Profile[edit | edit source]

Actions & Controls[edit | edit source]

Movement: Traversal[edit | edit source]

Push L to make Gein move, and change direction; holding B whilst moving toward an edge will make Gein drop down and grab the ledge. Hold R1 to make Gein run and traverse smaller gaps, walls, and obstacles. Hold R1 + A to make Gein run and jump over larger gaps and mount walls.
Legacy of Kain: Dead Sun

Movement: Wall Movement[edit | edit source]

Push L toward a tall wall whilst holding R1 + A and Gein will jump onto the wall and bound up it.

Gein will automatically bound up a wall, push in an upwards arc L to steer or pull L in a downward direction to start sliding down the wall. If the L is released as Gein nears the top of the wall he will grab the ledge and hang from it; otherwise push upwards on the L to pull up over the ledge.

Whilst bounding up a wall, or grabbing a ledge, press X to perform a counter jump; or press B to slide back down the wall.

Push L left/right to steer Gein whilst he is sliding down the wall, or press B again to make Gein fall to the floor.

Legacy of Kain: Dead Sun

Temple of the Whore Saint[edit | edit source]

History of the Temple[edit | edit source]

It was customary for the most favoured concubines to have pleasure palaces built for them, smaller seraglios designed to allow them to rest and relax away from the more strenuous activities of Sabara.

When it came time to build one for Lydia, after she was made a concubine, Lascene commissioned a palace with its own tepidarium, knowing that the water was something Lydia loved.

He built the baths in such a way that they could also sluice blood into them – blood being the only way that vampires could stand to be in water themselves. When the Vampire Civil War began, Lascene sent all of the harem to the pleasure palace for their safety, along with eunuch guards to ensure their safety.
Legacy of Kain: Dead Sun

The Wetlands[edit | edit source]

History of the Wetlands[edit | edit source]

The Wetlands used to be one of the human entryways from the lake; a place where trade entered the Western states of Nosgoth. Inhospitable and unpleasant to live in, only a few settlements grew there, and only those necessary to maintain the trade routes.
Legacy of Kain: Dead Sun

The Vampire Hunters[edit | edit source]

When the human cities fell, after the sky was blackened, most humans fled to villages, outskirt settlements where they could eek out a living. Some refused this comparative safety. Instead, they stayed in the wilderness.

They were transients, because they weren't welcomed in the villages. Their reputations – of being thieves, rapists, psychopaths – were well deserved. And they found a place for themselves in the new societal structure that arose: that of being protectors.

After a few chance encounters with vampire patrols, they earned a reputation: they were vicious, but they were necessary. They would ensure that the villages were safe from harm if they were provided with food, drink and clothes. And if the villages didn't pay? The so-called Vampire Hunters couldn't guarantee that they would be safe from attack. It was a racket, but it worked. They were feared and respected in equal measure, and nobody wanted to challenge them: they did, on occasion, do as their name suggested. Their crimes – which included all their prior proclivities – were brushed over and ignored.
Legacy of Kain: Dead Sun

Pere Lagos[edit | edit source]

Pere was Nosgoth's oldest fisherman: famed across the lakes for his ability to hold his breath.

One day, he stopped.
Legacy of Kain: Dead Sun

History of Nosgoth[edit | edit source]

Sun Worship[edit | edit source]

Before the days of the vampires, Nosgoth's humans worshipped a number of deities. They created them from stories and myths, building them up and fighting over them as was their wont.

One such deity was the sun, worshipped as a source of life and reproduction. The worshippers were a smaller segment of Nosgoth's human population, seen as a fringe cult for the most part.

When the vampires blackened the skies, they were the first to step up and offer a solution to the humans of Nosgoth. They argued that, because they were ignored, their God - the true God, the God that was the sun - was allowed to be pushed away; only by worshipping him might be restored.

Over the centuries, the cult turned into a major religion, the defining force of human worship in Nosgoth. Only the thin outline of the sun could be seen behind Nosgoth's clouded skies; legends were told in the villages and hamlets that the sun could defeat the vampires, that bringing it back to prominence through their worship might return Nosgoth to the way it was. Art was made showing the sun, a glowing wheel in the sky, showering Nosgoth in light.
Legacy of Kain: Dead Sun

Myth of the Sun[edit | edit source]

There was a story told in the villages about Nosgoth's past, a past that none could remember. The story told of a time when Nosgoth was born, when there was nothing but perpetual darkness.

The Sun ruled everything, but grew lonely, so created humanity to worship it. However, humans didn't need the Sun, so its loneliness remained. It created the Moon instead, as a lover. But Moon watched Nosgoth as the Sun slept, and vice versa; so Moon, taking a leaf from her creator's book, made her own creatures.

These were the Vampires. The Vampires blackened the Sun, to cast the land into perpetual darkness, and attacked the humans, waging a terrible war that decimated Nosgoth.

With the loss of the Sun, so too came the loss of fertility; slowly, at first, but accelerating through the generations until there were no more children left. It would take a miracle to restart the wheel of life in Nosgoth.

Legacy of Kain: Dead Sun

Browse[edit | edit source]

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