Nosgoth (cancelled game)/weapons and abilities

=Weapons, Abilities and Forging=

Savage Pounce
"A vicious version of the Pounce attack that deals more damage, but has no aim assist"

- Savage Pounce description



Profile
•1500 Gold/1000 Runestones (permanent)
 * Category: Nosgoth abilities (Reaver abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Special abilities
 * Used by: Reavers
 * Obtained from: Armory
 * Cost: •300 Legacy of Kain Wiki:Nosgoth/Gold/200 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth

Profile

 * Category: Nosgoth abilities (Reaver abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Primary abilities
 * Used by: Reavers
 * Obtained from: N/A
 * Cost: N/A
 * Appearances: Nosgoth

Role
Shadow Bomb is Reaver´s default primary ability. When thrown, it breaks on impact and a dark mist starts emitting from its epicentre. All humans which are in nearby will not be able to see unless the effect wears off or they run away from its range.

Haste
"Activates a burst of speed that lets you move and attack more quickly."

- Haste description



Profile
•1350 Gold/900 Runestones (permanent)
 * Category: Nosgoth abilities (Reaver abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Secondary abilities
 * Used by: Reavers
 * Obtained from: Armory
 * Cost: •270 Legacy of Kain Wiki:Nosgoth/Gold/180 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth

Role
Haste is Reaver´s secondary ability. It makes him move faster and his melee attacks deal more damage as well.

Shadow Step
"Dissolve into shadows and fly towards your target at rapid speed. You are immune from damage for the duration of this ability."

- Shadow Step description

Profile
•1350 Gold/900 Runestones (permanent)
 * Category: Nosgoth abilities (Reaver abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Secondary abilities
 * Used by: Reavers
 * Obtained from: Armory
 * Cost: •270 Legacy of Kain Wiki:Nosgoth/Gold/180 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth

Role
Shadow step is Reaver secondary ability, allowing the user to disappear into shadows and rapidly move across the map area to effectively ambush enemies.

Profile

 * Category: Nosgoth abilities (Tyrant abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Primary abilities
 * Used by: Tyrants
 * Obtained from: N/A
 * Cost: N/A
 * Appearances: Nosgoth

Shockwave
"Fracture the earth with your fist, sending a tremor in a line towards enemies that will knock them from their feet."

- Shockwave description



Profile
•1350 Gold/900 Runestones (permanent)
 * Category: Nosgoth abilities (Tyrant abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Primary abilities
 * Used by: Tyrants
 * Obtained from: Armory
 * Cost: •270 Legacy of Kain Wiki:Nosgoth/Gold/180 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth

Throw
"Grab a human and hurl them forwards through the air"

- Throw description

Profile
•1350 Gold/900 Runestones (permanent)
 * Category: Nosgoth abilities (Tyrant abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Primary abilities
 * Used by: Tyrants
 * Obtained from: Armory
 * Cost: •270 Legacy of Kain Wiki:Nosgoth/Gold/180 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth

Profile

 * Category: Nosgoth abilities (Tyrant abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Secondary abilities
 * Used by: Tyrants
 * Obtained from: N/A
 * Cost: N/A
 * Appearances: Nosgoth

Enrage
"Enter a rage state that increases your melee damage and movement speed as your health decreases."

- Enrage description



Profile
•1350 Gold/900 Runestones (permanent)
 * Category: Nosgoth abilities (Tyrant abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Secondary abilities
 * Used by: Tyrants
 * Obtained from: Armory
 * Cost: •270 Legacy of Kain Wiki:Nosgoth/Gold/180 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth

Backstab (default)
"Manifest a blade of Eldritch energy that deals increased damage when striking from behind"

- Backstab description

Profile

 * Category: Nosgoth abilities (Deceiver abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Primary abilities
 * Used by: Deceivers
 * Obtained from: N/A
 * Cost: N/A
 * Appearances: Nosgoth

Illusions (default)
"Manifest two copies of yourself to confuse enemies. Each illusion has 1/5 of your maximum health."

- Illusions description

Profile

 * Category: Nosgoth abilities (Deceiver abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Secondary abilities
 * Used by: Deceivers
 * Obtained from: N/A
 * Cost: N/A
 * Appearances: Nosgoth

Shroud
"Focus your energies to become invisible and damage all nearby humans for the duration of the effect"

- Shroud description

Profile
•1350 Gold/900 Runestones (permanent)
 * Category: Nosgoth abilities (Deceiver abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Secondary abilities
 * Used by: Deceivers
 * Obtained from: Armory
 * Cost: •270 Legacy of Kain Wiki:Nosgoth/Gold/180 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth

Abduct
Abduct

Profile
"Carry off an enemy into the air, wounding them during flight but dropping them more quickly than Kidnap."

- Abduct description



Role
Abduct is a special ability and a variation of Kidnap, which enables Sentinels to inflict damage as they carry their victims, however for shorter period of time.

Special

 * Abyssal bolt
 * Hell Strike

Primary

 * Summon stalkers

Secondary

 * Abyssal barrier

Weapons
Scout weaponry was based on several longbow variants:

Compound bows (default)
Compound Bows were the default weapons used by the Scouts in Nosgoth

Profile

 * Game: Nosgoth (Nosgoth equipment/Scout weapons)
 * Wielded By: Scouts
 * Cost: None (Default weapon)
 * Related Articles: Stormbows, Swiftbows, Legacy of Kain Wiki:Nosgoth/War bows

Role
Compound Bows were a bow-and-arrow weapon wielded by the Scouts of the Watchers of Dark Eden in the War for Nosgoth seen in the mid-Soul Reaver era of Nosgoth. As the default weapon of the scout class, they could be equipped or used at any time with no cost associated. The Compound bows were the sturdiest all round weapons with average values for power, accuracy, speed and reload time.

Swiftbows
"A smaller bow that can be drawn more quickly, but deals less damage."

- Swiftbowdescription



Stormbows
"A modified bow that shoots explosive arrows that detonate shortly after impact."

- Stormbow description



War bows
"A mighty bow that can knock down enemies when fully drawn, but is slower to draw and fire an deals less damage."

- War bow description



Primary

 * Throw Knives (default)
 * Camoflage
 * Grappling Hook
 * Mark Target

Secondary

 * Volley (default)
 * Trap
 * Turret

Weapons
Hunter weaponry was based on various forms of crossbow:

Repeaters (default)
Repeaters were the default weapons used by the Hunters in Nosgoth

Profile

 * Game: Nosgoth (Nosgoth equipment/Hunter weapons)
 * Wielded By: Hunters
 * Cost: None (Default weapon)
 * Related Articles: Bolt-throwers, Multibows, Siege bows, Crossbows (SR1)

Role
Repeaters were a crossbow weapon wielded by the Hunters of the Ironguard in the War for Nosgoth seen in the mid-Soul Reaver era of Nosgoth. As the default weapon of the hunters class, they could be equipped or used at any time with no cost associated. The Repeaters were the sturdiest all round weapons with average values for power, accuracy, speed and reload time.

Bolt-throwers
"A heavyweight crossbow that can fire twice as many bolts without reloading, but deals less damage per shot."

- Bolt-thrower description



Multibows
"A modified crossbow that fires in short, three-round bursts."

- Multibow description



Siege bows
"A powerful crossbow that deals more damage per shot, but fires more slowly than the standard issue model and has a reduced clip."

- Siege bow description



Profile
"Hurl a spinning bolas that wraps up enemies, disabling their attacks for a short time."

- Bola description



Role
Bola is Hunter´s default primary default ability and is used to restrain vampires momentarily before they break free. It prevents the vampires from attacking as they can only run and can´t dodge. They can, however, break free instantly if they use certain abilities such as Ignore Pain, Take Off or Evasion.



Poison Bola
"A modified Bola coated in a toxin that wounds vampires on contact."

- Poison Bola description



Profile
•1350 Gold/900 Runestones (permanent)
 * Category: Nosgoth abilities (Hunter abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Primary abilities
 * Used by: Hunters
 * Obtained from: Armory
 * Cost: •270 Legacy of Kain Wiki:Nosgoth/Gold/180 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth

Role
Poison Bola is Hunter´s primary ability. It restrains vampires while causing damage but lasts for less time than a regular Bola.

Whip
"Slash at your enemies with a whip, damaging and staggering those hit and pulling climbing vampires off of walls"

- Whip description

Profile
•1350 Gold/900 Runestones (permanent)
 * Category: Nosgoth abilities (Hunter abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Primary abilities
 * Used by: Hunters
 * Obtained from: Armory
 * Cost: •270 Legacy of Kain Wiki:Nosgoth/Gold/180 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth

Explosive Shot (default)
Explosive Shot

Profile
"Fires incendiary ammo that deals area damage on impact."

- Explosive Shot description



Blinding Shot
Blinding Shot

Profile
"Fires special ammo that wounds and briefly blinds nearby vampires on impact."

- Blinding Shot description



Grenade
"Hurl an explosive grenade that deals massive area damage."

- Grenade description

Profile
•1500 Gold/1000 Runestones (permanent)
 * Category: Nosgoth abilities (Hunter abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Secondary abilities
 * Used by: Hunters
 * Obtained from: Armory
 * Cost: •300 Legacy of Kain Wiki:Nosgoth/Gold/200 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth

Sticky Grenade
"Hurl an adhesive grenade that sticks to any surface it touches, including vampires."

- Sticky Grenade description



Profile
•1350 Gold/900 Runestones (permanent)
 * Category: Nosgoth abilities (Hunter abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Secondary abilities
 * Used by: Hunters
 * Obtained from: Armory
 * Cost: •270 Legacy of Kain Wiki:Nosgoth/Gold/180 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth

Alchemists (Red Sisters of Anacrothe)
Alchemists came equipped with a variety of equipment, often based around Fire and Naphtha or other chemical potions.

Weapons
Alchemist weaponry was based on a form of handheld cannon that expelled various explosive naphtha-fuelled projectiles:

Hand cannons (default)
Hand Cannons were the default weapons used by the Alchemists in Nosgoth

Profile

 * Game: Nosgoth (Nosgoth equipment/Alchemist weapons)
 * Wielded By: Alchemists
 * Cost: None (Default weapon)
 * Related Articles: Fullbore cannons, Multi cannons, Legacy of Kain Wiki:Nosgoth/Viscous cannons, Hand cannons

Role
Hand Cannons were a handheld cannon weapon wielded by the Alchemists of the red sisters of Anacrothe in the War for Nosgoth seen in the mid-Soul Reaver era of Nosgoth. As the default weapon of the alchemist class, they could be equipped or used at any time with no cost associated. The Hand Cannons were the sturdiest all round weapons with average values for power, accuracy, speed and reload time.

Fullbore cannons
"Deals more damage than the standard Hand Cannon, but has a smaller clip."

- Fullbore Cannon description



Multi cannons
Multi Cannons were an alternate hand cannon weapon used by the Alchemists in Nosgoth

"Fires three smaller bombs at once for more consistent area damage."

- Multi Cannon description

Profile

 * Game: Nosgoth (Nosgoth equipment/Alchemist weapons)
 * Wielded By: Alchemists
 * Cost: 1500(permanent)/300(7 day rental) (Alternate weapon)
 * Related Articles: Fullbore cannons, Legacy of Kain Wiki:Nosgoth/Hand cannons (Nosgoth), Legacy of Kain Wiki:Nosgoth/Viscous cannons, Hand cannons

Role
Multi Cannons were a handheld cannon weapon wielded by the Alchemists of the red sisters of Anacrothe in the War for Nosgoth seen in the mid-Soul Reaver era of Nosgoth. As the alternate weapon of the alchemist class, they could be bought from the in-game store for gold. The Multi Cannons shoot three projectile instead of one which disperse in three directions, making it easier to hit multiple targets. However, each projectile deals less damage as a single projectile from the default Hand Cannon.

Viscous cannons
"A hand cannon that fires modified bombs that stick to enemies and surfaces, but don't explode on impact."

- Viscious Cannon description



Sunlight Vial (default)
Sunlight Vial

"Throw a vial that explodes into a flash of light, blinding nearby vampires."

- Sunlight Vial description

Profile


Sunlight Vial is Alchemist´s default primary ability. When thrown, it blinds vampires for short period of time.

Light Bomb


Light Bomb is a primary ability in Nosgoth, wielded by human Alchemists (the red sisters of Anacrothe), and purchased from the store. If equipped, Light Bomb replaces its counterpart, the blinding Sunlight Vial, which is included as the default primary ability in alchemist loadouts.

Light Bombs are traditional damage-dealing projectiles. They can be thrown at long or short range, and inflict harm to enemies in an immediate burst, spread over a moderate radius, upon impact.

Profile
"Hurl an explosive to trigger a powerful burst of light that wounds vampires instead of blinding them."

- Light Bomb description

Role
Light Bomb can be thrown at a distance and unlike the Sunlight Vial, it doesn't blind the enemies, and does small amount of damage instead.

Immolation
Immolation is a primary ability in Nosgoth, wielded by human Alchemists (the red sisters of Anacrothe), and purchased from the store. If equipped, Immolation replaces its counterpart, the blinding Sunlight Vial, which is included as the default primary ability in alchemist loadouts.

Profile
"Consume a potion that causes you to emit a powerful light wave after a few seconds damaging all nearby vampires"

- Immolation description

Fire Wall (default)
Fire Wall

Profile
"Smash a vial at your feet that spreads into a raging wall of fire to burn enemies."

- Fire Wall description



Role:
Creates a deadly wall of fire, burning allies and enemies alike. Though it is useful for ground enemies, Flyers are pretty much immune. Try to watch out for accidental team killing.

Flamethrower
"Activate a hand-mounted Flamethrower that burns away vampires."

- Flamethrower description

Role
Sprays a burning gout of flame, dealing heavy DPS style damage. Mainly for closing range combat, use it to avoid punce or grab attacks rom enemies.

Healing Mist
"Hurl a concoction that emits a restorative mist to heal allies."

- Healing Mist description

Role
Healing mist is a blue coloured vapour like substance which resides in a vial. The Alchemists throw the vial on the ground and every human which steps into its radius gets healed by a certain amount. An additional XP is granted to the caster for every human healed.

Poison Cloud
"Toss a vial that erupts into a fog of vapor that's toxic to vampires."

- Poison Cloud description

Profile
"Toss a vial that erupts into a fog of vapor that's toxic to vampires."

- Poison Cloud description



Weapons
Prophets came equipped with a variety of dual wielded pistol based weaponry.

Dual pistols (default)
"Two finely crafted flintlock pistols"

- Dual pistols description

Dual Pistols were the default weapons used by the Prophets in Nosgoth

Profile

 * Game: Nosgoth (Nosgoth equipment/Prophet weapons)
 * Wielded By: Prophets
 * Cost: None (Default weapon)
 * Related Articles: Heavy pistols, Legacy of Kain Wiki:Nosgoth/Quick pistols, Piercing pistols

Heavy pistols
"Heavier flintlocks that deal more damage, but fire more slowly"

- Heavy pistols description

Heavy Pistols were weapons used by the Prophets in Nosgoth

Profile
•1500 Gold/1000 Runestones (permanent)
 * Game: Nosgoth (Nosgoth equipment/Prophet weapons)
 * Wielded By: Prophets
 * Cost: •300 Legacy of Kain Wiki:Nosgoth/Gold/200 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Related Articles: Dual pistols, Legacy of Kain Wiki:Nosgoth/Quick pistols, Piercing pistols

Piercing pistols
"Modified flintlocks that fire piercing ammunition that passes through all enemies in your line of fire"

- Piercing pistols description

Piercing Pistols were weapons used by the Prophets in Nosgoth

Profile
•1500 Gold/1000 Runestones (permanent)
 * Game: Nosgoth (Nosgoth equipment/Prophet weapons)
 * Wielded By: Prophets
 * Cost: •300 Legacy of Kain Wiki:Nosgoth/Gold/200 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Related Articles: Dual pistols, Legacy of Kain Wiki:Nosgoth/Quick pistols, Heavy pistols

Quick pistols
"Lightweight flintlocks that can fire rapidly at the cost of power"

- Quick pistols description

Quick Pistols were weapons used by the Prophets in Nosgoth

Profile
•1500 Gold/1000 Runestones (permanent)
 * Game: Nosgoth (Nosgoth equipment/Prophet weapons)
 * Wielded By: Prophets
 * Cost: •300 Legacy of Kain Wiki:Nosgoth/Gold/200 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Related Articles: Dual pistols, Heavy pistols, Piercing pistols

Hex Shot (default)
"Fire a hexed bullet that renders your target incorporeal, disabling their attacks and abilities reducing the damage they take"

- Hex Shot description

Profile

 * Category: Nosgoth abilities (Prophet abilities)
 * Introduced in: Nosgoth (2014)
 * Classification: Primary abilities
 * Used by: Prophets
 * Obtained from: N/A
 * Cost: N/A
 * Appearances: Nosgoth

Profile
•1350 Gold/900 Runestones (permanent)
 * Category: Nosgoth abilities (Prophet abilities)
 * Introduced in: Nosgoth (2014)
 * Classification:
 * Used by: Prophets
 * Obtained from: Armory
 * Cost: •270 Legacy of Kain Wiki:Nosgoth/Gold/180 Legacy of Kain Wiki:Nosgoth/Runestones (7 days)
 * Appearances: Nosgoth