User:Baziel

 "My goal was within reach, all that remained was to open each and every sounding pipe"

- Raziel "All in time sirrah. Yes, time. Unless you master it - it will master you."

- Moebius



Like many of those in the long-time Legacy of Kain fan community, I frequent Dark-Chronicle, Nosgothic Realm, The Lost Worldsand a few other devoted sites and I am a serial lurker on the major forums. Over the last few years I have made many changes and 'improvements' to this site and have collected a wealth of information related to the Legacy of Kain series. My goal is to completely overhaul this Wikia and fill out the many Wanted Pages, Stubs and Rewrites we have, until we have a page for every bit of significant information in the series and it meets the higher standards of the LOK community. I also intend on getting as many of the hardcore fans as possible to visit and help add to and maintain this site.

I also semi-automatically run bot User:Guardian Construct to help with housekeeping issues.

Anyone wishing to contact me can use my Talk Page or my email/live account [mailto:Baziel.LoKWiki@hotmail.co.uk Baziel.LoKWiki@hotmail.co.uk]

....and anyone wishing to hear Kain saying "you have a message" when they get a text go here ;-)

My favorite pages
[Legacy of Kain Wiki]

[Doctor Who Wiki]

[Memory Alpha Star Trek Wiki]

Wanted Pages
Info relevant to this wiki, featured in Prima guides, manuals and games.

Basics
Intro Chapter 1: Welcome to Hell-Nosgoth Awaits


 * Part One: Chaos, Controls and Collectibles
 * Menu (Controls/ On Screen Screams[HUD])
 * Options (World Map/Dark Diary/etc)
 * Inventory - (Magic Objects/Weapons and Armor/Spells/Quick Menus)
 * Objects and Oddities
 * Story
 * Characters (Kain/ Mortanius/ Malek*[specified as Sarafan leader]/ Vorador/ Legions of the Nemesis)

Walkthrough Chapters

 * Chapter 2: Seeking Revenge-The Story So Far...


 * Chapter 3: Nupraptor-The Journey Continues
 * Chapter 4: The Hunt for Malek-Malek of the Sarafan
 * Chapter 5: Find the Oracle-The Oracle of Nosgoth
 * Chapter 6: Vorador's Mansion-The Undead Warrior
 * Chapter 7: Threaten the Circle-On to Dark Eden
 * Chapter 8: Defeat Azimuth-The Great Cathedral
 * Chapter 9: Ottmar's Daughter-Jouney Through Time
 * Chapter 10: Stranded in Time-The Journey Continues
 * Chapter 11: The Vampire Purges-The Death of the Circle
 * Chapter 12: To the End-The Terrible Decision

Abilities, Power-Ups and Pick-Ups

 * Spells  (Blood Gout/Blood Shower/Control Mind/Energy Bolt/Incapacitate/Inspire Hate/Light/Lightning/Repel/Sanctuary/Spirit Death/Spirit Wrack/Stun)
 * Magic Objects (Anti-Toxin/Energy Bank/Flay/Heart of Darkness/Implode/Pentalich of Tarot/Putresce/Slow Time)
 * Weapons (Axes/Flame Sword/Iron Sword/Mace/Soul Reaver)
 * Armor  (Bone Armor/Chaos Armor/Flesh Armor/Iron Armor/Wraith Armor)
 * Power-Ups (Blood vials/ Blood beakers (Blood Bottle)/ Rune Triangles / Magic Spheres )
 * Pillars (Pillar of the Mind/Pillar of Conflict/Pillar of Nature/Pillar of Energy/Pillar of Dimension/Pillar of Time/Pillar of States/Pillar of Death/Pillar of Balance)
 * and Pillar Tokens (-Nupraptor's Head/Dejoule's Cloak/-Bane's Antler Head-dress/-Malek's Helmet/-Azimuth's Eye/-Moebius's Hourglass/-Anacrothe's Scales/-Mortanius' Death Orb/-*Balance Guardian Soul?*
 * Other tokens (Time Streaming Device/Dollmaker's Doll/Vorador's Ring)
 * Shapeshifting (Forms -Disguise/Beguile/Mist/Wolf)

Locations and Weapons/Armors/Spells

 * The Mausoleum of Kain (Iron Sword/Iron Armor/Sanctuary Spell)
 * The Great Outdoors(aka the Graveyard/ the Cemetery -*"wilderness trek"*)
 * Ziegsturchl
 * The Pillars-(Bat Form at first Bat Beacon/Light Spell Dungeon)
 * Through the Wilderness(*wt*)-(Wolf Form dungeon)
 * The Citadel (Energy Bolt dungeon )
 * Nachtholm (Businesses: Ye Towne Tavern, Lion Head Pub , Nachtholm Armoury , King's Tavern )
 * Steinchencroe (Businesses: Big Horn Brothel )
 * Vassebunde (Disguise Form in gypsy camp- Businesses:Capt'n Bitter's Sudz -for HMCS Bitter, Village Smithy , Chopping Block )
 * Into the Sanctuary(*wt*)
 * Nupraptor's Sanctuary (Mace)
 * ("Into")Coorhagen (Repel dungeon /Bone Armor dungeon / Inspire Hate Dungeon )
 * Malek's Bastion (The Axes)
 * Oracle's Cave (Caves E-R-Stun/Incapacitate)
 * Termogent Forest (Ignis Fatuus)
 * The Stone Keep (Mist Form dungeon)
 * The Three Keeps (Flame Sword keep /Control Mind keep /Blood Gout keep )
 * ("Into the Mansion") Vorador's Mansion (Chaos Armor/Blood Shower)
 * Lost City
 * Uschtenheim
 * The Ruined Land (Dark Eden tainted land)
 * ("Into") Dark Eden (Sorcerer's Lair /"Armor Route" for Flesh Armor /"Spell Route" for Spirit Death)
 * The Long and Winding Road (*wt*)
 * "Bonus Section"(Lightning dungeon)
 * Avernus - "Inside Avernus"(nice part)/The Ruined City(ruined part with businesses: McCullock's Tavern /The Avernus Armoury )-The Great Cathedral of Avernus -"Stairway to Heaven"(Heaven Realm ? for The Soul Reaver )-"Highway to Hell"(Hell Realm aka Catacombs for Wraith Armor)-Azimuth(Time Streaming Device)
 * (Spirit Wrack dungeon)
 * Provincial Mines (Beguile)
 * Willendorf (Businesses: Library of Willendorf /Willendorf Armoury /Traveler's Pub /Annabelle's Brothel)-The Ramparts-Towards the Dollmaker's Domain
 * Stahlberg (The Colossus of Stahlberg)
 * From Stahlberg to Elzevir (*wt*)
 * The House of the Dollmaker (Elzevir's Doll)-
 * ("Return to Ottmar") - Battle of the Last Stand - Plains of Blood ?
 * Stronghold of William the Just
 * C11-Moebius-At the Pillars
 * C12-Damn the World-Heal the World

Spirit Forges

 * Flay Spirit Forge (nr Wolf form dungeon)
 * Implode Spirit Forge
 * Putresce Spirit Forge
 * Energy Bank Spirit Forge
 * Anti-Toxin Spirit Forge
 * Heart of Darkness Spirit Forge
 * Pentalich of Tarot Spirit Forge
 * Slow Time Spirit Forge

Environment/Devices
Devious Devices


 * Bat beacons
 * Blood Sucking (Battle /Captives /Fountains /Ghosts )
 * Barrels and Chests
 * Audio and Visual Vista points
 * Maps (+ Rooms - "Outdoor x"/"Indoor x")
 * Vortexes
 * Poison
 * Floor buttons/Levers/Wall buttons
 * Teleporters
 * Spirit Forge (BO1)
 * Iron chests (Mace Breaks)
 * Standing Stones (Mace Breaks)
 * Ugly statues (Mace Breaks-statues resembling "Giant Demons")
 * Chairs (Push)
 * Boulders (BO1) (Push-Strength Upgrade)
 * Trees (Axe Chop)
 * Rain
 * Snow
 * Lava
 * Water
 * (and other terrains?)
 * Daylight
 * Night
 * Moon

Enemies/NPCs
(see Category: Blood Omen Enemies)

Misc Blood Omen 1
Waver state -Rooms of Vorador's Mansion- (Vorador's Pantry/Torture Room/Library/Greath Hall)

Enemies/NPC:
Sluagh Vampire Wraith

Villagers (SR1)

Vampire Hunters (SR1)

Vampire Worshippers :

Adepts

Novitiates

Vampires :

Dumahim Melchahim Zephonim Turelim Rahabim

Environment
Basics/ Combat (SR1)

Warp Gates Fire

Wall Spikes

Sunlight

Water

Bells

Doors

Sealed Doors

Switches

Blocks

Constrict Objects

Weapons
Claws

Torches

Spears

Boulders

Urns

The Soul Reaver/Wraith Blade/Fire Reaver (SR1)

Abilities
Phase Through Barriers (Phase Through Gates)

Wall Crawling (Scale Walls)

Force Projectile (Telekinetic Force Projectile)

Swim (Swimming)

Constrict

Glyphs:
Sound Glyph

Stone Glyph

Force Glyph

Water Glyph

Sunlight Glyph

Fire Glyph

Power Ups
Souls

Eldritch Energy

Eldritch Energy Power Ups (Eldritch Prisms)

Health Power Ups (Triangulums)

Places
Abyss/Lake of the Dead

Underworld (Elder's Lair)

Raziel's Clan Territory

Necropolis

Sanctuary of the Clans

Silenced Cathedral

Tomb of the Sarafan

Drowned Abbey

Human Citadel

Lighthouse

Ruined City of the Dumahim

Nupraptor's Retreat

Oracle's Cave

The Chronoplast

Sound Glyph altar (renamed from 'Shrine' for consistency with SR1 manuals: UK and US)

Stone Glyph altar

Force Glyph altar

Water Glyph altar

Sunlight Glyph Altar

Fire Glyph altar

Fire Forge (SR1)

Soul Reaver 2
For those without as Prima Guide; much of the SR2 Prima infomation can be found on SR2 Online

Training:
Maps and Compass

Plane Shift

Crouching

Gliding

Swimming

Phase Through Gates

Sealed Doors/Cracked Doors

Reaver Fonts

Combat (Soul Reaver 2)

Force Bolts (Reaver Bolts)

Reaver bar (surrounds Soul Spiral)

Chapters:
Prologue

Chapter 1: Arrival

Chapter 2: The Reaver Convergence

Chapter 3: The Heart of Darkness

Chapter 4: The Corruption of the Pillars

Chapter 5: The Elder God

Chapter 6: The Vampire Vorador

Chapter 7: The Elder's Warning

Chapter 8: History and Destiny Collide

Chapter 9: Time Streaming

Chapter 10: Moebius' Martyred Spirit

Chapter 11: Ariel's Lament

Chapter 12: Raziel Defies the Elder

Chapter 13: The Ruined Aerie

Chapter 14: The Tenth Guardian

Chapter 15: The Death of Janos Audron

Chapter 16: The Final Transgression

Chapter 17: Cornered in the Stronghold

Chapter 18: Vengeance

Chapter 19: Renunciation

Chapter 20: Full Circle

Weapons:
All weapons completed except reviews for

Soul Reaver/Wraith Blade

Places:
Sarafan Stronghold (+Rooms)

Southern Lake

Pillars

Subterranean Pillars Chamber

Swamp (Termogent Forest?)

Dark Forge (SR2)

Light Forge (SR2)

Mountains/Canyons

Uschtenheim

Janos' Retreat

Air Forge (SR2)

Fire Forge (SR2)

Element/Environment stuff:
Combat (Soul Reaver 2)

Switches

Blocks /(Rotatable)Objects

Doors

Sealed Doors/Cracked Doors

Reaver Fonts

Shadow Bridges

Sentry Eyes

Light Crystals

Air Plinths

Fire Plinths

Combat Barriers Blood Basins (SR2) Bloodstone Bridges

Items:
Emblem keys

Sun Disk

Reflector (Shield)

Light Forge Key

Blue heart

Red heart

Green heart

Blood Chalice

Enemies:
completed except Bosses : i.e.Sarafan warrior inquisitors (Raziel et al)

Blood Omen 2:
All 'distinct' content from guides added

BO1 Prima XRefs to be added:

 * Blood Vial
 * Chained Humans
 * Collapse of the Pillars
 * Iron Armor
 * Mist
 * Nosgoth
 * Pillars
 * Soul Reaver

extra possibilities:
"Barmaid" NPC Class? (only appears twice, debug confirms a different class to other NPC's)

Doors

Switches

Blocks

Unusable weapons? (Crossbow, Throwing Knives)

Locomotives? / Ships?

Very Minor Locations
Church (The Den)

Underground Industrial Complex (The Den)

Power Chamber (Main Factory, Industrial Quarter)

Water wheel House (Canyons)

Smuggler's Warehouse (Canyons)

Eternal Prison Rooms? (Stair Room, Clock & Orrery Room, "Limbo" etc)

Beast's Chamber (Device)?

Mass's Chamber (Device)?

Central Marketplace (Wharves)?

Southern Docks (Wharves)?

Main Lighthouse (Wharves)?

Dock (Hylden City)?

Main Square (Hylden City)?

Infopost signage locations
(locations currently unclear)

Cathedral hill (Upper City near Cathedral?)

Miridian way

Southgate road (Lower City near Southgate Tram square?)

Westgate road

Businesses (mostly early levels)
Unique:

Playhouse (playing Avenging Angels and The Village of the Insane)

Hill House

npoekt shop (Bmad lady)?

Tavern (Wharves-Bmad lady)?

 VMinor Businesses (some with multiple outlets) : 

Groeser & Sons Co/Municipal Bank/ News/ Produce(market stall) /Bonds Office/ Gaestrobog/ Auberge Du Roitre/ Stables(with horse icon),("Horse and Coach Renting")/ /Golm Werks (with anvil and hammer icon) /Apothecary/ Book Depository

 Stations :

Southgate Tram Station (which has a primitive steam locomotive outside)/ Upper City Gondola Station?/Industrial Quarter Gondola station?/Main Factory Gondola station?

Defiance:
Training: Combat (Defiance)

TK (Telekinesis) Special Moves Feeding The Reaver Checkpoints Combat Experience Meter Reaver Charge (Reaver Gauge) Reaver Charge Stones Blood Basins

Soul Basins

Chapters:
Chapter 1: Infiltrate The Stronghold

Chapter 2: Escape from the Elder God Chamber

Chapter 3: Pursue Moebius

Chapter 4: Find the Path to the Pillars

Chapter 5: Reveal The Guardian Citadel

Chapter 6: Find the Location of Vorador's Mansion

Chapter 7: Explore the Citadel

Chapter 8: Find Vorador

Chapter 9: Open the Spirit Forge Chamber

Chapter 10: Seek Mortanius

Chapter 11: Stop Raziel

Chapter 12: Battle Kain/ Resurrect Janos/ Solve the Spirit Forge

Chapter 13: Return to the Guardian Citadel

Locations:
Sarafan Stronghold (+Rooms)

Elder's Lair/Underworld

The Cemetery and Kain's Mausoleum

Dark Forge (Defiance)

Light Forge (Defiance)

The Pillars

Guardian Citadel/Vampire Citadel

Fire Forge (Defiance)

Air Forge (Defiance)

Water Forge (Defiance)

Vorador's Mansion and Vorador's/Janos' Crypt

Earth Forge (Defiance)

Spirit Forge (Defiance)

Avernus, Avernus Cathedral and Avernus Catacombs

Bosses and Boss Abilities:
(guardians invulnerable when casting when casting most of these spells)

Vampire Conflict Guardian Abilities:

Call Shadows(summons shades, as guardian takes damage number of shades increases)

Discord Bolt (single seeking projectile.)

Vampire Nature Guardian Abilities:

Nature's Grip (summons Tentacles)

Fury of Terra (multiple, slowing moving, 'hanging' glowing projectiles which gradually home in.)

Vampire Mind Guardian Abilities:

Mental Simulacrum (guardian vanishes and multiple 'illusions' of the guardian appear, each illusion has only one hit point, if guardian is hit all 'illusions show same reaction and vanish)

Unnamed Projectile (Guide acknowledges these simply as 'projectiles' - similar to 'coloured spheres' used by Nupraptor in BO1.)

Vampire Dimension Guardian Abilities:

Spatial Rift ( teleportation used defensively and offensively)

Blast of Distortion ("very quick guided energy missile")

Vampire States Guardian Abilities:

Quiescent Transformation ( guardian turns to mist making him invulnerable to attack and enabling a Dash Attack - where 'mist' guardian charges, envelops and hold Raz in place.)

Vapor Ball (basic projectile)

Vampire Death Guardian Abilities:

Spiral Dive ( a homing ram attack - guardian literally dives at opponent, not very fast moving)

Chill of the Grave (standard projectile)

Vampire Energy Guardian Abilities:

Sky Fury (guardian casts lightning from its fingertips, very fast attack but is slow to cast)

Tempest's Cloak (guardian imbues his (or allies) body with glowing forcefield which reflects attacks against Raz. 'enhanced' by time distortion attack (see below))

Vampire Time Guardian Abilities:

Time Distortion (alters flow of time. In order, time will speed up then slow back down to normal)

Time Singularity (basic projectile, 'enhanced' by time distortion attack (see above))

Turel Abilities: (blind but uses hearing in most attacks)

Claw Swipe (self explanatory)

Blind Charge (Turel charges at you, quick but inaccurate)

Homing Projectile (slow moving homing blue projectile, several can be present at once.)

TK Force (low level arching TK 'waves' that can be jumped over)

Echolocate/TK Acquire (Turel sends out a powerful sound wave which bounces around the objects in the room, allowing him to pinpoint the location of Raz before sending TK blast to hurl opponent across room - attack can be turned against Turel by striking the gongs)

Beserker Rage (Final dying attacks -wild thrashing and constant screaming - also turned against Turel by Raz) Possessed Janos Abilities:

Air Jump (Janos jumps into air and hovers - followed by 'Hawk Dive','Zephyr's Wind' or 'Torrent of Air' )

Hawk Dive (preceded by Air Jump, Janos swoops down at opponent)

Zephyr's Wind (preceded by Air Jump, Janos emits an quick moving orange cyclone)

Torrent of Air/ Wind (preceded by Air Jump - Janos remains in the air and charges a large blast attack, like many Reaver Spell attacks)

Call of Possession (Janos summons Revenants)

Cyclone Spin (Janos spins in a circle with wings outstretched to strike opponents)

TK Push (close range TK attack)

Enemies and Enemy Abilities:
Archon:

Reaper Archon - Abiliities: Draining Leash (a' la Soul Siphon/Vamp Wraith/Revived Vamp)

Dreadnaught Archon - Abilities: Draining Leash, Projectile Hold ( 'sticky' projectile which immobilizes struck victims - followed by claw swipes)

Cenobites:

Cenobite Summoners - Abilities: Nether Rift (summons Red Fire Demons), Demonic Benedicitions ('blesses' brothers and summoned demons - I'd assume these are the powers listed under 'Spell Casters' in the instruction manual.)

Cenobite Acolytes - same appearance as Summoners, but lacking the ability to summon demons.

Chained Humans:

Chained Male/Female (yes those chained humans) - Abilities: Hylden Possession (chained humans have no real attacks, but are particularly vulnerable to Hylden Possesssion)

Tentacles:

Tentacles - Abilities: Tentacle Grab (self explanatory)

Demon:

Lightning Demon - Abilities: Crack of Lightning (uses pincers to grab and shock opponents), Electrical Displacement (demon transforms to electricity and instantly reforms elsewhere - used to evade(teleport) and shock opponents)

Fire Demon - Abilities: Breath of the Inferno (Fire Breathing - close to medium range attack)

Feral Humans:

Feral Humans (Male/Female) - Abilities: Charge and Leap (self explanatory), Bone Rain (Ferals throw a large bone into the air, which crashes down unpredictably)

Possessed:

The Transformed (living 'possessed' hosts altered to a 'demonic' form) - Abilities: Increased Strength Grab/Throw The Possessed (ordinary living 'possessed' hosts) - Abilities: Increased Strength Grab/Throw

Revenants:

Human Revenant - Abilities: Grave Spit (ranged green 'Hylden energy' Projectile spat at player)

Vampire Revenant - Abilities: Telekinetic Immunity ( blue/green lightning shield deflects TK attacks)

Hylden Revenant - Abilities: Berserker Rage ( lashes out with increased strength 'thrashing' attack)

Sarafan:

Sarafan Archer - Abilities: long range arrow attack (guys inside Arrow Turrets)

Sarafan Zealot (green guys with two axes)

Sarafan Templar (red sword wielding guys)

Sarafan Crusader (purple polearm wielders)

Sarafan Inquisitor (spell casters) - Abilities: Heal, Amplify Damage,Berserk Shield (gives allies Berserker Rage)

Shades:

Lesser Shade Greater Shade - Abilities: Shadow Charge (medium range charge attack)

Mini-Shade - (Dark Reaver Spell)

Statues:

Vampire Golem - Abilities : Kinetic Shield (basic shield)

Guardian Construct (Fire statues) - Abilities: Fiery Shield, Fireball

Vampire Hunters (Moebius' Army ):

Vampire Hunter Juggernaut

Vampire Hunter Mercenary Vampire Hunter Pillager (fire bomb attacker)

Vampire Hunter Ascetic ('berserk' attacker)

Vampire Hunter Sorceress (spell caster) - Abilities: Rune Shield, Amplify Damage, Regeneration (heal), TK Shield

Elements/Environment:
Combat (Defiance)

TK Switch

Watcher Guardians (Gargoyles) Doors

Sealed Doors

Blocks /Objects

Light/Dark Orbs Fire Scones/Braziers/Lamps Air Plinths Waterfalls Earth Platforms Combat Barriers

Items/Artefacts:
Health Talisman

TK Ruin/TK Rune (is that supposed to be rune?)

Arcane Tome

Falcon Insignia

Malek's Shield

Malek's Sword

Decorative Sword "Dark Glowing Orb" Ornamental Shield

Kain's Family Crest

Faceted Orb

Stone Disc

Bronze Disc

Howling Heartstone

Wheel of Life

Rusted Scales

Carved Stone Skull

Blood Drinker

Heart Seeker

Vorador's Crest

Soul Stealer

Library Seal

Earth Globe

Sphere of Energy

Obsidian Sphere

Dark Scripture

Heart of Darkness

Golden Ouroboros

Misc

 * Religion in Nosgoth?
 * Unusable Weapons?
 * Nosgothic Animal Life? (Crows, Wolves, Fish, Dogs, Bats, Frogs, Cats, Rats and Flies observed; horses&snakes implied/depicted, Worms and Maggots mentioned)

Developers and Publishers

 * Silicon Knights
 * Crystal Dynamics
 * GlyphX
 * Ritual Entertainment
 * Eidos Interactive
 * Square-Enix
 * BMG Interactive
 * Activision
 * Titus Software

Personnel
Denis Dyack (BO1 Director, Kain Concept, BO1 storyline & mythology)

Amy Hennig (BO1 Design Manager, SR1 Director/Producer,SR1 Original Game Concept, SR1 Script, SR2 Director, SR2 Story, SR2 Dialogue, Def Director, Def Story & Dialogue)

more to be added

Artists
to be added

Voice Talent

 * Simon Templeman (Kain, Dumah SR1, Additional Voices BO2)
 * Tony Jay (Mortanius BO1, William the Just, The Elder God, Zephon SR1)
 * Paul Lukather (Vorador, Bane, AVBO2)
 * Anna Gunn (Ariel, Azimuth, Dejoule)
 * Richard Doyle (Moebius, Nupraptor Anacrothe, Tomb Guardian)
 * Neil Ross (Malek BO1, Ottmar, Elzevir, Rahab SR1)
 * Michael Bell (Raziel, Melchiah SR1)
 * René Auberjonois (Janos, The Beast)
 * Earl Boen (Sarafan Lord, AVBO2)
 * Liz Ward-Land (Umah, The Seer)
 * Nick Jameson (Sebastian, AVBO2)
 * Nick Guest (Marcus, AVBO2)
 * Philip Proctor (Faustus, AVBO2, AVDef)
 * Rodger Bumpass (Magnus, AVBO2)
 * Al Laurie (The Bishop, AVBO2)
 * BJ Ward (AVBO2, AVDef)
 * Frank Welker (AVBO2)
 * Jane Carr (AVBO2)
 * Alastair Duncan (Mortanius Def,)
 * Gregg Berger (Turel Def)