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Dolls were artificial constructs animated with soul magic that served an enemies in Blood Omen: Legacy of Kain and were only seen in that title. Dolls and variant enemies could be seen throughout the latter stages of the game but were mostly concentrated around the Lake of Lost Souls surrounding the house of Elzevir the dollmaker.

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Dolls were a class of enemies introduced in an appearing solely in Blood Omen: Legacy of Kain. They generally consisted of life sized artificially constructed puppets and dolls - many of which were animated and brought to life by the soul magic of Elzevir the Dollmaker.[Blood Omen][Blood Omen/9][Blood Omen strategy guide][1]

Kain would first encounter kinds of artificial constructs in the chapter "Ottmar's Daughter" as he made his way from Avernus to Willendorf, encountering several animated scarecrows along the way. The majority of the Dolls faced by Kain would be found as he explored the Lake of Lost Souls and the house of the dollmaker, looking for Elzevir in bid to restore the soul of the Princess of Willendorf.[Blood Omen][Blood Omen/9][Blood Omen strategy guide][1]

They were not given any further comment and were not seen in further games, though later games did have similar animated entities such as the Thralls and Statues - indicating that the Ancient vampires possessed similar soulsmithing prowess.[Soul Reaver 2][Defiance]

Classes[]

The Dolls came in several distinct variations. The below summarises the various sub-classes:

char0039 (Humanoid Melee)[]

Melee Humanoids were a class of Doll enemy classification introduced and appearing solely in Blood Omen: Legacy of Kain. They were life sized straw dolls that were animated through the soul magics of Elzevir the dollmaker and they effectively served as guards to protect the house of the dollmaker against intruders.[Blood Omen][Blood Omen/9][Blood Omen strategy guide][1]

They appeared as humanoid figures with various ill matched fabrics covering their straw construction. Their head was covered by a brown, with grey fabric around the torso. Trousers were made from odd fabrics with a brown left leg and red right leg.[Blood Omen][Blood Omen/9][1]

Kain would encounter the Melee Humanoids as he explored the Lake of Lost Souls and the House of the Dollmaker in the chapter "Ottmar's Daughter". They were exclusively found in these locations and were not present in other eras or timelines.[Blood Omen][Blood Omen/9][Blood Omen strategy guide]

They were among the weaker enemies encountered by Kain with relatively low endurance (16 points) and attack power (10 points). They moved slowly with an awkward shambling gait and attacked exclusively with swiping melee attacks from the right arm, but were generally impervious to regular attacks - they were however particularly susceptible to burning attacks and were quickly dispatched with the Flame Sword. As animated puppets, they possessed no Blood and their non-living and non-sentient nature rendered them immune to Kain's Blood Gout, Blood Shower and Control Mind spells, but they could still be controlled via Spirit Wrack.[Blood Omen][Blood Omen/9][Blood Omen strategy guide][1]

The class did not appear in later titles.

char0040 (Ragdoll)[]

Ragdolls were a class of Doll enemy classification introduced and appearing solely in Blood Omen: Legacy of Kain. They were life sized straw dolls that were animated through the soul magics of Elzevir the dollmaker and they effectively served as guards to protect the house of the dollmaker against intruders.[Blood Omen][Blood Omen/9][Blood Omen strategy guide][1]

They appeared as humanoid figures with various ill fitted fabrics covering their straw construction. Their arms, legs and head were covered with brown fabric and a brown hood, while the torso was a black or dark grey shade.[Blood Omen][Blood Omen/9][1]

Kain would encounter the Ragdolls as he explored the Lake of Lost Souls and the House of the Dollmaker in the chapter "Ottmar's Daughter". They were also fought in the Elzevir boss battle, where they would spring from the piles of Straw in the room. They were exclusively found in these locations and were not present in other eras or timelines.[Blood Omen][Blood Omen/9][Blood Omen strategy guide]

They were among the weaker enemies encountered by Kain with relatively low endurance (16 points) and attack power (10 points). They moved slowly with an awkward shambling gait and attacked exclusively with swiping melee attacks from the left arm, but were generally impervious to regular attacks - they were however particularly susceptible to burning attacks and were quickly dispatched with the Flame Sword. As animated puppets, they possessed no Blood and their non-living and non-sentient nature rendered them immune to Kain's Blood Gout, Blood Shower and Control Mind spells, but they could still be controlled via Spirit Wrack.[Blood Omen][1]

The class did not appear in later titles.

char0072 (Scarecrow)[]

Scarecrows were an enemy class introduced and appearing only in Blood Omen: Legacy of Kain. They were constructs of unclear origin which guarded some of the lesser trodden trails around Nosgoth.[Blood Omen][Blood Omen/9][Blood Omen strategy guide][1]

They appeared as a stereotypical scarecrow-like appearance: a humanoid figure apparently stuffed with straw was tied to a post and cross construction with a pair of crows perched on the ends of the cross. The figure wore ragged clothing - a blue shirt with red patches, yellow gloves and brown trousers. Instead of a head the scarecrows had a carved pumpkin topped with a straw hat.[Blood Omen][1]

They were encountered in scattered isolated locations, being found on the trail around Uschtenheim, on the Avernus-Willendorf trail and in the section south-east of Willendorf.[Blood Omen][Blood Omen strategy guide]

When approached, the scarecrows would move their heads and the crows would fly out to attack and strike nearby enemies. They were among the weaker enemies that Kain encountered with very little health (6 points) and attack power (5 points), however the constant stream of agile flying crows could cause considerable problems. Despite the crow attackers, the scarecrows themselves were rooted in place and so once Kain managed to get in close they could be easily dispatched, beig decapitated in the process.[Blood Omen][Blood Omen/9][1]

char0168 (Teddy Bears)[]

Teddy bears[2] were an enemy class introduced and appearing only in Blood Omen: Legacy of Kain. They were constructs created by Elzevir the Dollmaker, designed to guard his home - the Elzevir the Dollmaker - from intruders. If Kain or any other hostile beings came into contact with the fabricated bears, the toys would explode, dealing considerable damage.

Encountered only in the House of the Dollmaker, teddy bears were present in most of the mansion's rooms. Nineteen of them could be encountered by Kain on his trek towards Elzevir. As animated puppets, they possessed no Blood, but were vulnerable to incineration from the Flame Sword.[Blood Omen] They had exceedingly low endurance (1 point), and were hence easily destroyed, but the damage dealt by their exploding attack was significant (up to 50 points).[1] Their non-living and non-sentient nature rendered them immune to Kain's Blood Gout, Blood Shower and Control Mind spells, but they could still be controlled via Spirit Wrack.[Blood Omen]

When Kain encountered and battled Elzevir, several teddy bears would spring from the cupboards in the room to defend the Dollmaker.[Blood Omen]

The teddy bears were light brown in color, with simple black objects in place of eyes, diminutive limbs and a pink bow tied around their necks. They were able to waddle about, but were otherwise inanimate and incapable of complex motions. When "detonating", they exploded into a cloud of indigo-colored flame, with several fragments of their bodies flung away by its force and dissipating into nothingness.[Blood Omen]

char0187 (Humanoid Needler)[]

Needler Humanoids were a class of Doll enemy classification introduced and appearing solely in Blood Omen: Legacy of Kain. They were life sized straw dolls that were animated through the soul magics of Elzevir the dollmaker and they effectively served as guards to protect the house of the dollmaker against intruders.[Blood Omen][Blood Omen/9][Blood Omen strategy guide][1]

They appeared as humanoid figures with various ill matched fabrics covering their straw construction. Their head was covered by a brown, with grey fabric around the torso. Trousers were made from odd fabrics with a brown left leg and red right leg. They were visually identical to the Melee Humanoids apart from the differing attack methods.[Blood Omen][Blood Omen/9][1]

Kain would encounter the Needler Humanoids as he explored the Lake of Lost Souls and the House of the Dollmaker in the chapter "Ottmar's Daughter". They were exclusively found in these locations and were not present in other eras or timelines.[Blood Omen][Blood Omen/9][Blood Omen strategy guide]

They were mid-level enemies encountered by Kain with moderate endurance (20 points) and attack power (20 points). They moved slowly with an awkward shambling gait and attacked exclusively by throwing projectile needles from the right arm. They were generally impervious to regular attacks but were particularly susceptible to burning attacks and were quickly dispatched with the Flame Sword. As animated puppets, they possessed no Blood and their non-living and non-sentient nature rendered them immune to Kain's Blood Gout, Blood Shower and Control Mind spells, but they could still be controlled via Spirit Wrack.[Blood Omen][1]

The class did not appear in later titles.

Notes[]

  • The terms "dolls" originates in Silicon Knights Blood Omen FAQ. The individual classes are named as "humanoids" (encompassing the melee and needler varieties), "ragdolls", "scarecrows" and "teddy bears" in the official strategy guide. Otherwise the classes are not named or commented upon in dialogue[3][Blood Omen strategy guide][1].
    • In game files the sprites relating to the classes are referred to as "char0039" (Melee Humanoid), "char0040" (Ragdoll), "char0072" (Scarecrows), "char0168" (Teddy Bears) and "char0187" (Needler Humanoids).[Blood Omen]
    • Fan created guides generally offer similar variations - especially for the "scarecrows" and "teddy bears" - however on at least once occasion "puppets" is offered as an alternative for the 'humanoids'.[4][5]
    • Terms related to the dolls often relate to toys or toymaking in the theme of Elzevir the dollmaker. "Dolls" themselves are models of human-like characters generally created for children to play with as toys, "ragdolls" are a basic type of doll traditionally made from spare scraps of material, "teddy bears" are stuffed toy animals made to resemble a bear and "puppets" are toy figures that are intended to be artificially moved or animated to give the appearance of life.[6][7][8][9] Other terms are slight departures that could still imply an artificial construction: "Scarecrows" are artificial human-like mannequins or decoys that are usually placed in fields with the intention of discouraging birds from feeding on crops.[10] The term "humanoid" can broadly speaking apply to any human-like entity including artificial constructions or near-human animals.[11]

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