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... Executive Producer
Crystal Dynamics

(Public Company; 51-200 employees; SEG.L; Computer Games industry)

1999 — 2002 (3 years)

I was sent to Crystal Dynamics in March 1999 to help to finish Legacy Of Kain: Soul Reaver. The game was seriously late. I was put in charge of project and am widely acknowledged within Eidos as having rescued the $8m project. The game shipped in August 1999 and eventually shipped 1.5m units on PS1, DC and PC.
Following my internal transfer from Eidos Interactive to Crystal Dynamics in August 1999, I was promoted to Executive Producer and was made responsible for the Legacy Of Kain: Soul Reaver and Legacy Of Kain: Blood Omen series. Concentrated on Soul Reaver 2 during its switch from PS1 to PS2 and shipped 650,000 units on PS2 and PC simultaneously in 6 territories in October 2001.
I was one of 5 on the company’s Senior Staff and was also responsible for hiring all company programmers.
Worked on Soul Reaver 3 with a team of 26 and development budget of $8m. I was also External Producer on a project that was being developed in the Taiwan. ...

―Andrew Bennett[1]

References

  1. Archive Sat, 13 Sep 2008 23:27:36 GMT snapshot of LinkedIn: Andrew Bennett at LinkedIn (by Andrew Bennett)

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