Debug menus

Known Options
There are several versions of the debug menu, each with their own unique entries and options, however the general appearance and basic options remains the same across titles. The entries for each title include (items with a "..." indcate sub menus):

Legacy of Kain: Soul Reaver

 * Fill Er Up - fills Raziel's Health Coil
 * Keep Info Between Loads (Yes/No) - 'Remembers' set options in the debug menu between loading events (will reset to 'no' at each load).
 * Levels... (Sub Menu) A list of rooms and areas to load.
 * Aluka... - areas relating to the Drowned Abbey
 * Aluka 1
 * Aluka 4
 * Aluka 6
 * Aluka 8
 * Aluka 12
 * Aluka 19
 * Aluka 27
 * Aluka 29
 * Ash Village... - areas relating to the Ruined City
 * NightA 1
 * NightA 2
 * NightA 4
 * NightB 3
 * NightB 5
 * Oracle's Cave... - areas relating to the Oracle's Cave
 * Oracle 3
 * Oracle 5
 * Oracle 10
 * Oracle 13
 * Oracle 15
 * Oracle 17
 * Oracle 18
 * Oracle 22
 * Pillars... - areas relating to the Sanctuary of the Clans and the Pillars of Nosgoth (SR1)
 * Pillars 3
 * Pillars 4
 * Pillars 9
 * TomPil 3
 * Silenced Cathedral... - areas relating to the Silenced Cathedral.
 * Cathy 1
 * Cathy 3
 * Cathy 5
 * Cathy 8
 * Cathy 19
 * Cathy 42
 * Cathy 47
 * Cathy 49
 * Cathy 68
 * Skinner... - areas relating to the Necropolis
 * Out 1
 * Out 4
 * Skinnr 7
 * Skinnr 1
 * Skinnr 9
 * Stone Glyph... - areas relating to Nupraptor's Retreat and the Stone Glyph altar
 * Stone 1
 * Stone 5
 * Stone 10
 * Sunlight Glyph... - areas relating to the Lighthouse and Sunlight Glyph altar
 * Fill 1
 * IntValy 1
 * Sun Rm 1
 * Piston 1
 * Hto Rm 1
 * Tomb of Seven... - areas relating to the Tomb of the Sarafan
 * Boss 2
 * Tomb 1
 * Conectc 1
 * Add 1
 * Water Glyph... - areas relating to the Human Citadel and the Water Glyph altar
 * Tower 1
 * Tower 7
 * More Areas... - further areas
 * City... - areas relating to the Human Citadel
 * City 2
 * City 9
 * City 14
 * Cliff... - areas relating to the Abyss and the Lake of the Dead
 * Cliff 1
 * Under... - areas relating to the Underworld (SR1)
 * Under 1
 * Morlock... - areas relating to the
 * Mrlock 1
 * HubA... - areas relating to the first hub area (Raziel's clan territory)
 * HubA 1
 * HubA 6
 * HubA 10
 * HubB... - areas realting to the econd hub area (outside the Ruined City)
 * HubB 1
 * Training... - areas relating to the training areas of the Underworld (SR1)
 * Train 1
 * Train 7
 * Train 9
 * Dark Eden... - areas relating to the Fire Glyph altar
 * Fire 3
 * Boss Areas... - areas relating to Bosses
 * Anterooms... - areas preceeding boss encounters.
 * Skinnr 12
 * Cathy 54
 * Pillars 2
 * Aluka 46
 * NightB 8
 * Chrono 2
 * Skinnr 9
 * Cathy 55
 * Pillars 1
 * Aluka 6
 * NightB 3
 * Chrono 1
 * Short Short Stats (Yes/No) - displays a list of basic information about the current area/options and debug status.
 * Short Stats (Yes/No) - displays a longer, more complicated list of present debug information.
 * Camera... - a list of attributes related to the camera.
 * Center Delay (Numerical) - ???
 * Camera Override (Yes/No) - ???
 * AI/Script Menu... - a list of attributes related to enemies and events
 * Disable Monster AI (Yes/No) - ???
 * Monster Stats (Yes/No) - ???
 * Cinematic Switch - ???
 * Send Cinematic Command - ???
 * Raziel Menu... - a list of attributes relating to characters and their powers and abilities.
 * Health System... - a list of attributes relating to Raziel's Health coil and other
 * Health Level (Numerical) - select a level of Health; raising the number increased the capacity of the health coil, effectively gaining a set of Health power-ups
 * Mana Level (Numerical) - select a level of Eldritch energy; raising the number effectively increased the capacity of Eldritch energy, effectively gaining Eldritch energy power-ups.
 * Invincible (Yes/No) - prevents Raziel from dying (does not effect health loss or switching to spectral when Material coil is depleted)
 * Hurt Raziel - manually causes a small amount of damage, depleting the health coil.
 * Special Abilities... - a list of gained abilities
 * All (Yes/No) - grants the use of all abilities
 * Pass Through Barriers (Yes/No) - grants the use of the Phasing through gates ability
 * Wall Crawling (Yes/No) - grants the use of the Scaling walls ability
 * Force (Yes/No) - grants the use of the Telekinetic force projectiles
 * Soul Reaver (Yes/No) - grants the use of the Wraith Blade
 * Swim (Yes/No) - grants the use of the Swimming ability
 * Constrict (Yes/No) - grants the use of the Constricting ability.
 * Forged Abilities... - a list of gained Wraith Blade enhancements
 * All (Yes/No) - grants the use of all wraith blade enhancements
 * Spectral Reaver (Yes/No) - grants the use of the Spectral Reaver
 * Material Reaver (Yes/No) - grants the use of the Material Reaver
 * Fire Reaver (Yes/No) - grants the use of the Fire Reaver
 * Glyph Abilities... - a list of gained Glyphs
 * All (Yes/No) - grants all of the Glyphs
 * Sunlight Glyph (Yes/No) - grants the use of the Sunlight Glyph
 * Water Glyph (Yes/No) - grants the use of the Water Glyph
 * Fire Glyph (Yes/No) - grants the use of the Fire Glyph
 * Stone Glyph (Yes/No) - grants the use of the Stone Glyph
 * Force Glyph (Yes/No) - grants the use of the Force Glyph
 * Sound Glyph (Yes/No) - grants the use of the Sound Glyph
 * Plane Shift Glyph (Yes/No) - grants the use of the Shift Glyph
 * Imbue Soul Reaver... - a list of active wraith blade enhancements
 * Hold Soul Reaver (Yes/No) - activates/deactivates the Wraith Blade
 * Spectral Reaver (Yes/No) - manually imbues the Spectral Reaver
 * Material Reaver (Yes/No) - manually imbues the Material Reaver
 * Fire Reaver (Yes/No) - manually imbues the Fire Reaver
 * Water Reaver (Yes/No) - manually imbues the Water Reaver (unfinished)
 * Sunlight Reaver (Yes/No) - manually imbues the Sunlight Reaver (unfinished)
 * Sound Reaver (Yes/No) - manually imbues the Sound Reaver (unfinished)
 * Ariel Reaver (Yes/No) - manually imbues the Ariel Reaver (unfinished)
 * Kain Reaver (Yes/No) - manually imbues the Amplified Reaver (unfinished)
 * Shift Any Time (Yes/No) - allowed Raziel to shit at any time without using Planar portals; effectively activating the Shift-at-Will ability
 * Ghost Camera (Yes/No) - ???
 * Goodies Menu... - a list of attributes relating to graphics and general options
 * Fog Menu... - manipulates fog values
 * Fog Far (Numerical) - ???
 * Fog Near (Numerical) - ???
 * Fog Red (Numerical) - ???
 * Fog Green (Numerical) - ???
 * Fog Blue (Numerical) - ???
 * Restoe Fog - ???
 * Shrink Cells (Yes/No) - ???
 * Decouple (Yes/No) - ???
 * Frame Rate Lock (Numerical) - ???
 * Ignore Object Scripts (Yes/No) - ???
 * C_Code (Yes/No) - ???
 * Stop Action (Yes/No) - ???
 * View VRam - ???
 * Capture Screeen (Yes/No) - ???
 * Signal Stats (Yes/No) - ???
 * Signal Logic Values (Yes/No) - ???
 * No Optional Signals (Yes/No) - ???
 * VV Stats (Yes/No) - ???
 * Voice On (Yes/No) - ???
 * Show Music Vars (Yes/No) - ???
 * Quit Game - ???
 * Sound Menu... - a list of options relating to the sounds and audio of the game.
 * Music Volume (Numerical) - set the volume of background music
 * Music On (Yes/No) - turn music on/off
 * SFX Volume (Numerical) - set the volume of sound effects
 * SFX On (Yes/No) - turn sound effects on/off
 * Voice Volume (Numerical) set the volume of spoken dialogue
 * Voice On (Yes/No) - turn spoken dialogue on/off
 * Voice Test Index (Numerical) - select voice samples
 * Voice Test - play voice samples
 * Sound Debug (Yes/No) - ???
 * Show Music Vars (Yes/No) - ???
 * Print SRam Usage - ???
 * Debug CD Loads (Yes/No) - ???
 * Save Menu... - a list of options relating to saving and loading the game.
 * Save Current Game - save the current game
 * Restore Game - restores a previously saved game
 * Debug Events - ???

Development
Deleted or moved entries include Push and Test rooms (only in early beta):
 * Levels
 * Riley's Test Area
 * Test1
 * Test2
 * Test3
 * Test4
 * Test5
 * Test6
 * Test7
 * Test8
 * Test9
 * Test10
 * Test11
 * Test12
 * Test13
 * Test14
 * Test15
 * More Test Areas
 * Test16
 * Test17
 * Test18
 * Test19
 * Test20
 * Test21
 * Test22
 * Test23
 * Test24
 * Test25
 * Test26
 * Test27
 * Test28
 * Test29
 * Test30''
 * More Areas
 * Push
 * Push 1
 * Push 2
 * Push 3
 * Push 4
 * Push 5
 * Push 6
 * Push 7
 * Push 8
 * Push 9
 * Push 10

Development

 * Fill Er Up - fills Raziel's Health Coil
 * Keep Info Between Loads (Yes/No) - 'Remembers' set options in the debug menu between loading events (will reset to 'no' at each load).
 * Levels (Sub Menu) A list of rooms and areas to load.
 * Short Short Stats (Yes/No) - displays a list of basic information about the current area/options and debug status.
 * Short Stats (Yes/No) - displays a longer, more complicated list of present debug information.
 * Camera (Sub Menu) - a list of attributes related to the camera.
 * AI/Script Menu (Sub Menu)- a list of attributes related to enemies and events
 * Raziel Menu or Player Menu (Sub Menu) - a list of attributes relating to characters and their powers and abilities.
 * Ghost Camera (Yes/No) - ???
 * Goodies Menu (Sub Menu) - a list of attributes relating to graphics and general options
 * Sound Menu (Sub Menu) - a list of options relating to the sounds and audio of the game.
 * Debug CD Loads (Yes/No) - ???
 * Save Menu (Sub Menu) - a list of options relating to saving and loading the game.
 * Debug Events