Chained humans

Chained Humans were ordinary humans who, for unexplained reasons, were being held captive by various factions or individuals *. Effectively they provided free blood to Kain to replenish his health. They were featured particularly throughout the Blood Omen arc of the series.

Chained Humans were first featured in Blood Omen: Legacy of Kain, where Kain first encountered humans chained in his mausoleum after rising from his grave. Chained humans were thereafter featured numerous times throughout Blood Omen, providing Kain an opportunity to feed without the risk of combat. Chained Humans in Blood Omen resembled that games peasant class NPCs and could be fed from straight away, and did not require 'killing'.

Chained Humans returned in Blood Omen 2, where their appearance changed to resemble NPC classes in that game. When Kain arose from his slumber in Chapter 1:The Slums, Umah took him to feed (and retrain him), taking him to a nearby chained human to feed. Thereafter chained humans were featured throughout Blood Omen 2, (though not as often as in Blood Omen) allowing Kain to feed without combat. They were similarly given no explanation, though were more often featured in expected locations (dungeons and prisons). As Blood Omen 2 had no waver state, chained humans to be killed before Kain could feed from them.

Defiance saw the last appearance of Chained Humans in the series and saw them finally get a distinct character model (for males and females, dressed in simple dirty rags). They seen mostly in dungeons and prison areas in locations such as in the Sarafan Stronghold and Vorador's Mansion. Chained Humans offered Kain (and on occasion Raziel) the opportunity to feed without risking combat and once again, did not require killing to feed from them. Defiance's chained humans held an element of risk however as their weakened mental and physical state made them particularly susceptible to Hylden Possession (becoming The Possessed or The Transformed).