Energy Bolt Dungeon

The Citadel, also known as the Energy Bolt Dungeon, was a 'dungeon' building which housed the Energy Bolt spell. Positioned directly north of the Pillars of Nosgoth, the building was seen in the early chapters of Blood Omen: Legacy of Kain.

Role
The Citadel appeared in the early stages of Blood Omen: Legacy of Kain and was first visible in the chapter Seeking Revenge as Kain made his way to the Pillars of Nosgoth and as progressed north toward the Pillars he could see the Citadel to the north beyond the Pillars clearing.

As Kain began his quest for Nupraptor in the eponymous chapter he could one again see the Citadel in the distance as he left the Pillars clearing and passed through the Light dungeon.

After taking a short detour by the Lake of Tears and the Wolf Form dungeon, Kain followed the trail back around to the north of the pillars and was able to approach and enter the Citadel. Inside he was able to gain the Energy Bolt spell and test its usage on enemies and Wall buttons before returning outside and following the trail northward to Nachtholm.

Design and Layout
The external appearance of the Citadel is reminiscent of the mausoleums of the Cemetery and the nearby Light dungeon, consisting of a plain grey stone building with a sloped roof and plain pillared walls. Unlike other buildings of this type the Citadel appears to have a small outer 'courtyard' area with an arch at the entrance, with the areas above ground apparently arranged in a square shape around the outside of this area.

The layout of the internal Citadel is essentially a large loop that returns to its start point. Aesthetically the dungeon is made up of primarily pale green and grey stone, with a number of yellow trimmings and markers and the occasional skeletal or skull motif.

The first room was a simple square room containing a Save altar. The next room was roughly Y-shaped with a fork in the path. At the intersection of the fork the mural of the Energy Bolt spell was drawn onto the floor in front of a purple magic sphere and a raised platform from which two Liches would fire homing bolts. The door to the left was protected by a Scimitar swordsman and was locked, forcing Kain to use the right fork, where another swordsman protected an open door. The next chamber had a wide staircase lead upto a large rectangular room with a large rectangular spike pit in the middle surrounded by narrow paths which formed a balcony of sorts around the pit. At the top of the staircase was positioned the Energy Bolt spell card along with a purple sphere. Two Liches were positioned in the top corner of the 'balcony' paths and another purple sphere lay just in front of the exit door at the top of the room. The next room was a larger rectangular chamber with an arrangement of square pillars with three Liches among them. In the center of the room with the Liches was positioned a rune triangle. The top wall of the room was protected by a spike pit (with a nearby purple sphere) which prevented access to the wall button and required Kain to use his new spell to reach it. Once activated, the exit door would open in the bottom left of the room. The next room was a straight corridor with three spike pits along the top and two Liches along the main path. Each spike pit contained a human prisoner, a purple sphere and a Wall button - with each button activate by energy bolt and producing a path into the spike pits to reach their respective prisoner and magic sphere. The exit door, in the center of the bottom wall, would only be opened when the buttons on the left and right pits (but not the center) were activated.

The door led out onto a raised platform in a large open room with several raised areas that was bigger than any room Kain had encountered so far in the building. A scimitar swordsmen awaited at the top of the platform before Kain could descend down to a wide staircase to the floor level where two Spike pits flanked the stairs. Kain could follow the path to the left, where a narrower staircase led up to another raised platform where a Liche and a Dandy thrower protected a Blood vial, and a narrow passage beneath which contained a purple sphere. The main path led directly down from the initial raised platform to another raised platform isolated from the others and protected by a spike pit from which a Liche could fire projectiles. A purple sphere was positioned at the right wall of this platform where the trail led right passing the locked exit door to another staircase which led upto a balcony overlooking the right side of the room which contained a Liche, a Dandy thrower, a purple sphere and the final wall button which unlocked the exit. Passing through the exit door led Kain back to the left fork in the second chamber.

Appearances

 * Blood Omen: Legacy of Kain