Stun Dungeon

The Stun Dungeon was a 'dungeon' area which housed the Stun Spell. Positioned within a cave nearby the Oracle's Cave in northern Nosgoth, the cave was entered by Kain in Blood Omen: Legacy of Kain in the chapter Find the Oracle.

Role
The Stun dungeon first appeared in Blood Omen: Legacy of Kain in the chapter Find the Oracle as Kain traveled to the north of Nosgoth in search of 'The Oracle of Nosgoth'.

Shortly after his defeat to Malek in Malek's Bastion Kain was directed by Ariel to seek out 'The Oracle of Nosgoth', Travelling to a bat beacon beyond the bastion, Kain could continue north to a network of caves and caverns in the cliffs where the Oracle's Cave was located. Before he entered the cave however Kain could find another more isolated cave containing the stun dungeon.

Within Kain discovered the Stun spell and was able to test its usage in combat. Returning outside, Kain was able to continue his journey onwards to the Oracle's Cave.

Design and Layout
Externally the Stun dungeon resembled an ordinary cave in snowy terrain at the foot of the cliffs surrounding the Oracle's Cave. Access to the cave itself was blocked from the southern trail by a small flooded area, although several ice islands could be used to jump without damage using Wolf Form - or even Mist Form if backtracking. Within the cave the environment generally consisted of that of a set of natural caverns, with rocky brown walls and brown, grey and green rocky floors.

The dungeon was divided into seven discreet map areas.
 * The first area consisted of a wide passage leading north into the cavern, this turned sharply right with the exit passage positioned almost immediately after on the north wall above - slightly to the east of being directly above the entry passage. To the east at the end of the wide passage was another chamber containing a save altar.
 * The second chamber was a straightforward wide passage heading north containing a mural of the Stun spell on top of which was positioned a heart of darkness artifact, with the area patrolled by a single wandering Scimitar swordsmen.
 * The third area consisted of a wide 'T' junction. Just before the junction a group of two Dandy throwers and a Scimitar swordsman protected a pair of Flay artifacts. At the two arms both housed a lever and a Font of putrescence artifact along with two Dandy throwers and a Scimitar swordsman. A door was positioned at the top of the junction along with a blue magic sphere; and this would open when both levers were activated.
 * The fourth area was a large rectangular chamber with a locked door at the top and the Stun spell atop a mural in the center. Around the outside of the chamber ran a narrow rocky ledge that widened enough for a single Scimitar swordsmen to walk along on the west wall. Killing the enemy through the use of stun (or even similar projectile spells) would open the door allowing Kain to progress.
 * The next chamber consisted of a wide passage heading north before sharply turning east and narrowing, creating an 'r' shape. A short way along the initial wide passage the path bottlenecked between two rocks before widening out to where two Dandy throwers and a Scimitar swordsman awaited. The exit was positioned at the end of the eastern passage on the top wall.
 * The next area was similar to the fourth, with a wide passage heading north to a rune triangle and a locked door, while surrounded by a narrow rocky ledge.

Appearances

 * Blood Omen: Legacy of Kain