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{{DISPLAYTITLE:The Fire Glyph Altar}}{{Infobox
 
{{DISPLAYTITLE:The Fire Glyph Altar}}{{Infobox
 
|name=The Fire Glyph Altar
 
|name=The Fire Glyph Altar
|category={{Icon|Locations}} [[:Category:Locations|Locations article]]
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|category={{#invoke:Icon|Icon|Locations}} [[:Category:Locations|Locations article]]
|image=SR1-Screenshot-Location-FireGlyphAltar.png
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|image=SR1-RCT-FireGlyphAltar-Babar.png
 
|caption=The Fire Glyph Altar in ''Soul Reaver''.
 
|caption=The Fire Glyph Altar in ''Soul Reaver''.
|introduced={{Icon|Soul Reaver}} ''[[Legacy of Kain: Soul Reaver]]'' (1999)
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|introduced={{#invoke:Icon|Icon|Soul Reaver}} ''[[Legacy of Kain: Soul Reaver]]'' (1999)
|appearances={{Icon|Soul Reaver}} ''Soul Reaver''
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|appearances={{#invoke:Icon|Icon|Soul Reaver}} ''Soul Reaver''}}
}}
 
   
 
The '''Fire Glyph altar''' was an optional location in ''[[Legacy of Kain: Soul Reaver]]''. It was one of several [[glyphs|glyph]] altars [[Raziel]] could access in [[Nosgoth]] in the [[Events of Soul Reaver|''Soul Reaver era'']].
 
The '''Fire Glyph altar''' was an optional location in ''[[Legacy of Kain: Soul Reaver]]''. It was one of several [[glyphs|glyph]] altars [[Raziel]] could access in [[Nosgoth]] in the [[Events of Soul Reaver|''Soul Reaver era'']].
   
The altar was accessed by swimming through a flooded tunnel in the Razielim Territory and contained a distinctive [["Babar"|stone statue resembling a demon]]. Activation of the altar allowed Raziel to gain the [[Fire Glyph]].
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The altar was accessed by swimming through a flooded tunnel in the Razielim Territory and contained a distinctive [["babar"|stone statue resembling a demon]]. Activation of the altar allowed Raziel to gain the [[Fire Glyph]].
 
   
 
==Profile==
 
==Profile==
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The Fire Glyph like other glyphs in ''[[Legacy of Kain: Soul Reaver]]'' was an entirely optional enhancement and it was not necessary to visit the altar as part of the story of the game. The Fire Glyph altar was the one of a series of altars that could be reached from the middle of the game and could be accessed as soon as Raziel had [[soul devouring|devoured]] [[Rahab]]'s [[souls|soul]] and obtained the [[Swimming]] ability.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/11}}{{Ref|Soul Reaver/Fire}}
The main chamber of the Fire Glyph area has several stone slabs with the symbols of [[Fire Glyph]] and two vampire murals. In order to obtain the [[Fire Glyph]], [[Raziel]] must light up a basket held by a statue of a four-armed demon. Once ignited, the demon statue wakes up and fire blazes throughout the Fire Glyph sanctuary, igniting all fire holders in the area.
 
   
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The altar was found in the flooded section of [[Raziel's Clan Territory]] which led down towards the [[Drowned Abbey]] and was accessible from a high underwater passage to the east of the first flooded room which was only accessible by swimming. Swimming through the twisting passages, Raziel could surface into a wider circular chamber with several connecting rooms that ultimately led to a room with a [["babar"|distinctive statue]] - The Fire Glyph altar.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}<gallery type="slideshow" widths="300px">
The Fire Glyph Altar area consisted of several areas. The main chamber had a pool with a tunnel, was decorated with vampire murals and served as a hub to access 4 different branches. One of the doorways lead above the altar room, to a room with a crank on the wall opposite a fast closing door. Raziel had to shift to spectral fast to prevent the door from shutting. The second corridor led to a large circular room with pillars. When in spectral realm, the pillars would lower to various heights, allowing Raziel to jump across to the small chamber with a fire source. This room was also decorated with a vampire mural and writing on its back wall. The main Fire Glyph altar consisted of a smaller antechamber and a longer corridor with pillars standing on both sides. The demon statue was sitting on a stone slab holding a brazier.
 
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SR1-FireGlyph-Activation1.png
 
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SR1-FireGlyph-Activation2.png
==Development==
 
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SR1-FireGlyph-Activation3.png
<gallery type="slideshow">
 
SR1-Alpha-Model-Fire3.png|Alpha versions
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SR1-FireGlyph-Activation4.png
SR1-Alpha-Model-Fire5.png
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SR1-FireGlyph-Activation5.png
SR1-Alpha-Model-Fire6.png
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SR1-FireGlyph-Activation6.png
SR1-Alpha-Model-Fire6-Shrine.png
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SR1-FireGlyph-Activation7.png
SR1-Alpha-Model-Fire4-Ante.png
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SR1-FireGlyph-Activation8.png
SR1-Alpha-Model-Fire4.png
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SR1-FireGlyph-Activation9.png
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FireGlyph6.png
SR1-Alpha-Model-Babar.png
 
 
</gallery>
 
</gallery>
The Fire glyph altar is present in the ''Soul Reaver alphas'' but appears much plainer than its beta and retail counterparts. It features only standard brickwork textures, has no lighting effects and no mechanisms present. The [["babar"]] statue is only found in the latest alpha and it cannot be interacted with. No murals or decorative features are present at the time and the main mural figure is revealed by the alphas to have been a texture taken from and originally meant to have featured in the [[Undercity]] - this particular mural would later be used again in the [[Dark Forge (Soul Reaver 2)|Dark forge of]] ''[[Soul Reaver 2]]''
 
   
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To obtain the glyph it was necessary for Raziel to light the brazier on the statue, but to do this required some extra steps. First he had to open the [[Permeable barriers|gate]] to the altar so he could pass through in the Material Realm: he achieved this by progressing through the rooms to the west, using the time-freezing properties of the [[Spectral Realm]] to pass through a quickly shutting door and emerged in the chambers leading to the altar where he able to open the gate using a [[Wheels|crank lever]]. Next he needed to ignite a fire source and bring it to the altar: this was achieved by progressing through the chambers to the east to gain a [["hndtrch"|torch]] - which he could throw up to a high platform - and using the morphing properties of the spectral realm to jump up a series of pillars to reach a high room with a large [[Fire]] blazing. From there he could ignite the torch - or the [[Fire Reaver (Soul Reaver)|Fire Reaver]] - and return to the altar.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}
   
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Once Raziel had lit the brazier the statue would animate, dipping its claws into the flames and extending its arms to cause a shockwave which sent a fiery blast back towards the rest of the altar area and lit all the braziers there. The ensuing blaze spawned the [[Fire Glyph]] between the now outstretched arms of the statue, where Raziel could claim it.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}
The Fire Glyph area is displayed in the debug menu of beta versions under the a section labelled as "[[Dark Eden]]", potentially implying that at some point it was meant to be located near the area of Turel´s Smokestack.
 
   
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==Design and Layout==
==Notes==
 
<gallery type="slideshow">
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<gallery type="slideshow" widths="300px">
 
SR1-Map-HubA3.jpg
 
SR1-Map-HubA3.jpg
 
SR1-Map-HubA9.jpg
 
SR1-Map-HubA9.jpg
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SR1-Map-Fire5.jpg
 
SR1-Map-Fire5.jpg
 
SR1-Map-Fire4.jpg
 
SR1-Map-Fire4.jpg
 
 
</gallery>
 
</gallery>
<gallery type="slideshow">
 
   
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The Fire Glyph altar could be reached from the flooded section of [[Raziel's Clan Territory]] and was accessible from a high opening in the east of the first underwater room of the flooded area. The passages here sloped downward and curved before emerging into a circular room at the center of Fire Glyph altar area. Rising and exiting the water Raziel could enter the central section of the Fire Glyph altar area.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}
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The main chamber of the Fire Glyph area was a large circular room which served as a hub of the area. A circular pool at the center contained the underwater tunnel leading back to Raziel's clan territory. Around the outside of the pool were several stone slabs with the symbols of [[Fire Glyph]] and two murals of [[Vampires|vampire]] figures. Three doorways were positioned around the outside of the room: the doorways leading to the east and west led to areas containing parts of the puzzle, while the doorway to the south - which was blocked by a [[Permeable barriers|gate]] - led to the altar area of the forge.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}
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The western doorway led to a long corridor which curved to the south before crossing another doorway and emerging onto a high platform above a circular room with eight pillars arranged around an empty bowl in the center. In the [[Spectral Realm]] the pillars would change into a graduated step arrangement, allowing Raziel to climb up to reach another high platform directly across from the entrance. Here a short narrow corridor led through into a darkened room with a large clawed brazier with a blazing fire in front of a large mural of a vampire figure and some unclear writing.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}<gallery type="slideshow" widths="300px">
 
SR1-Model-HubA3.png|Fire Glyph altar links
 
SR1-Model-HubA3.png|Fire Glyph altar links
 
SR1-Model-HubA9-1.png
 
SR1-Model-HubA9-1.png
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File:SR1-Object-Model-Babar.png
 
File:SR1-Object-Model-Babar.png
   
 
</gallery>
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The eastern doorway led through a similar but narrower curving corridor which also turned south and emerged in a large V-shaped room with a domed ceiling. A [[Wheels|crank lever]] was positioned at the narrow end and at the wide end were a series of steps leading up to a large sliding double door decorated with a pair of demonic faces - with the same design flanking the entrance archway. With the crank activated sliding door closing to fast for Raziel to reach it was necessary for Raziel to shift to spectral and freeze time to reach the doorway in time and progress to the next area.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}
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Following the small corridor dropped Raziel into a small circular room behind the southern gate of the main area. The room had six plinths positioned around the walls alongside a number of decorative patterns and false doorways. The four 'corner' plinths each contained an extinguished claw brazier, while the eastern plinth held a crank lever which opened the northern gateway back to the main area. A small corridor to the south led into the main altar area: a room with a domed ceiling and a number of supporting pillars dominated by a multi-armed statue of an apparently demonic figure holding a bowl labelled only as ''[["babar"]]''.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}
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In order to obtain the [[Fire Glyph]] it was necessary for [[Raziel]] to ignite the basket held by the statue. This was achieved by opening the southern gate and then returning to the eastern area to light either a [["hndtrch"|torch]] or the [[Fire Reaver (Soul Reaver)|Fire Reaver]] from the flame there and bringing it back to light the main altar. Once ignited, the demon statue awoke and blazed fire throughout the Fire Glyph sanctuary, igniting all fire holders in the area and spawning the Fire Glyph.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}{{Ref|Soul Reaver strategy guide (Prima)}}
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===[["babar"]]===
 
<gallery type="slideshow" widths="300px">
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File:SR1-Object-Model-Babar.png|"babar"
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File:SR1-Alpha-Model-Babar.png|alpha "babar"
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BO1-NPC-GiantDemon-Attack.gif|A ''Blood Omen'' [[Demons (Blood Omen)|Giant Demon]]
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BO1-SpiritForge-WraithSmtih-Implode.png|A ''Blood Omen'' [[Wraith smiths|wraith smith]]
 
</gallery>
 
</gallery>
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{{Main|"babar"}}
*The demon statue resembles the demons found in [[Spirit forges]], but is unknown if the similarity is coincidental.
 
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One of the most distinctive features of the Fire Glyph altar area was the unique statue at the main altar. The [["babar"|character]] represented is unknown but its four armed and spiked appearance was evocative of various [[Wraith smiths]] of the ''[[Blood Omen: Legacy of Kain]]'' [[Spirit forges]] or the [[Fire]]-orientated [[Demons]] - and particularly resembled the [[Demons (Blood Omen)|Giant demons]] from ''[[Blood Omen: Legacy of Kain]]''. Upon completion of the forge the statue was briefly animated and breathed fire to ignite several braziers and spawn the glyph icon. The statue was counted as a separate object to the surrounding level thus bore its own label: [["babar"]].{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}
   
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==Behind the scenes==
 
<gallery type="slideshow" widths="300px">
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SR1-Alpha-Model-Fire3.png|Alpha versions
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SR1-Alpha-Model-Fire5.png
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SR1-Alpha-Model-Fire6.png
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SR1-Alpha-Model-Fire6-Shrine.png
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SR1-Alpha-Model-Fire4-Ante.png
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SR1-Alpha-Model-Fire4.png
 
SR1-Alpha-Model-Babar.png
 
</gallery>
 
The Fire glyph altar is present in the ''Soul Reaver alphas'' but appears much plainer than its beta and retail counterparts. It features only standard brickwork textures, has no lighting effects and no mechanisms present. The [["babar"]] statue is only found in the latest alpha and it cannot be interacted with. No murals or decorative features are present at the time and the mural figure in front of the flaming brazier is revealed by the alphas to have been a texture taken from and originally meant to have featured in the [[Undercity]] - this particular mural would later be used again in the [[Dark Forge (Soul Reaver 2)|Dark forge of]] ''[[Soul Reaver 2]]''.<ref name="SR1Alpha1">{{#invoke:Icon|Icon|Soul Reaver}} [[Legacy of Kain: Soul Reaver (Jan 23, 1999 prototype)]]</ref><ref name="SR1Alpha2">{{#invoke:Icon|Icon|Soul Reaver}} [[Legacy of Kain: Soul Reaver (Feb 4, 1999 prototype)]]</ref><ref name="SR1Alpha3">{{#invoke:Icon|Icon|Soul Reaver}} [[Legacy of Kain: Soul Reaver (Feb 16, 1999 prototype)]]</ref>{{Ref|Soul Reaver 2}}{{Ref|Soul Reaver 2/3}}
   
 
[[File:DarkEden.png|thumb|Fire Glyph area is listed under Dark Eden]]
*The Fire Glyph area is sometimes displayed in the debug menu under "Dark Eden" section, implying that it was possibly meant to be located near Turel´s Smokestack area at some point.
 
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The Fire Glyph area is displayed in the [[Debug menus]] of the ''[[Legacy of Kain: Soul Reaver (May 12, 1999 prototype)|May beta version]]'' under a section labelled as ''"[[Dark Eden]]"'', apparently relating to the location seen in ''[[Blood Omen: Legacy of Kain]]''. However the position of Dark Eden in relation to the ''[[Legacy of Kain: Soul Reaver]]'' map areas is inconsistent with the known positioning of the Fire Glyph altar: The ''Blood Omen'' position of Dark Eden would place it further north than the [[Oracle's Cave]] or the the [[Ruined City of the Dumahim]] - while throughout the developmental builds the Fire Glyph altar remained in its final position in [[Raziel's Clan Territory]] in the mid-west of the map area. The label only appears in one early beta version - despite the altar rooms being present since the alpha versions - and ultimately the purpose or intended implications of the ''"Dark Eden"'' label are currently unknown.<ref name="SR1Beta1">{{#invoke:Icon|Icon|Soul Reaver}} [[Legacy of Kain: Soul Reaver (May 12, 1999 prototype)]]</ref>{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}{{Ref|Blood Omen}}{{Ref|Blood Omen/7}}<ref name="SR1Alpha1"/><ref name="SR1Alpha2"/><ref name="SR1Alpha3"/>
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==Inhabitants and collectibles==
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*[[File:SR1-Icon-Glyph-Fire.png|16x16px|link=Fire Glyph]] The '''[[Fire Glyph]]''': ''"This glyph's power expands outward in rings of fire, igniting all enemies in its wake, instantly killing both vampires and humans."''{{Ref|Soul Reaver manual (UK)}}{{Ref|Soul Reaver}}
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==Notes==
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[[File:SR1-Texture-Mural-FireGlyphAltar-VampFigure.png|thumb|The [[Undercity]] mural used in the altar that will eventually make its way to the [[Dark Forge (Soul Reaver 2)|Dark forge of Soul Reaver 2]]]]
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*The ''"Glyph altars"'' are named as such in the ''[[Legacy of Kain: Soul Reaver]]'' manual. {{Ref|Soul Reaver manual (US)}}{{Ref|Soul Reaver manual (UK)}}
 
*The rooms of the Fire Glyph altar area are listed in [[Debug menus]] under the ''"Fire"'' designation. The individual rooms in order are labelled as follows: ''"Fire1"'' refers to the initial curving underwater passage leading eastward away from the flooded area (''"huba9"'') towards the Fire Glyph altar, ''"Fire2"'' refers to the lower part of the underwater corridor and the central water pit, ''"Fire 3"'' refers to the central chamber of the Fire altar area, ''"Fire 8"'' refers to the eastward curved corridor, ''"Fire7"'' refers to the narrow section at the end of the previous corridor, ''"Fire6"'' refers to the large circular chamber with the tall pillars and the small chamber beyond, ''"Fire9"'' refers to the westward curved corridor, ''"Fire5"'' refers to the domed chamber with the double doors and ''"Fire4"'' refers to the altar area with the [["babar"|"Babar"]] statue and preceding circular chamber.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}} In the May beta version the ''"Fire"'' designation is replaced by the label ''"Dark Eden"'' but this is reverted in later builds.<ref name="SR1Beta1"/>{{Ref|Soul Reaver}}
   
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*As with other [[Glyphs|Glyph]] altars, the Fire Glyph altar has its own chapter of the [[Legacy of Kain: Soul Reaver: Prima's Official Strategy Guide|official strategy guide]] - named ''"[[Fire Glyph (chapter)|Fire Glyph]]"''. Despite being an optional component of the game the guide places the chapter immediately following the [[The Drowned Abbey (chapter)|''Drowned Abbey'']] and [[Rahab (chapter)|''Rahab'' chapters]] of the game, suggesting to gain it after gaining the [[Swimming]] ability. This is the earliest that the Glyph could be legitimately gained but it does not correspond to the progression order indicated by the [[Ring menu]], which suggests that the [[Sound Glyph]] and [[Water Glyph]] - which could be gained at roughly the same time as all rely on the swimming ability - would be collected first. The guide also suggests the gaining of the [[Fire Reaver (Soul Reaver)|Fire Reaver]] from the [[Fire Forge (Soul Reaver)|Fire forge]] just after gaining the swimming ability and prior to travelling to the Fire Glyph altar, however it positions this activity with the ''[[Rahab (chapter)|Rahab chapter]]''.{{Ref|Soul Reaver strategy guide (Prima)}}{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}{{Ref|Soul Reaver/10}}{{Ref|Soul Reaver/11}}
*The rooms of the Fire Glyph altar area are listed in [[Debug menus]] under the ''"Fire"'' designation. The individual rooms in order are labelled as follows: ''"Fire1"'' refers to the initial curving underwater passage leading eastward away from the flooded area (''"huba9"'') towards the Fire Glyph altar, ''"Fire2"'' refers to the lower part of the underwater corridor and the central water pit, ''"Fire 3"'' refers to the central chamber of the Fire altar area, ''"Fire 8"'' refers to the eastward curved corridor, ''"Fire7"'' refers to the narrow section at the end of the previous corridor, ''"Fire6"'' refers to the large circular chamber with the tall pillars and the small chamber beyond, ''"Fire9"'' refers to the westward curved corridor, ''"Fire5"'' refers to the domed chamber with the double doors and ''"Fire4"'' refers to the altar area with the [["babar"|"Babar"]] statue and preceding circular chamber.
 
   
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*Like some of the other altars the Fire glyph altar area contains a number of bold and more subtle indications of the power found within - alongside the numerous fire references and hints at fire related imagery or creatures the symbol for the [[Fire Glyph]] can be seen around the pillars when Raziel enters the area and the symbol is even subtly included in the gate designs in the area.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Fire}}
   
 
*Although somewhat obscured in the retail version, the glyph altars are all formed from variations of the same basic room template - a distinctive V-shaped room with a domed ceiling, ribbed walls and an arrangement of six pillars around a stepped altar. In the Fire Glyph altar area two rooms seem to follow the template - the altar itself and the spectral door puzzle. The Fire glyph altar makes the ribs shallower and has only four pillars, but the basic shape is still visible.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Force}}{{Ref|Soul Reaver/Stone}}{{Ref|Soul Reaver/Sound}}{{Ref|Soul Reaver/City}}{{Ref|Soul Reaver/Fire}}{{Ref|Soul Reaver/Sunlight}}
 
*Although somewhat obscured in the retail version, the glyph altars are all formed from variations of the same basic room template - a distinctive V-shaped room with a domed ceiling, ribbed walls and an arrangement of six pillars around a stepped altar. In the Fire Glyph altar area two rooms seem to follow the template - the altar itself and the spectral door puzzle. The Fire glyph altar makes the ribs shallower and has only four pillars, but the basic shape is still visible.{{Ref|Soul Reaver}}{{Ref|Soul Reaver/Force}}{{Ref|Soul Reaver/Stone}}{{Ref|Soul Reaver/Sound}}{{Ref|Soul Reaver/City}}{{Ref|Soul Reaver/Fire}}{{Ref|Soul Reaver/Sunlight}}
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*The Fire Glyph altar is the setting for one of the last created and most available demos of ''[[Legacy of Kain: Soul Reaver]]'': the ''[[Legacy of Kain: Soul Reaver Fire Glyph demo|Fire Glyph Demo]]''. Created in August–September 1999 - as late as few days before or after the final release of the game - the demo contains a pair of builds with only subtle differences between themselves and the retail version. The demo is confined to the Fire Glyph altar and has no passage leading back to Raziel's territory.<ref name="SR1FireDemo">{{#invoke:Icon|Icon|Soul Reaver}} [[Legacy of Kain: Soul Reaver Fire Glyph demo]]</ref>
   
 
==Gallery==
 
==Gallery==
  +
===Screenshots===
<gallery>
 
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<gallery position=center>File:SR1-RCT-Flood.png|The flooded area in Raziel's territory which leads to the Fire Glyph Altar and Drowned abbey
File:SR1-RCT-Flood.png
 
 
File:FireGlyph2.png|Tunnel leading to the Fire Glyph area
 
File:FireGlyph2.png|Tunnel leading to the Fire Glyph area
File:SR1-RCT-FireGlyphAltar-MainRoom.png
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File:SR1-RCT-FireGlyphAltar-MainRoom.png|Raziel standing in the main chamber of the Fire Glyph shrine
 
File:FireGlyph1.png|Raziel standing in the main chamber of the Fire Glyph shrine
 
File:FireGlyph1.png|Raziel standing in the main chamber of the Fire Glyph shrine
 
File:SR1-RCT-FireGlyphAltar-Pillars.png|The pillar room
 
File:FireGlyph7.png|The brazier room
 
File:SR1-RCT-FireGlyphAltar-MuralFire.png|The brazier room
 
File:SR1-RCT-FireGlyphAltar-BackRoom-Inactive.png|The outer chamber leading to the altar
 
File:SR1-RCT-FireGlyphAltar-AltarRoom.png|The altar room and 'babar' statue
 
File:SR1-RCT-FireGlyphAltar-Babar.png|The altar room and 'babar' statue
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File:SR1-FireGlyph-Activation6.png|The statue emits fire during activation
 
File:FireGlyph6.png|Demon statue grants the Fire Glyph
 
File:SR1-Fire Glyph Give.png|statue and Fire Glyph
 
File:SR1-RCT-FireGlyphAltar-Babar-Active.png|Statue after activation
 
File:SR1-RCT-FireGlyphAltar-AltarActive.png|Statue after activation
 
File:SR1-RCT-FireGlyphAltar-AltarRoom2.png|Altar room after activation
 
File:SR1-RCT-FireGlyphAltar-Back-Active.png|Outer chamber after activation
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</gallery>
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===Models===
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<gallery position=center>SR1-Model-HubA3.png|The flooded area in Raziel's territory which leads to the Fire Glyph Altar and Drowned abbey
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SR1-Model-HubA9-1.png|The first flooded room
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SR1-Model-HubA9-2.png|The first flooded room (Fire Glyph passage top left)
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File:SR1-Model-Fire3-FireGlyph-MainRm.jpg|The main chamber of the Fire Glyph altar
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File:SR1-Model-Fire6-FireGlyph-FireRm.jpg|The pillar room
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File:SR1-Model-Fire6-FireGlyph-OlificShrine.jpg|The brazier room
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File:SR1-Model-Fire5-FireGlyph-DemonMuralRm.jpg|The domed double door room
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File:SR1-Model-Fire4-FireGlyphAltarAntechamber.jpg|The outer altar area
 
File:SR1-Model-Fire4-FireGlyphAltar.jpg|The altar area
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File:SR1-Object-Model-Babar.png|The [["babar"]] statue
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</gallery>
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===Textures===
 
<gallery position=center>SR1-Texture-Fire Glyph-Gate.png|Fire gate texture
 
SR1-Texture-Fire Glyph-Gate2.png|Fire gate texture
 
SR1-Texture-Mural-FireGlyphAltar-VampFigure.png|Brazier room vampire texture
 
SR1-Texture-Fire Glyph-Man.png|Vampire mural 1
 
SR1-Texture-Fire Glyph-Vampire.png|Vampire mural 2
 
SR1-Texture-FireGlyphSign.png|Fire Glyph symbol
 
FireGlyph3.png|Vampire mural 1
 
FireGlyph3.png|Vampire mural 1
 
FireGlyph4.png|Vampire mural 2
 
FireGlyph4.png|Vampire mural 2
 
FireGlyph5.png|Fire Glyph symbol
 
FireGlyph5.png|Fire Glyph symbol
 
SR1-Texture-FireGlyphHornFace.png|'Demon' mural from domed room
File:SR1-RCT-FireGlyphAltar-Pillars.png
 
 
SR1-Texture-FireGlyph.PNG|Fire Glyph icon
File:FireGlyph7.png|The room with the third vampire mural
 
File:SR1-RCT-FireGlyphAltar-MuralFire.png
 
File:SR1-RCT-FireGlyphAltar-BackRoom-Inactive.png
 
File:SR1-RCT-FireGlyphAltar-AltarRoom.png
 
File:SR1-RCT-FireGlyphAltar-Babar.png
 
File:SR1-Screenshot-Location-FireGlyphAltar.png
 
File:FireGlyph6.png|Demon statue grants the Fire Glyph
 
File:SR1-Fire Glyph Give.png
 
File:SR1-RCT-FireGlyphAltar-Babar-Active.png
 
File:SR1-RCT-FireGlyphAltar-AltarActive.png
 
File:SR1-RCT-FireGlyphAltar-AltarRoom2.png
 
File:SR1-RCT-FireGlyphAltar-Back-Active.png
 
DarkEden.png|Fire Glyph area is listed under Dark Eden
 
 
</gallery>
 
</gallery>
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<gallery>
 
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===Maps===
SR1-Texture-Fire Glyph-Gate.png
 
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<gallery position=center>SR1-Map-HubA3.jpg|"HubA3" (Raziel's territory)
SR1-Texture-Fire Glyph-Gate2.png
 
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SR1-Map-HubA9.jpg|"HubA9" (Raziel's territory - flooded)
SR1-Texture-Fire Glyph-Man.png
 
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SR1-Map-Fire1.jpg|"Fire1"
SR1-Texture-Fire Glyph-Vampire.png
 
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SR1-Map-Fire2.jpg|"Fire2"
SR1-Texture-FireGlyphSign.png
 
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SR1-Map-Fire3.jpg|"Fire3"
SR1-Texture-Mural-FireGlyphAltar-VampFigure.png|vampire texture in the Fire Glyph altar
 
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SR1-Map-Fire8.jpg|"Fire8"
SR1-Texture-FireGlyphHornFace.png
 
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SR1-Map-Fire7.jpg|"Fire7"
SR1-Texture-FireGlyph.PNG
 
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SR1-Map-Fire6.jpg|"Fire6"
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SR1-Map-Fire9.jpg|"Fire9"
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SR1-Map-Fire5.jpg|"Fire5"
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SR1-Map-Fire4.jpg|"Fire4"
 
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==See also==
 
   
 
==See also==
 
*[[Fire Glyph]]
 
*[[Fire Glyph]]
 
*[[Fire Glyph (chapter)]]
 
*[[Fire Glyph (chapter)]]
  +
*[[Glyphs]]
 
*[["babar"]]
 
*[["babar"]]
 
*[[Raziel's Clan Territory]]
 
*[[Raziel's Clan Territory]]
 
*[[Fire Reaver (Soul Reaver)]]
 
*[[Fire Reaver (Soul Reaver)]]
 
*[[Fire Forge (Soul Reaver)]]
 
*[[Fire Forge (Soul Reaver)]]
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*[[Force Glyph Altar]]
*
 
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*[[Stone Glyph Altar]]
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*[[Sound Glyph Altar]]
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*[[Water Glyph Altar]]
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*[[Sunlight Glyph Altar]]
   
 
==Browse==
 
==Browse==
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==References==
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{{Reflist}}
 
{{Navbox/Locations}}
 
{{Navbox/Locations}}
 
{{Navbox/Soul Reaver}}
 
{{Navbox/Soul Reaver}}

Latest revision as of 22:31, 29 December 2023

The Fire Glyph altar was an optional location in Legacy of Kain: Soul Reaver. It was one of several glyph altars Raziel could access in Nosgoth in the Soul Reaver era.

The altar was accessed by swimming through a flooded tunnel in the Razielim Territory and contained a distinctive stone statue resembling a demon. Activation of the altar allowed Raziel to gain the Fire Glyph.

Profile[]

The Fire Glyph like other glyphs in Legacy of Kain: Soul Reaver was an entirely optional enhancement and it was not necessary to visit the altar as part of the story of the game. The Fire Glyph altar was the one of a series of altars that could be reached from the middle of the game and could be accessed as soon as Raziel had devoured Rahab's soul and obtained the Swimming ability.[Soul Reaver][Soul Reaver/11][Soul Reaver/Fire]

The altar was found in the flooded section of Raziel's Clan Territory which led down towards the Drowned Abbey and was accessible from a high underwater passage to the east of the first flooded room which was only accessible by swimming. Swimming through the twisting passages, Raziel could surface into a wider circular chamber with several connecting rooms that ultimately led to a room with a distinctive statue - The Fire Glyph altar.[Soul Reaver][Soul Reaver/Fire]

To obtain the glyph it was necessary for Raziel to light the brazier on the statue, but to do this required some extra steps. First he had to open the gate to the altar so he could pass through in the Material Realm: he achieved this by progressing through the rooms to the west, using the time-freezing properties of the Spectral Realm to pass through a quickly shutting door and emerged in the chambers leading to the altar where he able to open the gate using a crank lever. Next he needed to ignite a fire source and bring it to the altar: this was achieved by progressing through the chambers to the east to gain a torch - which he could throw up to a high platform - and using the morphing properties of the spectral realm to jump up a series of pillars to reach a high room with a large Fire blazing. From there he could ignite the torch - or the Fire Reaver - and return to the altar.[Soul Reaver][Soul Reaver/Fire]

Once Raziel had lit the brazier the statue would animate, dipping its claws into the flames and extending its arms to cause a shockwave which sent a fiery blast back towards the rest of the altar area and lit all the braziers there. The ensuing blaze spawned the Fire Glyph between the now outstretched arms of the statue, where Raziel could claim it.[Soul Reaver][Soul Reaver/Fire]

Design and Layout[]

The Fire Glyph altar could be reached from the flooded section of Raziel's Clan Territory and was accessible from a high opening in the east of the first underwater room of the flooded area. The passages here sloped downward and curved before emerging into a circular room at the center of Fire Glyph altar area. Rising and exiting the water Raziel could enter the central section of the Fire Glyph altar area.[Soul Reaver][Soul Reaver/Fire]

The main chamber of the Fire Glyph area was a large circular room which served as a hub of the area. A circular pool at the center contained the underwater tunnel leading back to Raziel's clan territory. Around the outside of the pool were several stone slabs with the symbols of Fire Glyph and two murals of vampire figures. Three doorways were positioned around the outside of the room: the doorways leading to the east and west led to areas containing parts of the puzzle, while the doorway to the south - which was blocked by a gate - led to the altar area of the forge.[Soul Reaver][Soul Reaver/Fire]

The western doorway led to a long corridor which curved to the south before crossing another doorway and emerging onto a high platform above a circular room with eight pillars arranged around an empty bowl in the center. In the Spectral Realm the pillars would change into a graduated step arrangement, allowing Raziel to climb up to reach another high platform directly across from the entrance. Here a short narrow corridor led through into a darkened room with a large clawed brazier with a blazing fire in front of a large mural of a vampire figure and some unclear writing.[Soul Reaver][Soul Reaver/Fire]

The eastern doorway led through a similar but narrower curving corridor which also turned south and emerged in a large V-shaped room with a domed ceiling. A crank lever was positioned at the narrow end and at the wide end were a series of steps leading up to a large sliding double door decorated with a pair of demonic faces - with the same design flanking the entrance archway. With the crank activated sliding door closing to fast for Raziel to reach it was necessary for Raziel to shift to spectral and freeze time to reach the doorway in time and progress to the next area.[Soul Reaver][Soul Reaver/Fire]

Following the small corridor dropped Raziel into a small circular room behind the southern gate of the main area. The room had six plinths positioned around the walls alongside a number of decorative patterns and false doorways. The four 'corner' plinths each contained an extinguished claw brazier, while the eastern plinth held a crank lever which opened the northern gateway back to the main area. A small corridor to the south led into the main altar area: a room with a domed ceiling and a number of supporting pillars dominated by a multi-armed statue of an apparently demonic figure holding a bowl labelled only as "babar".[Soul Reaver][Soul Reaver/Fire]

In order to obtain the Fire Glyph it was necessary for Raziel to ignite the basket held by the statue. This was achieved by opening the southern gate and then returning to the eastern area to light either a torch or the Fire Reaver from the flame there and bringing it back to light the main altar. Once ignited, the demon statue awoke and blazed fire throughout the Fire Glyph sanctuary, igniting all fire holders in the area and spawning the Fire Glyph.[Soul Reaver][Soul Reaver/Fire][Soul Reaver strategy guide (Prima)]

"babar"[]

Main article: "babar"

One of the most distinctive features of the Fire Glyph altar area was the unique statue at the main altar. The character represented is unknown but its four armed and spiked appearance was evocative of various Wraith smiths of the Blood Omen: Legacy of Kain Spirit forges or the Fire-orientated Demons - and particularly resembled the Giant demons from Blood Omen: Legacy of Kain. Upon completion of the forge the statue was briefly animated and breathed fire to ignite several braziers and spawn the glyph icon. The statue was counted as a separate object to the surrounding level thus bore its own label: "babar".[Soul Reaver][Soul Reaver/Fire]

Behind the scenes[]

The Fire glyph altar is present in the Soul Reaver alphas but appears much plainer than its beta and retail counterparts. It features only standard brickwork textures, has no lighting effects and no mechanisms present. The "babar" statue is only found in the latest alpha and it cannot be interacted with. No murals or decorative features are present at the time and the mural figure in front of the flaming brazier is revealed by the alphas to have been a texture taken from and originally meant to have featured in the Undercity - this particular mural would later be used again in the Dark forge of Soul Reaver 2.[1][2][3][Soul Reaver 2][Soul Reaver 2/3]

DarkEden

Fire Glyph area is listed under Dark Eden

The Fire Glyph area is displayed in the Debug menus of the May beta version under a section labelled as "Dark Eden", apparently relating to the location seen in Blood Omen: Legacy of Kain. However the position of Dark Eden in relation to the Legacy of Kain: Soul Reaver map areas is inconsistent with the known positioning of the Fire Glyph altar: The Blood Omen position of Dark Eden would place it further north than the Oracle's Cave or the the Ruined City of the Dumahim - while throughout the developmental builds the Fire Glyph altar remained in its final position in Raziel's Clan Territory in the mid-west of the map area. The label only appears in one early beta version - despite the altar rooms being present since the alpha versions - and ultimately the purpose or intended implications of the "Dark Eden" label are currently unknown.[4][Soul Reaver][Soul Reaver/Fire][Blood Omen][Blood Omen/7][1][2][3]

Inhabitants and collectibles[]

Notes[]

SR1-Texture-Mural-FireGlyphAltar-VampFigure

The Undercity mural used in the altar that will eventually make its way to the Dark forge of Soul Reaver 2

  • The "Glyph altars" are named as such in the Legacy of Kain: Soul Reaver manual. [Soul Reaver manual (US)][Soul Reaver manual (UK)]
  • The rooms of the Fire Glyph altar area are listed in Debug menus under the "Fire" designation. The individual rooms in order are labelled as follows: "Fire1" refers to the initial curving underwater passage leading eastward away from the flooded area ("huba9") towards the Fire Glyph altar, "Fire2" refers to the lower part of the underwater corridor and the central water pit, "Fire 3" refers to the central chamber of the Fire altar area, "Fire 8" refers to the eastward curved corridor, "Fire7" refers to the narrow section at the end of the previous corridor, "Fire6" refers to the large circular chamber with the tall pillars and the small chamber beyond, "Fire9" refers to the westward curved corridor, "Fire5" refers to the domed chamber with the double doors and "Fire4" refers to the altar area with the "Babar" statue and preceding circular chamber.[Soul Reaver][Soul Reaver/Fire] In the May beta version the "Fire" designation is replaced by the label "Dark Eden" but this is reverted in later builds.[4][Soul Reaver]
  • Like some of the other altars the Fire glyph altar area contains a number of bold and more subtle indications of the power found within - alongside the numerous fire references and hints at fire related imagery or creatures the symbol for the Fire Glyph can be seen around the pillars when Raziel enters the area and the symbol is even subtly included in the gate designs in the area.[Soul Reaver][Soul Reaver/Fire]
  • The Fire Glyph altar is the setting for one of the last created and most available demos of Legacy of Kain: Soul Reaver: the Fire Glyph Demo. Created in August–September 1999 - as late as few days before or after the final release of the game - the demo contains a pair of builds with only subtle differences between themselves and the retail version. The demo is confined to the Fire Glyph altar and has no passage leading back to Raziel's territory.[5]

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See also[]

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