Pillars of Nosgoth (Soul Reaver 2)



The Pillars of Nosgoth were a landmark, and the focal point of the entire Legacy of Kain fiction: the "mythological and geographical hub" of the series and the land of Nosgoth itself. The Pillars were one of the main locations visited by Raziel in Soul Reaver 2, consisting of the Pillars clearing and nearby passageways, the location was featured as a main area on maps and was encountered as a playable location in all of the eras visited in Soul Reaver 2.

Reaching infinitely into the sky and deep into the earth, the well-being of the Pillars was inextricably tied to the spiritual and physical health of the land. From their genesis before Nosgoth's recorded history, the nine Pillars were represented by an oligarchy of immortal sorcerers known as the Circle of Nine. Each Pillar, and their respective Pillar Guardian, was assigned to a principle: Mind, Dimension, Conflict, Nature, Balance, Energy, Time, States, and Death.

The Pillars were corrupted by the machinations of "dark forces" in the pre-Blood Omen era, and they later collapsed when the Balance Guardian, Kain, refused to sacrifice himself to restore them in the Blood Omen era. His decision had implications for Ariel, the specter of his murdered predecessor, who was thereafter condemned to haunt the ruined stumps of the Pillars indefinitely. However, the dire ramifications of their fall extended far beyond one individual. As long as they remained unrestored, corruption seeped into the land like a poison; they were inexorably linked to the redemption of Nosgoth and both Kain and Raziel would ultimately attempt to restore them.

Profile
• The Circle of Nine • Kain's empire (Soul Reaver era) The Pillar of Dimension The Pillar of Conflict The Pillar of Nature The Pillar of Balance The Pillar of Energy The Pillar of Time The Pillar of States The Pillar of Death et al – see also: • The Pillars of Nosgoth • The Shrine • The Pillars of Nosgoth (BO1) • The Pillars of Nosgoth (SR1) • The Pillars of Nosgoth (Defiance) • The Sanctuary of the Clans • The Subterranean Pillars Chamber
 * Name: The Pillars of Nosgoth (SR2)
 * Category: Soul Reaver 2 major locations/Mythological and geographical hub/Recurring location
 * Game: Soul Reaver 2 (2001)
 * Introduced: Blood Omen: Legacy of Kain (1996)
 * Architects: The Ancient Vampires
 * Ownership: The ancient vampires (before Nosgoth's recorded history)
 * Status: Ruined (Post-Blood Omen era)
 * Features: The Pillar of the Mind
 * Inhabitants: • Ariel/• The Elder God/• Kain/et al.
 * Appearances: • (SR1C) •  •   •  • (DEFC) •

Profile
As with other titles in the series, the Pillars of Nosgoth were the main geographical and mythological hub of the land of Nosgoth and the Pillars area was represented by the main Pillars clearing which contained the the nine Pillars, the pillars dais and nearby battlement entrance; as well as the surrounding grassy passageways including an unusual Shrine nearby.

The Pillars were first mentioned in Soul Reaver 2 early on in A Reaver in Time as Moebius alerted Raziel to the fact that Kain awaited him at the pillars in the Pre-Blood Omen era, displaying a brief vision in the viewing basin of the Circle's gathering-room of the Sarafan Stronghold. After leaving the Stronghold and Great Southern Lake, Raziel would travel to the pillars himself, passing a mysterious Shrine before arriving at the Pillars clearing in Decision at the Pillars to confront Kain. However instead of the expected battle, Kain explained the events surrounding the Corruption of the Pillars as he and Raziel witnessed them and was able to persuade Raziel that he had a way out of his dilemma hidden in Raziel's presence there. After Kain teleported away, Raziel was able to progress beyond the Pillars and find a passage in the Spectral Realm which led away to the Subterranean Ruins - where Raziel would discover the Subterranean Pillars Chamber and the Elder God residing there.

The background story of the origins of the pillars were investigated for the first time in the series here, as Raziel discovered murals from the period Before Nosgoth's recorded history in the Subterranean Pillars Chamber, appearing to depict the raising and very origins of the pillars themselves - though the Elder derided them as "lies". Later, as Raziel progressed through Nosgoth he would uncover several sealed elemental forges, each attuned to a different elemental power and each containing further murals illustrating ancient events. In the Swamp Raziel uncovered the Dark forge, imbued the Dark Reaver and met the Vampire Vorador before he returned through the Subterranean Ruins to the Pillars area and passed back through heading to the Light forge in the banks of the Southern Lake, where he imbued the Light Reaver. In these forges Raziel discovered further murals illustrating the ancient history of the Ancient Vampires and Hylden and their monumental war - and role of the raising pillars as one of the final acts of the war, serving to seal the Binding and ensure the banishment of the Hylden to the Demon Realm. Raziel would return to the Pillars area again some time later as he investigated the Nosgoth of the Post-Blood Omen era in A Fateful Meeting. Like much of the rest of Nosgoth in this period, the area was under attack from various Demons infiltrating the Material and Spectral Realms. Defeating the Demons and various Demon hunters, Raziel would face the first Gas demons nearby the Shrine before progressing to the Pillars clearing where he met with the specter of Ariel and debated Kain's culpability for the Collapse of the Pillars; eventually ending up defending Kain's action to her. When Raziel attempted to leave via the passage to the Subterranean Ruins, he was confronted by his first encounter with a Fire demon before he was able to progress down to the ruins and another meeting with the Elder in the Subterranean Pillars chamber.



When Raziel arrived in Nosgoth's early history in On to the Past his goal was to reach Janos Audron's Retreat, however he could optionally head the opposite way, in which case he would encounter the victims of the Sarafan Vampire purge at the Pillars clearing and comment on their crusade, before being confronted with the first Sarafan warriors outside the Pillars battlement, instead of the usual encounters in the Swamp. Heading onto Janos's retreat and the meeting the Ancient vampire himself, Raziel discovered that his former human self and the other Sarafan warrior inquisitors were responsible for the death of Janos and the theft of the Reaver and the Heart of Darkness. Pursuing the Sarafan back to their stronghold in Blade of Vengeance, Raziel passed through the Pillars area for the final time. On this occasion under assault by various Time-displaced Demons, Raziel would be confronted by a final epic battle with three Black demons at the Pillars clearing, before heading back to the Lake and Sarafan Stronghold.

Design and Layout
The Pillars area in Soul Reaver 2 had the appearance of a set of grassy clearings and lightly wooded passageways broadly leading north and west away from the Great Southern Lake towards the Pillars clearing itself and on to surrounding Subterranean Ruins beneath, encompassing an area in South-western Nosgoth, indicated on maps to be just north-east of Ziegsturhl and south-east of Nachtholm as well as roughly west of the Southern Lake itself.

The trail to the Pillars began along one of the passageways leading away from the Lake and the beginning of the Pillars area itself was roughly marked by a stone archway crossing the trail at a kink in the passage. From here the passageway led west then turned south and west at another kink before the trail ran into a small stream crossed by a modest wooden bridge (with a hidden Fire Reaver font under the bridge). After crossing over the stream, the trail curved but continued to head northwest, running alongside the river upstream until the stream and passageway opened up into wider, more open surroundings at Ariel's Shrine.

The Shrine itself was a large stone construction in the open air, decorated with metal that made it reminiscent of a set of balance scales raised on a stepped plinth above the floor and set into a rocky outcrop to the south of the area. Behind the shrine, a small cobbled path led a short distance before breaking off in front of an obelisk and waterfall beside a large rock formation. Two trails led away from the obelisk, with the first - initially used to enter the area - heading east back downstream to the bridge, stone-arch, and lake. The second trail from the Shrine led around the rock formation, rising and bending to emerge in an open area at the top of the waterfall. Crossing the river atop the waterfall led to a small area with a checkpoint and a Dark font. Upstream the river entered a large open roofed cavern containing a larger waterfall (the source of the water in the Shrine area) and a wooden staircase leading up to a ledge containing an Air font. In most eras, a wooden bridge crossed the room to an opening in the rock which led into a smaller channel which headed east before curving round in a wide 'U'-shape back west. At the end of the curve, the trail turned and widened again, presenting a small open promenade leading northeast to the battlement entrance to the Pillars of Nosgoth - a fortified gatehouse-like structure protecting the main entrance to the Pillars clearing, which could be opened with a lever positioned outside.



The main Pillars clearing was presented as a large open rectangular space surrounded by low cliffs and trees, and dominated by the pillars themselves in the center of the clearing. In the southwest, a large staircase led up to the battlement entrance, decked by a wide stone banister and topped with several smaller battlement merlons and two metallic globes at the bottom of the staircase. The pillars dais was positioned at the center of the clearing, roughly circular in shape with the Pillar of Balance at the center with an extension at the top containing the eight other pillars arranged into a semi-circle (in order the Pillar of the Mind, Pillar of Dimension, Pillar of Conflict, Pillar of Nature, Pillar of Energy, Pillar of Time, Pillar of States and Pillar of Death - each marked with an individual rune design). The dais was surrounded by several of the small decorative pillars seen throughout the area and was decorated with an ornate circular design composed of arcane symbols with three prongs at approximately the one, five, seven and nine o'clock positions - with the two lower prongs each extending beyond the circular design to two small set of stairs leading down to the floor of the clearing. North of the platform the clearing ended at a set of large rocky outcrops and cliffs, one lower section in the northeast was blocked by tall rocks and was inaccessible but a similarly much lower section in the rocks was visible to the northwest which changed into a staircase in the Spectral realm and led up to the ledge above and route beyond.



From the high ledge above the Pillars clearing north of the pillars, the initial chambers leading to the ruins passed westward through a series of rocky tight dark twisting passages with occasional tall grasses before opening out into a wider rocky canyon which curved towards the south, descending through several minor rocky 'step terraces' to the large mural door positioned almost directly west of the Pillars, which led into the Subterranean Ruins.

Comparisons
The in-game World map for Soul Reaver 2 depicts the Pillars area as expanse roughly south of Nachtholm and Nachtholm Cove, east of the bottom of the Lake of Tears, southwest of the Swamp and northwest of the Great Southern Lake and Sarafan Stronghold, encompassing an area surrounding the Pillars clearing and expanding to the east. As with other areas, this represented a simplification compared to the in-game layout, which showed the Shrine passages and area heading south away from the pillars before turning east, indeed beyond the pillars clearing itself, few if any of the passageways seem to be indicated on the map as within the pillars area. In addition the in-game map will continue to represent Raziel as in the Pillars area (or "????" if the Pillars clearing has not yet been reached) from roughly the stone-arch at the borders of the Great Southern Lake until the ancient vampire mural at the start of the underground section of the Subterranean Ruins, despite the furthest extent of these areas visually appearing to belong to other areas according to map outlines.



As the Pillars area was seen in all three eras visited by Raziel in Soul Reaver 2 there were also many subtle differences observed between eras. When Raziel first encountered the area in the Pre-Blood Omen era, much of it was covered in grass and decorated with the banners of the vampire hunters and impaled vampire corpses. The Shrine had two impaled corpses on the plinth and several of the features of the shrine appeared highlighted or embossed, with bloodstains apparent on the shrine construction. The trail leading to the Lake was also covered in banners and impaled corpses, with a small decorative pillar placed at the end of the river. Banners and impaled corpses continued above the waterfall heading upstream, where another small decorative pillar was at the end of the trail leading around the large rock formation. In the cavern, the upper bridge to the pillars was complete in this era, heading straight across the top of the chamber, over the river and waterfall heading into a high cave opening leading to the pillars, itself decorated once again with corpses and banners. The Pillars battlement door was opened by a lever and decorated by banners, whilst inside the clearing was also decorated with banners and corpses. The pillars themselves were initially seen as pure white but quickly deteriorated into their corrupted state, turning grey, corroding and cracking. The passageways down to the Subterranean Ruins contained occasional tall grasses and a small set of carved stone runic symbols on the floor.

In comparison to other Pillars areas, due to differing layouts and approaches, only the Pillars clearing itself could arguably be said to be consistent between titles, though several features were different. The general appearance of the Pillars and their platform remained largely consistent throughout all titles but the surrounding area was seen to change somewhat: Most noticeably, the Soul Reaver 2 pillars area features the debut of the newly designed pillars symbols using a set of abstract rune symbols to represent each individual pillar, differing drastically from the icon symbols of Blood Omen: Legacy of Kain and the simple colored bands of the Legacy of Kain: Soul Reaver - these symbols would continue to be used to represent the pillars throughout Soul Reaver 2, Blood Omen 2, Legacy of Kain: Defiance and the Legacy of Kain: Defiance comic. Taking place millennia before the Soul Reaver era, the area lacked the Sanctuary of the Clans construction seen in the previous Soul Reaver incarnation and the pillars instead appeared much more similar to the previous Blood Omen incarnation, though the Soul Reaver 2 version was hemmed in by low cliffs as well as the heavy tree line seen in Blood Omen and bore a heavy battlement entrance to the south that was not seen in any other title. The Blood Omen Teleporters to the southeast and southwest were also absent from the Soul Reaver 2 area and were not seen in further titles, while the entrances to the east and west, later seen in the Defiance area were not present, though the northern entrance (leading to Vorador's Mansion) may be related to the taller rock covered passage in the northwest of the Soul Reaver 2 area. The Soul Reaver 2 area also allowed the pillars to be seen in all three states: initially upon arrival in the Pre-Blood Omen era and later in Nosgoth's early history, the pillars could be seen in their pure uncorrupted state, after meeting Kain in Decision at the Pillars, the Pillars would be seen as corrupted and corroded for the rest of the Pre-Blood Omen era, and would be seen in their collapsed state for the duration of the Post-Blood Omen era.

Connections
From the Stone-arch passage ("Pillars1") From the Shrine area ("Pillars1"/"Pillars2") From the Pillars clearing ("Pillars4")
 * The southern passage leads south to the Lake exit passage ("Lake4") and the main 'outer' lake area ("Lake2") for the Great Southern Lake, Sarafan Stronghold and Light Forge (SR2).
 * The northern passage leads over a bridge and along a stream to the lower Shrine area ("Pillars1")
 * The southeastern trail leads along the stream, over the lower bridge and through the arch formation to the outer Lake trail ("Lake4")
 * The northern waterfall and western trails in the lower shrine both lead to the upper shrine area ("Pillars2")
 * The western trail and southern waterfall in the upper shrine both lead to the lower shrine area ("Pillars1")
 * The northern cavern leads to the upper bridge and a trail heads east to the pillars entrance ("Pillars3") and onwards to the Pillars of Nosgoth ("Pillars4")
 * The high northern ledge (stairway in Spectral) leads through a twisting narrow Passage ("Pillars5") and a wider terraced route ("Pillars6") down to the entrance to the Subterranean Ruins ("Pillars7")
 * The southern battlement entrance leads south through a twisting passage ("Pillars3") and down through the upper bridge to the upper Shrine area ("Pillars2")

Development
As with other recurring areas, when approaching the design of the iconic Pillars area in its heyday, development was heavily influenced by the appearance of the area in Blood Omen: Legacy of Kain. Art Director Daniel Cabuco elaborated:

As Such, many of the features of the area make intentional reference to those seen in Blood Omen. Along with the general appearance of the environment, the Pillars clearing was the most obvious sign of this, with the Pillars of Nosgoth themselves and their platform reproduced and fully realized, with one major change: the pillars symbols - previously shown as gameplay related icons in Blood Omen and simple colored bands in Legacy of Kain: Soul Reaver - have been redesigned to more abstract rune symbols. Several different symbol placeholder designs for the symbols are seen in Soul Reaver 2 promotional material, before the team settled on the designs that would continue to be used throughout the rest of the series. Explaining the changes, Cabuco commented:

The surrounding area also contains an unusual balance-scale-like Shrine construction, hinted to be the site of Ariel's murder.

Appearances
Soul Reaver 2