The Demon Worshippers were a sect of humans that were planned to appear in Soul Reaver 2 - presumably as an enemy faction in a similar manner to the Vampire worshippers of Legacy of Kain: Soul Reaver. Ultimately, no such class was featured in the finished title.


Previews of Soul Reaver 2 in the August 2000 issue of Electronic Gaming Monthly listed a host of featured that were planned for inclusion in the new title. Among these was a discussion of enemy types and NPC's, attributed to animator James Guilford:

"According to lead animator James Guildford, SR2 will pack many new vampire types, as well as much greater variety of of human NPC's and enemies. You'll encounter catlike vampires, hunters clad in stylized swashbuckling attire, the Sarafan warrior priests, vampire- and demon-worshiping sects of humans and other creatures similar to the undead minions and extra dimensional Demons that plagued Nosgoth in Blood Omen"
Crispin Boyer, EGM Magazine[1]

The retail version of Soul Reaver 2 allowed many of these classes to be identified and named, however several of the classes were notably absent from the final game and appeared to have been cut during the process of development - among them the demon worshipping class.[1][2]

Little is known about the specifics of the class. Presumably they would have featured in the demon-infested Era following Blood Omen and would, as their name implies, have developed a symbiotic relationship with the demons of the era, venerating them as deities. No other details have been made public and no footage or artwork is known to exst; presumably meaning that the idea was scrapped at the concept phase and not implemented in any fashion.[1][2]



  1. 1.0 1.1 1.2 1.3 1.4 Electronic Gaming Monthly, August 2000 issue
  2. 2.0 2.1 2.2 2.3 Wiki-Icon-TLW Vampires (Soul Reaver 2) at The Lost Worlds (by Ben Lincoln)
  3. Wiki-Icon-TLW Blood Omen Scripts at The Lost Worlds (by Ben Lincoln)
  4. Nosgoth (icon)New Human Class - The Prophet, aka The Lost Seers of Avernus at the Nosgoth official blog (by Bill Beacham)


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