User:Baziel

About me
'"My goal was within reach, all that remained was to open each and every sounding pipe"

- Raziel '

 Like many of those in the long-time Legacy of Kain fan community, I frequent Dark-Chronicle, Nosgothic Realm, The Lost Worlds and a few other devoted sites and I am a serial lurker on the major forums. Like many of those hardcore fans I have long been aware of this Wiki and have been slightly disappointed by its progress over the years, hoping 'someone else' would sort it out.

About 8 months ago, I got bored waiting for 'someone else' and in the meantime I have become a Bureaucrat of the site and one of the most prolific editors. Over the last few months I have made many changes and 'improvements' to the site and have collected a wealth of information related to the Legacy of Kain series. My goal is to completely overhaul this Wikia and fill out the many Wanted Pages, Stubs and Rewrites we have, until we have a page for every bit of significant information in the series and it meets the higher standards of the LOK community. I also intend on getting as many of the hardcore fans as possible to visit and help add to and clean this site up. Together (and with your help) we can sort this place out.Baziel 17:23, January 10, 2011 (UTC)

My favorite pages

 * [Legacy of Kain Wiki]
 * [|Tardis Doctor Who Wiki]
 * [Memory Alpha Star Trek Wiki]

Prima Guide Stuff
Info relevant to this wiki, featured in Prima guides

Blood Omen 1
to be added

Soul Reaver 1
Basics/Combat (SR1)

Enemies/NPC
Sluagh

Vampire Wraith

Humans (SR1)

Vampire Hunters (SR1)

Vampire Worshippers: Vampires:
 * Adepts
 * Novitiates
 * Dumahim
 * Melchahim
 * Zephonim
 * Turelim
 * Rahabim

Environment
Warp Gates Fire

Wall Spikes

Sunlight

Water

Weapons
Claws

Torches

Spears

Boulders

Vases

The Soul Reaver/Wraith Blade/Fire Reaver (SR1)

Abilities
Phase Through Barriers (Phase Through Gates)

Wall Crawling (Scale Walls)

Force Projectile (Telekinetic Force Projectile)

Swim (Swimming)

Constrict

Glyphs:
 * Sound Glyph
 * Stone Glyph
 * Force Glyph
 * Water Glyph
 * Sunlight Glyph
 * Fire Glyph

Power Ups
Souls

Eldritch Energy

Eldritch Energy Power Ups (Eldritch Prisms)

Health Power Ups (Triangulums)

Places
Abyss/Lake of the Dead

Underworld (Elder's Lair)

Raziel's Clan Territory

Necropolis

Sanctuary of the Clans

Silenced Cathedral

Tomb of the Sarafan

Drowned Abbey

Human Citadel

Lighthouse

Ruined City of the Dumahim

Nupraptor's Retreat

Oracle's Caves

The Chronoplast

Sound Glyph Shrine

Stone Glyph Shrine

Force Glyph Shrine

Water Glyph Shrine

Sunlight Glyph Shrine

Fire Glyph Shrine

Training:
Plane Shift

Crouching Gliding

Swimming

Phase Through Gates

Sealed Doors

Reaver Fonts

Combat (Soul Reaver 2)

Force Bolts (Reaver Bolts)

Reaver Bar (surrounds Soul Spiral)

Chapters:
Prologue

Chapter 1: Arrival

Chapter 2: The Reaver Convergence

Chapter 3: The Heart of Darkness

Chapter 4: The Corruption of the Pillars

Chapter 5: The Elder God

Chapter 6: The Vampire Vorador

Chapter 7: The Elder's Warning

Chapter 8: History and Destiny Collide

Chapter 9: Time Streaming

Chapter 10: Moebius' Martyred Spirit

Chapter 11: Ariel's Lament

Chapter 12: Raziel Defies the Elder

Chapter 13: The Ruined Aerie

Chapter 14: The Tenth Guardian

Chapter 15: The Death of Janos Audron

Chapter 16: The Final Transgression

Chapter 17: Cornered in the Stronghold

Chapter 18: Vengeance

Chapter 19: Renunciation

Chapter 20: Full Circle

Weapons:
Claws

Swords

Pikes/Tridents/Halbeards

Axes

Torches

Soul Reaver/Wraith Blade/Dark/Light/Air/Fire

Places:
Sarafan Stronghold (+Rooms)

Southern Lake

Pillars

Subterranean Pillars Chamber

Swamp (Termogent Forest?)

Dark Forge (SR2)

Light Forge (SR2)

Mountains/Canyons

Uschtenheim

Janos' Retreat

Air Forge (SR2)

Fire Forge (SR2)

Element/Environment stuff:
Sealed Doors

Shadow Bridges

Sentry Eyes

Light Crystals

Air Plinths

Fire Plinths Combat Barriers

Enemies:
Sluagh

Greater Sluagh

Vampire Hunter Pikeman

Vampire Hunter Swordsmen

Vampire Hunter Cannoneers

Vampire Hunter Attack Dogs

Shades

Swordsmen Thralls

Sorcerer Thralls

Greater Thralls

Sentry Eyes Lightning Demons

Acid Demons (currently labelled as "Blade Demons")

Gas Demons (currently labelled as primarily as "Purple Gas Demons")

Fire Demons (currenlty lablled primarily as Red Fire Demons)

Black Demons (currently labelled as "Black Fire Demons")

Demon Hunter Axemen

Demon Hunter Swordsmen

Demon Hunter Cannoneers

Mutants

Sarafan Warrior Pikemen

Sarafan Warrior Swordsmen

Sarafan Warrior Sorceresses

Sarafan Warrior Inquisitor ?? (Raziel et al)

Blood Omen 2:
All 'distinct' content added - possible requirements:

Checkpoints

Chained Humans Claws Absorbing Veins

Training:
Combat (Defiance) TK (Telekinesis) Special Moves Feeding The Reaver Checkpoints

Combat Experience Meter Reaver Charge (Reaver Guage) Reaver Charge Stones

==== '''Chapters: ''' ====

Chapter 1 : Infiltrate The Stronghold Chapter 2 : Escape from the Elder God Chamber Chapter 3 : Pursue Moebius Chapter 4 : Find the Path to the Pillars Chapter 5 : Reveal The Guardian Citadel Chapter 6 : Find the Location of Vorador's Mansion Chapter 7 : Explore the Citadel Chapter 8 : Find Vorador Chapter 9 : Open the Spirit Forge Chamber Chapter 10 : Seek Mortanius Chapter 11 : Stop Raziel Chapter 12 : Battle Kain/ Resurrect Janos/ Solve the Spirit Forge Chapter 13 : Return to the Guardian Citadel

Guardian/ Boss Abilities:
(guardians invulnerable when casting when casting most of these spells)

Vampire Conflict Guardian Abilities:

Call Shadows (summons shades, as guardian takes damage number of shades increases)

Discord Bolt (single seeking projectile.)

Vampire Nature Guardian Abilities:

Nature's Grip (summons Tentacles)

Fury of Terra (multiple, slowing moving, 'hanging' glowing projectiles which gradually home in.)

Vampire Mind Guardian Abilities:

Mental Simulacrum (guardian vanishes and multiple 'illusions' of the guardian appear, each illusion has only one hit point, if guardian is hit all 'illusions show same reaction and vanish)

Unnamed Projectile (Guide acknowledges these simply as 'projectiles' - similar to 'coloured spheres' used by Nupraptor in BO1.)

Vampire Dimension Guardian Abilities:

Spatial Rift ( teleportation used defensively and offensively)

Blast of Distortion ("very quick guided energy missile")

Vampire States Guardian Abilities:

Quiescent Transformation ( guardian turns to mist making him invulnerable to attack and enabling a Dash Attack - where 'mist' guardian charges, envelops and hold Raz in place.)

Vapor Ball (basic projectile)

Vampire Death Guardian Abilities:

Spiral Dive ( a homing ram attack - guardian literally dives at opponent, not very fast moving)

Chill of the Grave (standard projectile)

Vampire Energy Guardian Abilities:

Sky Fury ( guardian casts lightning from its fingertips, very fast attack but is slow to cast)

Tempest's Cloak ( guardian imbues his (or allies) body with glowing forcefield which reflects attacks against Raz. 'enhanced' by time distortion attack (see below))

Vampire Time Guardian Abilities:

Time Distortion (alters flow of time. In order, time will speed up then slow back down to normal)

Time Singularity (basic projectile, 'enhanced' by time distortion attack (see above))

Turel Abilities: (blind but uses hearing in most attacks)

Claw Swipe (self explanatory)

Blind Charge (Turel charges at you, quick but inaccurate)

Homing Projectile (slow moving homing blue projectile, several can be present at once.)

TK Force (low level arching TK 'waves' that can be jumped over)

Echolocate /TK Acquire (Turel sends out a powerful sound wave which bounces around the objects in the room, allowing him to pinpoint the location of Raz before sending TK blast to hurl opponent across room - attack can be turned against Turel by striking the gongs)

Beserker Rage ( Final dying attacks -wild thrashing and constant screaming - also turned against Turel by Raz)

Possessed Janos Abilities:

Air Jump ( Janos jumps into air and hovers - followed by 'Hawk Dive','Zephyr's Wind' or 'Torrent of Air' )

Hawk Dive (preceded by Air Jump, Janos swoops down at opponent)

Zephyr's Wind (preceded by Air Jump, Janos emits an quick moving orange cyclone)

Torrent of Air/ Wind (preceded by Air Jump - Janos remains in the air and charges a large blast attack, like many Reaver Spell attacks)

Call of Possession (Janos summons Revenants)

Cyclone Spin (Janos spins in a circle with wings outstretched to strike opponents)

TK Push (close range TK attack)

Enemies:
Archons:

Reaper Archon - Abiliities: Draining Leash (a' la Soul Siphon/Vamp Wraith/Revived Vamp)

Dreadnaught Archon - Abilities: Draining Leash, Projectile Hold ( 'sticky' projectile which immobilizes struck victims - followed by claw swipes)

Cenobites:

Cenobite Summoners - Abilities: Nether Rift (summons Red Fire Demons), Demonic Benedicitions ('blesses' brothers and summoned demons - I'd assume these are the powers listed under 'Spell Casters' in the instruction manual.)

Cenobite Acolytes

Chained Humans:

Chained Male/Female (yes those chained humans) - Abilities: Hylden Possession (chained humans have no real attacks, but are particularly vulnerable to Hylden Possesssion)

Tentacles:

Tentacles - Abilities: Tentacle Grab (self explanatory)

Demons:

Lightning Demon - Abilities: Crack of Lightning (uses pincers to grab and shock opponents), Electrical Displacement (demon transforms to electricity and instantly reforms elsewhere - used to evade(teleport) and shock opponents)

Fire Demon - Abilities: Breath of the Inferno (Fire Breathing - close to medium range attack)

Feral Humans:

Feral Humans (Male/Female) - Abilities: Charge and Leap (self explanatory), Bone Rain (Ferals throw a large bone into the air, which crashes down unpredictably)

Possessed:

The Transformed (living 'possessed' hosts altered to a 'demonic' form) - Abilities: Increased Strength Grab/Throw

The Possessed (ordinary living 'possessed' hosts) - Abilities: Increased Strength Grab/Throw

Revenants : 

Human Revenant - Abilities: Grave Spit (ranged green 'Hylden energy' Projectile spat at player)

Vampire Revenant - Abilities: Telekinetic Immunity ( blue/green lightning shield deflects TK attacks)

Hylden Revenant - Abilities: Berserker Rage ( lashes out with increased strength 'thrashing' attack)

Sarafan:

Sarafan Archer - Abilities: long range arrow attack

Sarafan Zealot (green guys with two axes)

Sarafan Templar (red sword wielding guys)

Sarafan Crusader (purple polearm wielders)

Sarafan Inquisitor (spell casters) - Abilities: Heal, Amplify Damage, Berserk Shield (gives allies Berserker Rage)

Shades:

Lesser Shade

Greater Shade - Abilities: Shadow Charge (medium range charge attack) Mini-Shade - (Dark Reaver Spell)

Statues:

Vampire Golem - Abilities : Kinetic Shield  (basic shield)

Guardian Construct (Fire statues) - Abilities: Fiery Shield, Fireball

Vampire Hunters (Moebius' Army):

Vampire Hunter Juggernaut

Vampire Hunter Mercenary

Vampire Hunter Pillager (fire bomb attacker)

Vampire Hunter Ascetic ('berserk' attacker)

Vampire Hunter Sorceress (spell caster) - Abilities: Rune Shield, Amplify Damage , Regeneration (heal), TK Shield

Elements/Environment:
Watcher Guardians (Gargoyles)

Light/Dark Orbs

Fire Scones /Braziers/Lamps

Air Plinths

Waterfalls

Earth Platforms Combat Barriers

Items/Artefacts:
Health Talisman

TK Ruin/TK Rune(is that supposed to be rune?)

Arcane Tome

Falcon Insignia

Malek's Shield

Malek's Sword

Decorative Sword

Ornamental Shield

Kain's Family Crest

Faceted Orb

Stone Disc

Bronze Disc

Howling Heartstone

Wheel of Life

Rusted Scales

Carved Stone Skull

Blood Drinker

Heart Seeker

Vorador's Crest

Soul Stealer

Library Seal

Earth Globe

Sphere of Energy

Obsidian Sphere

Dark Scripture

Heart of Darkness

Golden Ouroboros