Time

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Time was a sphere of metaphysical law within Nosgoth, and one of the nine magical principles harnessed and governed by the Pillars of Nosgoth. Alongside its sister principle, Energy, it was associated with the elemental force of Earth, which, in turn, was aligned with the overarching principle of Darkness.

The principle of Time concerned the structure of past, present, and future events and eras in Nosgoth. The Time Guardians, culled by the Pillars, held a certain level of omniscience due to their intimate understanding of the time-stream, and were charged with keeping the flowing currents and movements of the temporal world in check.

Role


As a magical and metaphysical fundament, Time was effectively made manifest everywhere in Nosgoth, but was most prominently and saliently represented by the Pillar of Time, which was raised before Nosgoth's recorded history. The Pillar, like its eight counterparts, was intrinsically linked to the health of Nosgoth, and was protected by the Nature Guardian, who served as a personification of the principle. At least two Time Guardians were known to exist: the original Guardian, and Moebius the Time-Streamer.

The Ancient Vampires recognized Time as being linked to the principle of Energy by its association with the elemental force of Earth. Earth itself was aligned with the elemental force of Darkness. When Raziel encountered the specters of the original Time and Energy Guardians in the Vampire Citadel, he harnessed and absorbed their soul essence to obtain the Earth Reaver.

Locations representing Time included the Oracle's Cave, the Chronoplast, and the time-streaming chambers, and possibly the Eternal Prison. Items representing Time included the Pillar token, Moebius's Hourglass, the Balance Emblem's Time fragment, and the Earth Globe. Abilities representing Time included the power to summon beings from past and future eras, the attacks known as Time Distortion and Time Singularity, and the inherent capacity to preview Nosgoth's time-stream.

Background
Like all of its peers, the representation of Time on the Pillar of Time changed between its Blood Omen: Legacy of Kain debut and Soul Reaver 2. In its original form, Time was symbolized in the form of the icon for Moebius's Hourglass adorning the band near the base of the Pillar. In Legacy of Kain: Soul Reaver, the same Pillar simply featured a dark, red texture. Soul Reaver 2, and all Legacy of Kain games since, have consistently used a distinct, abstract symbol to represent Time, both on the Pillar band and elsewhere. One instance of what may be an alternative symbol appears in a mural in Soul Reaver 2's Light Forge.

Soul Reaver 2 was planned to feature a glyph spell associated with Time for Raziel to wield, but this was cut prior to the game's release.

The mythological relationship between the Pillars' nine magical principles and the classical elements was first suggested by a diagram seen on the main platform in the Subterranean Pillars Chamber of Soul Reaver 2, and was confirmed in Legacy of Kain: Defiance. The Complete Guide To Legacy of Kain and Prima's Official Strategy Guide - Legacy of Kain: Defiance clarified the definition of Time, and the roles and responsibilities of its Pillar Guardians.

Appearances

 * Blood Omen: Legacy of Kain
 * Legacy of Kain: Soul Reaver comic
 * Legacy of Kain: Soul Reaver
 * Soul Reaver 2
 * Blood Omen 2
 * Legacy of Kain: Defiance comic
 * Legacy of Kain: Defiance