Legacy of Kain: Dead Sun

Legacy of Kain: Dead Sun was a canceled Legacy of Kain game. It was the second known attempt at creating a sixth game in the series, following from 2004's Legacy of Kain: The Dark Prophecy. The game was developed by Climax Studios, with supervision from Crystal Dynamics, and included multiplayer components produced by Psyonix Games. Pre-production began in 2009, and the project spanned multiple targeted formats before being finalized as a PlayStation 4 launch title. However, the game was secretly canceled in 2012 by publisher Square Enix Europe, still unannounced, despite a significant amount of completed work.

In 2013, shortly after the announcement of multiplayer game Nosgoth, Legacy of Kain fan and community member, Divine Shadow, publicized a variety of information and media from the scrapped project, sourced from anonymous contacts in Climax Studios. These revealed, among other points, that Legacy of Kain: Dark Sun was a distant continuation to the events of Legacy of Kain: Defiance, was to introduce new protagonists, and was to feature a storyline revolving around the Elder God. Furthermore, it was alleged that Nosgoth had originated as the game's multiplayer mode, and would reuse some of its assets.

Prior to discovery



 * December 2010 saw the release of downloadable content for Crystal Dynamics' Lara Croft and the Guardian of Light featuring Kain and Raziel as playable characters, but other than this, no new Legacy of Kain media had been published in seven years, since the 2004 release of the Legacy of Kain: Defiance comic.


 * In 2008, Legacy of Kain fan Divine Shadow had uncovered evidence that a sixth game – Legacy of Kain: The Dark Prophecy – entered development under Ritual Entertainment in 2004, but was canceled in the same year, before being announced to the public.  Heightened fan demand for news of a sequel followed.


 * Game Revolution reported in May 2011 that one of their users, daverabbit, contacted them to say, "so I'm part of a website where you get paid to take online surveys and today I took one that asked me what I thought about different possible names for a Legacy of Kain game. [...] The four names were Obsidian Blood, Obsidian Sun, Dead Sun, and Revenant. They also asked if the names sounded good alone or tagged with any of the Legacy of Kain/Soul Reaver/Blood Omen names used previously. Surveys I've taken in the past have had the product later show up on store shelves so I figured I would share this info with you guys". Nosgothic Realm user KillForGlory contacted daverabbit on the legitimacy of his comments; daverabbit offered no additional proof, but said, "I'm really not creative enough to fabricate a story about a game I played a decade ago. I am wishing it's true as much as anyone else and maybe they'll be news about it at E3".


 * Successive news on a future Legacy of Kain game remained sparse until 2012, when VG247 discussed rumors of an upcoming Legacy of Kain: Soul Reaver reboot, and early 2013, when it was reported that Square Enix had registered rights to a new domain name, "warfornosgoth.com".


 * Soon afterward, Edwin Evans-Thirlwell of the Official Xbox Magazine' noticed that Passion Pictures artist Richard Buxton listed a 2011 Legacy of Kain "animation pitch" at his LinkedIn page. Buxton's portfolio site featured "some highly Kain-ish art" – a storyboard – but when Evans-Thirlwell telephoned him for comment, he simply responded, "I'm not allowed to talk about that", and later edited his profiles to omit the storyboard and all references to the Legacy of Kain series.


 * After a number of further leaks in May 2013, Square Enix London community manager George Kelion came forward to confirm that a game named "Nosgoth exists and is in active development, but is not a traditional Legacy of Kain action-adventure game". He said, "the community should not be thinking of Nosgoth in terms of a single-player experience", and, "Nosgoth is not being developed by Crystal Dynamics, nor are they working on a Legacy of Kain game right now [...] Sorry to be so cagey. There will be an official announcement in due course when we'll reveal Nosgoth properly, so we can't go into tons of detail just at the moment. Everyone at Square Enix is really excited by the game and we're all looking forward to lifting the veil of secrecy in the future".

Discovery


In June 2013, Divine Shadow posted a thread at NeoGAF, covering ten canceled Legacy of Kain games, including Kain II, Sirens, Shifter, Chakan, and Legacy of Kain: The Dark Prophecy. The final scrapped project was an entirely new discovery: Legacy of Kain: Dead Sun.

Divine Shadow explained, "the recent announcement that Nosgoth – the sixth Legacy of Kain game is going to be a multiplayer experience, somewhat startled me. It made little sense. Why would Square Enix take a series entirely famous for delivering driven single-player experiences, wait a decade, and suddenly resurrect the IP as multiplayer game [sic]? I could not come up with a rational explanation, and felt that I only had part of the story. Given my investment in the series, I needed answers. With the completion of this thread, I now have those answers".

Investigating a hint that game developer Climax Studios had recently worked on an Unreal Engine 3 project with Crystal Dynamics, Divine Shadow noted that some former Climax staff members' LinkedIn profiles corroborated this idea, and collected media which "could fit into the gothic Legacy of Kain style" from Climax artists' online portfolio sites. He contacted several Climax team members; though many did not respond or refused to comment, some agreed to discuss the Legacy of Kain game. Divine Shadow said, "agreements were made with the sources independently by email – they would confirm which media [he] had found on the internet was from the cancelled project – and they would also divulge information – to be paraphrased and not quoted directly."

Divine Shadow relayed the following information from the Climax Studios personnel:

In his post, Divine Shadow produced the assets whose relation to Legacy of Kain: Dead Sun he had been able to verify, including various images, renders, textures, and animators' videos (one featuring voice acting). He also confirmed that Richard Buxton's storyboard had been produced for the project: it was "for a CG trailer that was never made". Soon, another anonymous Climax Studios staff member provided additional screenshots of combat.

Divine Shadow observed, "Legacy of Kain: The Dark Prophecy was in development for barely four months, and it took nine years for all the listed materials above to be made public. Legacy of Kain: Dead Sun was in development for over three 3 years [sic] (if you include preproduction). It has barely been a year since it was cancelled, and I anticipate over the next few years we will see much more of the work that went into it."

Official reaction
George Kelion responded to news of the leaked project with an official statement acknowledging its existence. He confirmed that Legacy of Kain: Dead Sun had been a project in development, disputed the accuracy of some indeterminate details revealed by the Climax Studios developers, and offered another series of relevant images:

However, Kelion said that it would be "unlikely" that Square Enix would voluntarily divulge any more information on the canceled game, even after Nosgoth's future formal reveal.

In a statement to Eurogamer, Climax Studios' CEO, Simon Gardner, commented:

Story synopsis


According to Divine Shadow's sources, Legacy of Kain: Dead Sun was not a reboot; it existed within established Legacy of Kain continuity. Its single-player storyline was to take place in Nosgoth's distant future, in an unfamiliar time period, even later than the Soul Reaver era. This had been mandated by Square Enix, as had the instruction to develop a new main character. Legacy of Kain: Dead Sun was to introduce the devoutly-religious Saradin, a new race of vampires, with blue skin, and the abilities to devour souls and shift between the Material and Spectral Realms. The Saradin vampire Gein, and the human Asher, were to act as the game's protagonists: their souls, bound together in an accidental phenomenon, would – much like Kain and Raziel before them – embark on a journey which, though initially motivated by revenge, would escalate to decide the fate of Nosgoth as a whole. The character of the Elder God was fundamentally involved.

Divine Shadow delivered the following specific points of information regarding the planned story:

The meaning of the game's title, "Legacy of Kain: Dead Sun", was not revealed (if it had any).

Characters


The Climax staff members' story outline, and various pieces of artwork, posited various original characters:


 * Gein: A Saradin vampire, and the joint protagonist of the game. Gein and Asher were to become bound together as a unique entity: "a human soul in control of (and trapped in) a vampire body". While Asher is the being's primary host, Gein retains influence, and provides a "vampiric perspective".
 * Asher: The co-protagonist – a human slain by Gein, whose soul becomes trapped within his killer's body. Asher's village is attacked and destroyed after his transformation, lending him motivation to seek out the perpetrators.
 * This bifold character, collectively referred to as Gein/Asher, was depicted in Richard Buxton's storyboard, images in Divine Shadow's thread, and a render contributed by George Kelion.
 * The untextured male and female human characters: A male and female human, rendered without textures, appeared in one of the two animators' videos. The female was apparently pregnant, and both characters were voice-acted. They seemingly discussed their fellow humans' reaction to their child's conception, the male arguing that "the child is ours, not theirs", the female chiding: "and they are rejoicing with us. It has been over twenty years since the last child was born".
 * An armored, winged character: Kelion provided a render of a bulky, heavily-armored being, with wing-like appendages akin to those of the Hylden. However, he confirmed that it was not a Hylden character.
 * The "enforcers": One piece of concept art posted by Kelion portrayed a heavily-clothed, masked individual, armed with a distinctive staff, from multiple angles. It was labeled "Enforcers-F300311_zps723dabc3.jpg".
 * A female human character: Renders of a detailed female human character, dressed in a white garb, were publicized by Divine Shadow.
 * The "female trooper" character: A concept piece contributed by Kelion depicted what seems to be a human female, armored and equipped with a three-pronged weapon and shield. It was named "Female_Trooper_final_hires_zpsc124174f.jpg".
 * The "lost soul" character: A decayed, mortified character with visibly emaciated reproductive organs was presented by Kelion, in a file titled "CHR_CONCEPTS_LOST_SOUL_V3ampV4_zps97656889.jpg".
 * The "master" character: A bald character whose complexion resembled Gein's, dressed in a red robe, appeared in one of Kelion's images, with the file name "Master_zpse77fea3b.jpg".
 * The "succubus" character: This character – "an archon-type monster creature" – was first revealed in the second animators' video posted by Divine Shadow, untextured. A colored render of the same creature was provided by Kelion; it was named "CHR_CONCEPTS_SUCCUBUS_MR_FRONT_zps520853ef.jpg.html".
 * "Voltaire": Artwork from Kelion featured what appeared to be a human male in a candle-lit chamber, applying leeches to an inhuman female's body. It was titled "CHR_CONCEPT_VOLTAIRE_zpsbb47ac02.jpg".
 * Enemies: Various unnamed enemies were revealed in screenshots of combat, relayed by Divine Shadow.

George Kelion revealed that "there was no Hylden presence in [the] (now cancelled) game", and clarified that no Hylden characters are depicted in the images he released, despite any apparent resemblance. The question as to whether Kain, or any previously established characters other than the Elder God, would have played any role in the title remained unaddressed.

Overview


Testimony from the anonymous Climax Studios employees revealed that Climax had collaborated with long-time Legacy of Kain developers Crystal Dynamics to produce the single-player, story-based mode, while Psyonix Games worked independently on the multiplayer component. Legacy of Kain: Dead Sun's single-player campaign had been envisaged as an open world game, in the action-adventure genre. The concept of shifting between the Material and Spectral Realms was to return, alongside other links to prior titles in the series, and combat would be highly cinematic and violent, with its "huge" boss enemies demanding some puzzle-solving on the part of the player.

Collecting information from his sources, Divine Shadow provided the following account:

Credits

 * Developers (single-player): Climax Studios (lead), Crystal Dynamics (supervision)
 * Developers (multiplayer): Psyonix Games
 * Publisher: Square Enix Europe
 * Storyboard/concept artist: Richard Buxton
 * Other known personnel: Passion Pictures