of the game, chooses to let the world of Nosgoth decay rather than save it. The second game, Legacy of Kain: Soul Reaver (1999), was a 3D action/adventure, more spin-off than sequel. Kain appears, but the main character is Raziel, Kain's former underling. At the end of Soul Reaver, Raziel and Kain face off, but Kain escapes through a time portal and Raziel follows. That's where Soul Reaver 2 will begin. Meanwhile, Blood Omen 2 is being worked on by a separate production team, and will be the sequel to the first Blood Omen, focusing again on Kain rather than on upstart Raziel. "Because these games take so long to make—three or four years—we decided to use more than one team so we can make more of them," says Crystal Dynamics' Andrew Bennett, executive producer for both upcoming games. "The easiest way to describe it is to say it's like the Star Trek universe. You have one production crew doing Deep Space Nine, another doing Voyager, and another doing Next Generation. All three have Klingons, but the Klingons look slightly different in each series because each show has its own costume designer who wants to show what they can do."
―Jake the Snake[1]

Captions[]

  • Raziel was made of 500 polygons on the PlayStation version of Reaver, and 900 on the Dreamcast. In Reaver 2, he'll be made of 3000 polygons.
  • Environments will have 10 times the polygons of those in the first Soul Reaver.
  • Just as Raziel could shift between Spectral and Material Realms in the first Soul Reaver, he'll now be able to shift between time periods.
  • No, you don't lose the Soul Reaver you fought so hard to acquire in the first game, but you'll lose health if you use it too often, too fast.
  • Despite the graphic detail, rooms will be huge and enemies numerous.
  • Reaver 2 will run at 60 frames per second.
  • You'll still suck in souls–now marked by floating skulls–to replenish health.
  • Reaver 2's "streaming technology will allow much greater texture detail.
  • The power of the new Reavers will be key to solving puzzles. The Dark Reaver will create a Shadow Bridge; the Air Reaver will allow you to fly farther.
  • Much of the story and time travel in Reaver 2 will revolve around the all-important Pillars of Nosgoth.
  • Legacy of Kain: Soul Reaver (Dreamcast, 1999)
  • Legacy of Kain: Soul Reaver (PlayStation, 1999)
  • Blood Omen: Legacy of Kain (PlayStation, 1996)
―Jake the Snake[1]

The Vampire Strikes Back[]

Aren't we forgetting someone? Ah, yes, Kain, the vampire who started it all. He's coming back with his own game, and will be ready to get his hands dirty in a gritty combat-oriented adventure that won't shy away from that commodity most highly treasured by vampires: blood.

Blood Omen 2, out this November, will take place 200 years after the first Blood Omen—but 800 years before the first Soul Reaver. In his quest to overtake the humans of Nosgoth, Kain's vampire army is defeated by the Sarafan warrior-priests and Kain is personally vanquished by the Sarafan lord. Left for dead, Kain awakens hundreds of years later to find his powers weakened, his vampires scattered or dead, and the humans of Nosgoth enjoying a renaissance powered by Glyph magic.

―Jake the Snake[2]

Blood Reaver[]

Kain doesn't like that, and he's not a vampire who takes things lying down. But Kain is not yet the powerhouse he will be by the time of the first Soul Reaver. He needs to build his energy by draining hapless victims of their fluids, using his vampire skills wisely to avoid unnecessary fights until he's stronger. He'll thus be able to charm people and control them remotely, telekinetically flip unreachable switches, explode people, and more.

While Raziel will skip across centuries and many areas of Nosgoth, Kain's adventure will center in and around the Nosgoth city of Meridian. The world will be much more detailed and populated than that of Soul Reaver 2. Peasants, guards, and thieves—there will be 120 unique character models—will go about their business until Kain asserts himself. Pull out a sword, and a guard will order you to sheath it, or he'll attack you; if you fight the guard, bystanders will watch, then run away screaming if you win. Interaction with characters will be the key to progressing, and there will be thousands of lines of dialogue.

―Jake the Snake[2]

Kain Is Able[]

While Soul Reaver 2 will have plenty of fighting, combat will be the lifeblood of Blood Omen 2. The fighting controls will be much more precise, including blocking and stealth kills. Concealed in mist, you can use your vampire powers to sneak behind hapless victims and then do away with them in gruesome manners—a Mature rating seems a certainty. While it takes place in the Legacy universe, Blood Omen 2 will play entirely different from the other games, so even newcomers will want to keep an eye on this dangerous customer.
―Jake the Snake[2]

Captions[]

  • Blood Omen 2 will boast an advanced yet easy-to-use combat system that will allow for blocks and finishing moves.
  • Stealth kills—at least two types per weapon class—will be key.
  • Kain's adventure will take place in and around the Nosgoth city of Meridian, including this prison.
  • NPCs may fight amongst themselves, and Kain can watch them, ignore them, or get involved.
  • Just as in the first Blood Omen, Kain will regain health by sucking the blood of his victims.
  • Nonplayer characters will be intelligent and will react to your actions.
  • Enemies will tire while fighting, so you can grab and lift them to finish them off. Or you can just bonk them on the head with the hilt of the sword.
―Jake the Snake[2]

Gallery[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Archive As the Blood Churns in GamePro issue 71 (by Jake the Snake)
  2. 2.0 2.1 2.2 2.3 2.4 Archive The Vampire Strikes Back in GamePro issue 71 (by Jake the Snake)

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