Mist Form Dungeon

The Stone Keep also known as the Mist Form Dungeon was a 'dungeon' area featured in Blood Omen: Legacy of Kain which contained the Mist Form ability. The keep consisted of a stone tower located on the northern banks of the Lake of the Dead.

Role
The Stone Keep was a stone tower which was encountered by Kain in the Blood Omen era of Blood Omen: Legacy of Kain. Shortly after meeting with 'The Oracle' in the Oracle's Cave in the chapter Find the Oracle, Kain travelled southward to the Termogent Forest in the Vorador's Mansion chapter, intending to infiltrate Vorador's Mansion and confer with the elder vampire. On his way south his path was impeded by the waters of the Lake of the Dead and it became necessary for Kain to find a method to cross it without taking damage.

Nearby Kain found the Stone Keep, its entrance blocked by a tree. Using the axes to chop it down, Kain entered the structure discovered an indoor dungeon within. Much of the interior of the structure was partially ruined and flooded with murky water, but shortly after entering Kain discovered the Mist Form card atop a floor mural of the ability and nearby he found a save altar for him to use. Unfortunately upon entering the door locked behind him and forced him to push on through flooded rooms to the end of the passage, allowing him to test the Mist abilities such as drifting over Water, passing through Permeable barriers avoiding enemies, his invulnerability to physical attacks (and vulnerability to magical ones), as well as discovering the hazards of Vortexes. In the final room Kain discovered a teleporter pad to return to the initial room of the structure which now allowed him to exit the building.

After gaining Mist from the Stone Keep, Kain was able to use the ability from then on, notably using it initially to cross the Lake of the Dead and the Termogent Forest swamp and to enter the nearby keeps containing further dungeons.

Design and Layout
The external appearance of the Mist Form dungeon consisted of a rectangular keep on a trail to the northeast of the Lake of the Dead in the eastern lake area. The design of the building was reminiscent of the other buildings in the western Termogent Forest, such as the Control Mind dungeon, Blood Gout dungeon and the Flame Sword dungeon, consisting of a pale-red brick ramparted building complete with crenelation and a flat roof, evocative of a medieval castle-like structure. Unlike its counterparts, the Mist Form dungeon did not appear to be ruined externally and from outside seemed largely intact. A tree blocked the doorway in the center of the ground level and four arrowslits could be observed mid way up the building, along with a trapdoor on the southwestern corner of the roof.

The internal area of the keep appeared far less maintained and shared many design features with 'sewer' areas, with a pale green and yellow trimmed color scheme, wooden supports and pillars, brown doorways and murky water flooding many of the areas. The keep was divided into seven map areas:
 * The first area consisted of three square rooms in succession. The first room was bore the Mist Form item card in the center and had a door on the western wall which led to another square room containing a save altar (which constituted the only room of the second map area). On the northern was a closed door which acted as a permeable barrier flanked with four statues which led onto the next room. The second room was partially flooded apart from two patches in the east and west of the room where two Miners were situated. A number of skulls could be observed on the floor and a large open door in the north led to the next room. The third room was flooded only in patches in the north and south with a large permeable door leading to the next map area.
 * The next map area was again a succession of square and rectangular areas, partially flooded and necessitating the use of the Mist Form. The first room began in a small square alcove bordered by wooden beams which opened into a larger rectangular area that was completely flooded, with a shooter at either side and a central pillar supporting a wooden beam in the middle of the chamber. A permeable door on a small island at the north of the chamber led to the next room - a square room containing two Vortexes and another permeable door to the north.The third room was another flooded area with small islands around the entry and exit gates in the north and south. This time four shooters were positioned in an irregular pattern along the walls and a single skull floated in the center in front of a central beam-supporting pillar. The northern door led to the next map area.