Fire demons were powerful enemies at all ranges, employing a range of attacks that could easily cause major damage: including powerful lunge and charge attacks at close-range, fire-breath at medium range and fast moving fireballs at longer ranges. Fire demons were slow however, and could be easily sidestepped and outflanked. Like other demons, they could follow Raziel into the Spectral Realm and could also create Combat barriers to prevent escape.[Defiance][Defiance/10][Defiance/12][Defiance/13][Defiance strategy guide]
Description: This variant of abyssal demon seemingly has been spawned from the fiery inferno of some black and hopeless dimension. Preferring a close range, this demon spawn will rush up and wield its thunderous strength against its targeted prey. Once at close range, the demon's options of attack are many in number and all brutal.
Special Attacks: •Breath of the Inferno: Opening its massive fanged maw, the Demon can unleash a torrent of blazing fire before it. This is a close- to medium-range attack designed for area of effect. Seeing the windup for this attack, the victim could evade this by quickly dodging around behind the occupied Demon to safety.
Strategy: Ultimately if these come from a Summoner, you should try to kill the caster before he can summon them. Your hits do not interrupt the demon's assault, so use a dodge-and-counterattack strategy. You should not engage the demon until it attacks, while dodging in the appropriate direction (such as behind it). Once you get an opening, beat on it until you have to back off, because of another approaching attack. Take your time and they will fall soon enough.
Fire Demons and the overarching Demon creature-type are based upon the Demons of myth and folklore - supernatural entities which are often seen as malevolent in Christian and Abrahamic religious traditions. In later Western mythology demons are particularly associated with fire and a red horned appearance, could be 'summoned' to appear, and were blamed for tricking or possessing humans.[1][2][3][4]
Both Fire Demons and Lightning Demons were previously listed as titles for similar demon classes in Soul Reaver 2 - listed as "Fire Demons" and "Lightning Demons" respectively. The Defiance classes are notably similar to their predecessors and could be considered to represent the same classes, however there are notable differences between Soul Reaver 2 and Defiance variants: The horns on their back are now sharper and prolonged and their color is more fiery red than the faded color of Soul Reaver 2 fire demons. Their front teeth have also now include a row of sharp teeth, unlike the Soul Reaver 2 fire demons, which had only two larger ones. The Fire Demons of Defiance ultimately appear to be something of a middle ground between the Soul Reaver 2 Fire Demons and Black demons - with similar traits to the Red Fire Demons but with darker skin and additional spikes, much like the previous Black Demons.[Defiance][Defiance strategy guide][Soul Reaver 2][Soul Reaver 2 strategy guide (Prima)]
Gameplay changes have changed some of the Demons attributes from those of Soul Reaver 2:
Demons in Defiance are no longer able to talk after their open taunting at the end of Soul Reaver 2 - this has subsequently been explained by developers as the talking demons being a consequence of Hyldenpossession before the visual effect had been designed.[Defiance][Soul Reaver 2][5][6]
The combat of Defiance being solely weapons based also means that there are no unique unarmed finishers on demons such as the neck twist or crouched impale as seen in Soul Reaver 2. [Defiance][Soul Reaver 2]
The Defiance Fire Demons do not have a soul for Raziel to feed on however but they can still be used to feed theSoul Reaver or Wraith Blade.[Defiance] Developer comments suggest this was done for gameplay purposes and was not intended to indicate a lack of souls.[7]
The Fire Demons of Defiance are notably similar or related to several other Red/Fire Demon variants. Originally, Blood Omen featured the similar red, fire-associated Giant demons, which arguably were the inspiration for later Fire Demon variants, along with the fire-related canine "cerberus" .[Blood Omen]Soul Reaver 2 featured several similarly appearing variants - primarily a Red variant known simply as Fire Demons which could also spawn smaller Demon variant enemies known as Groundlings to attack Raziel. Another larger, more powerful variant - the Black Demons - appeared later in the game with additional spikes and black skin coloring.[Soul Reaver 2] It is ultimately unclear if these similar variants were intended to be the same Demon sub-species (with differing artistic interpretations, or perhaps at different stages in its life-cycle) or if they were different sub-species altogether.
The Legacy of Kain: Defiance: Prima's Official Strategy Guide official strategy guide offers the following further comments of Demons, explaining their origins and plane shifting abilities: "After the corruption of the Pillars of Nosgoth, the barriers between dimensions began to weaken.Slowly Nosgoth began to be overrun with dark creatures from outside the bounds of normal reality. These massive creatures are a prime example of the types of beings that now roam and stalk the face of Nosgoth. Appearing in two major varieties, these highly aggressive behemoths can easily move from the spectral to material plane at will, because of the weakening of the boundaries between the planes themselves." The section on Fired demons specifically offers the following: "This variant of abyssal demon seemingly has been spawned from the fiery inferno of some black and hopeless dimension. Preferring a close range, this demon spawn will rush up and wield its thunderous strength against its targeted prey. Once at close range, the demon's options of attack are many in number and all brutal."[Defiance strategy guide]
This article is about the Demon enemy variant seen in Defiance . For the Soul Reaver 2 variant, see Fire demons (Soul Reaver 2). For similar Blood Omen variant, see Demons (Blood Omen). For other Demon variants, see Demons.