Nosgoth (cancelled game)/classes

Reavers (Dumahim)
Reavers: Reavers were vampires belonging to the Dumahim clan, characterized by being swift and deadly predators. They fought alongside other vampires against humans in the War for Nosgoth. Reavers were vampires belonging to the Dumahim clan, characterized by being swift and deadly predators. They fought alongside other vampires against humans in the War for Nosgoth.

Role
Reavers are primarily stealth characters, with their movesets primarily geared toward swift and efficient assassinations. The Pounce, similar to the Hunter's pounce, provides an efficient stealth attack that, when properly executed, can isolate a key enemy, and kill it in the process. The other abilities, with the exception of Sweeping Kick, are suited for evasive maneuvers, such as smoke screens and movespeed augments. As Reavers focus on one on one encounters, Sweeping Kick is their only ability that can stagger many opponents while dealing damage at the same time. This ability does not break the Reaver's momentume, making attack combos more specialized and unique. Another escape ability, the Shadow Step, is very reminiscent of Kain's Mist form.

Reavers focus more on up front assassinations, while Deceivers rely more on disrupting enemy coordination and gameplay.

Skins

 * Reaver's Armor (default)
 * Dumahim Platemail
 * Imperial Guard Regalia
 * Nightstalker's Mail
 * Raider's Hauberk
 * Evolved Dumahim

Tyrants (Turelim)
Tyrants:

Tyrants were Vampires belonging to the Turelim clan, characterized for being strong and brutal warriors. They fought alongside other Vampires against the Humans during the War for Nosgoth.

Skins

 * Tyrant's Armor (default)
 * Armor of the Imperial Guard
 * Gilded Colossus
 * Gladiator's Aegis
 * Turelim Platemail
 * Evolved Turelim

Deceivers (Zephonim)


Deceivers were vampires of the Zephonim clan that fought in the War for Nosgoth in the mid-Soul Reaver era seen in Nosgoth. They were known for their striking spindly appearance and abilities to mimic human form and temporarily control the minds of opponents.

Profile

 * Game: Legacy of Kain Wiki:Nosgoth/Nosgoth (game)
 * Race: Vampires (Soul Reaver era), Zephonim clan

Role
Deceivers, much like Team Fortress 2's Spy character, revolve around disrupting enemy lines. Their role is to sow chaos in the enemy team, while waiting for the most opportune moment to

strike. This is unlike Reavers, who prefer attacking up close and personal, while being evasive and sneaky at the same time. While Deceivers deal less damage than other vampires, the Backstab ability deals more damage when the target enemy does not face the Deceiver. Coupled with the Disguise ability, they can appear out of thin air, or pose as a decoy to the enemy team, and then strike. The Dominate Mind ability provides a very precise contribution to the vampires -- the Deceiver could dominate the enemy and "deliver" it to the arms of his allies, or he could just let the human drop on a very high place, ensuring a kill.

The Disguise, although very powerful in its own right, has its disadvantages. If the enemy team is well coordinated, they may come upon that an excess ally is a Deceiver. Another thing is that any actions done will break the Disguise illusion. These factors make Deceiver players do very decisive, sneaky, and critical plays.

Skins

 * Deceiver's Armor (default)
 * Flayer's Harness
 * Imperial Guard Vestments
 * Infiltrator's Mantle
 * Robes of the Manipulator

Sentinels (Razielim)


Sentinels appeared as a character class in Nosgoth for the vampire race. They were among the first six classes to be introduced.

The Sentinels were Soul Reaver era vampires affiliated with Kain's empire, and the last survivors of the Razielim clan. Persecuted and doomed to devolution after Raziel's execution, they fought under Dumah and Turel's command against the humans in the War for Nosgoth, hoping to restore their pride and their malnourished bodies in battle.

Sentinels were particularly unique among the playable combatants of Nosgoth, as they were winged beings: the only characters capable of flight. Described as "an immensely cool character class" by design director Bill Beacham, Sentinels were difficult to master, but their unrivaled mobility enabled them to perform effectively as scouts, surprise attackers, and skirmishers alike.

Profile
"The Sentinels are devolved descendants and represent the last remnants of the once-proud Clan Razielim. Sentinels have developed large wings that allow them limited flight abilities and they use this mobility to scout and strike unsuspecting enemies from above. Dark and twisted, Sentinels are haters of Humanity."

- Nosgoth official website

Fall from grace


The Sentinels were vampires of the Razielim clan, descended from their patriarch, the lieutenant Raziel – who, in turn, was sired by Nosgoth's emperor, Kain. Vampires of Kain's heritage were turned from human corpses, and evolved with age, attaining higher forms and new gifts over time. Raziel and his clan were destined to develop wings as part of these hibernatory adaptations. Eventually, Raziel himself surpassed Kain, growing to become more evolved than any other vampire in the land.

This incident provoked dissent among the Razielim elders: while some championed Kain and regarded Raziel's newly fledged wings as a sign of blasphemy, others supported their leader, viewing his metamorphosis as a blessing. Unmindful of the schism, Raziel presented his wings to Kain, but was condemned. Kain ordered his execution, instructing Raziel's fellow lieutenants, Turel and Dumah, to cast him into the Lake of the Dead.

The Razielim elders anticipated repercussions, and relocated all of their pupating kindred to a secret vault in the mountains east of Coorhagen. After Kain abandoned his empire, the lieutenant, Zephon, convinced Turel and the Council to exterminate the Razielim in their master's stead.

The last survivors


The five clans bore down on Raziel's clan territory. Those Razielim responsible for caring for their pupating peers in the locked vault were slain in an ambush, all adult and fledgling members of the clan perished at home, and only the winged elders escaped the assault. They attempted to rendezvous with their underground brethren, but were preempted by Turel's forces, and, soon after they changed course to Dark Eden, the Watchers eliminated them.

The Council argued over the division of the spoils, but failed to agree, and a centuries-long Vampire civil war erupted. Meanwhile, the few hundred Razielim secreted away in isolation began to awake, but – deprived of blood, and unable to escape – they physically degenerated over the decades, manifesting chitinous exoskeletons and leathery wing membranes.

Slowly but surely, the devolved, ravenous survivors scratched their way to freedom, and sent a group led by Eskandor to ascertain their whereabouts. They came upon Coorhagen, deserted but apparently massacred by human forces, before pressing on to their home territory.

Exhausted beyond measure, and still ignorant of the massacre which had transpired during their absence, the last of the Razielim stumbled upon Dumah and his clan, who occupied the area. Eskandor expressed subservience to Dumah. He informed the lieutenant of the circumstances which befell the Razielim, and of their discovery in the north, before pleading for sustenance.

Upstart inheritance


Dumah surmised that the vampire civil war had offered Nosgoth's enslaved human population the chance to plot a powerful uprising. He was hesitant to slaughter the wretched survivors, believing that they might prove valuable in the effort to subjugate the mortals, and could be disposed of when no longer useful.

Dumah privately informed Eskandor of Raziel's death, and of the Razielim purge, but neglected to mention his own role in their sire's execution. He gave Eskandor a chance to show his loyalty, and Eskandor provided evidence of human activity in Valeholm.

The Council met to discuss these findings, and decided to spare the Razielim for use as specialist troops. Agreeing to a truce, the clans moved against the humans to secure western Nosgoth and Freeport, and these new soldiers – the Sentinels – played a crucial role in the mission. As the war for Nosgoth progressed, they continued to serve under Dumah and Turel, with Eskandor acting as their sergeant. Receiving the blood they required in battle, the Sentinels' disfigured bodies began to overcome the effects of their devolution, gradually reverting to their natural, evolved forms.

Fate
Though the Sentinels developed fealty to the Council, tension remained, and some discussed the possibility of retribution for past events, should they outlive the war.

By the time of Raziel's resurrection, the Sentinels had vanished. Raziel found no trace of his descendants on his travels, and their territory lay desolate. Melchiah cryptically implied that they had been wiped out. Raziel accused Kain of committing genocide against the Razielim, but Kain neither confirmed nor denied this, ambiguously saying, "what I have made, I can also destroy."

Skins

 * Sentinel's Armor (default)
 * Dark Angel's Carapace
 * Hammerhead Husk
 * Iridescent Chitin
 * Marauder's Carapace
 * Evolved Razielim

Summoners (Melchahim)
Summoners were vampires of the Melchahim clan that fought in the War for Nosgoth in the mid-Soul Reaver era seen in Nosgoth. They were known for their Necromancy and summoning of Underworld creatures the Ghouls

Profile

 * Game: Legacy of Kain Wiki:Nosgoth/Nosgoth (game)
 * Race: Vampires (Soul Reaver era), Melchahim clan

Scouts (Watchers)
Scouts: Scouts were Humans belonging to the Watchers, characterized for long range, hit-and-run tactics. They fought alongside other Humans against the Vampires during the War for Nosgoth in the mid-Soul Reaver era.

Skins

 * Scout's Armor (default)
 * Armor of the Watch
 * Assassin's Shroud
 * Blight Stalker's Garb
 * Marksman's Regalia

Hunters (Ironguard)
Hunters: Hunters were Humans belonging to the Ironguard. They fought alongside other Humans against the Vampires during the War for Nosgoth.

Skins

 * Hunter's Armor (default)
 * Armor of the Exile
 * Guardian's Brigadine
 * Mercenary's Harness
 * Veteran's Armor

Alchemists (Red Sisters of Anacrothe)
undefined: Alchemists were a class of Humans that appeared in Nosgoth. Belonging to the red sisters of Anacrothe and characterized for utilizing a variety of concoctions such as potions and explosives alongside Hand cannons to devastating effect. They fought alongside other Humans against the Vampires during the War for Nosgoth in the mid Soul Reaver era.

Role
Knowledge of Alchemy was a skill known to have existed in at least the Pre-Blood Omen era and their craft was embodied by the States Guardian Anarcrothe. With the rise of Kain's empire in the Soul Reaver era, much of this knowledge was lost to the Humans and became reduced to legends of humans who had mastered the elemental crafts in bygone ages. The vampires of this time however pushed alchemy to new heights, with many of the clans competing in experimentation and usage. At this time Laderic and a group of Melchahim alchemists - working in isolation away from the empire after inadvertently poisoning human breeding stock - had made a breakthrough and discovered the secret of "liquid fire" Naphtha.

Before he could reveal his discovery, his long suffering slave Elustra managed to reach the vials of Naphtha, and burned Laderic and his compound to the ground. Cared for by nomads who assumed she had taken revenge for against her vampire masters for human deaths, Elustra eventually became something of a cult figure attracting a sisterhood of followers whom Elustra dedicated to the last human known to have the knowledge of alchemy - Anarcrothe - the red sisters of Anacrothe were formed.

The first tasks of the sisterhood was to ransack the remains of the laboratory, gaining equipment and weapons and regaining knowledge of alchemy for the humans. Before long, the sisterhood travelled to the to the heartlands of the empire in a bid to use their own power against the vampires. At Freeport they joined with the Watchers and the Ironguard and soon they set up chapters in Meridian, once a powerful seat of learning, and mass-produced their weaponry to fight back against the vampires.

Skins

 * Alchemist's Leathers (default)
 * Brimstone Vest
 * Chemical Harness
 * Elustra's Mask
 * Robes of the Desert

Prophets (Lost Seers of Avernus)


Prophets were a human class that participated in the War for Nosgoth in the mid-Soul Reaver era seen in Nosgoth. Originating as an order of Cenobites in the Blood Omen era and hailing from the city of Avernus, the Lost Seers of Avernus fled Avernus when its matriarch Azimuth turned on the city and eventually became treasure hunters and guardians of Nosgoth's secret Blood fountains.

Profile

 * Game: Legacy of Kain Wiki:Nosgoth/Nosgoth (game)
 * Race: Humans
 * Faction: Lost Seers of Avernus

Skins

 * Prophet's Vestments (default)
 * Bloody Rainment
 * Cenobite's Hood
 * Face of Malus
 * Woods Witch

Profile

 * Name: The Lost Seers of Avernus
 * Classification: Nosgoth Factions
 * Introduced in: Legacy of Kain Wiki:Nosgoth/Nosgoth (game) (2014)
 * Race: Humans
 * Classes: Prophets
 * Appearances:

Role
The Lost Seers originated in the city of Avernus in the Blood Omen era, as part of a group of religious Cenobites in service to Azimuth, Dimension Guardian and matriarch of the city. When Azimuth descended into madness and summoned Demons to attack the city, the Seers were appalled and fled the city taking with them what treasures they could and avoiding Azimuth's retribution. After the fall of the city, the seers remained hidden, shocked at how easily the Circle of Nine had fallen. Gradually becoming "scavengers and treasure seekers" and inspiring tales of Witches and their coven among the Humans of the era.

Scavenging relics and secrecy became the mainstays of the new organisation of Prophets as they developed into the Post-Blood Omen and Soul Reaver eras biding their time until they could emerge. During their scattered retirement one prophet Roxen inspired by visions developed new ballistic revolver-style weaponry that would eventually become the prophets trademark. Another vision led them to the Blood fountain in Willendorf's abandoned Provincial Mines, where the prophet Malus discovered that drinking the Blood of the fountain would turn it black, making it harmful to Vampires, but this was an unwieldy weapon, so the prophets continued research how it could be utilized properly.

As Kain's empire rose the prophets remained in secret, steadfast that in time they would be able to use the fountains against the new vampire masters of Nosgoth. Eventually, Kain abandoned his empire and this led to the enchantments around other blood fountains weakening and the prophets occupying more of the ancient sites and led the Vampires into a Vampire civil war|civil war. But as the vampires recognized the threat of the resurgent humans, the prophets realized their time was at hand and consumed the black blood of the fountains - leaving them in a state of toxic shock with tainted blood and curses to aid the other humans in the War for Nosgoth.

Vanguards (Drowning Men)
Vanguards, also known as Shield Bearers, were a class of Humans set to be playable in Nosgoth wielding a tower shield and throwing axes. They were part of a faction known as Drowning Men chiefly made up of former prisoners and prison-keepers from the Isle of the Dead.

Drowning Men were a faction chiefly made up of former prisoners and prison-keepers from the Isle of the Dead. They were featured in Nosgoth where they were represented by the Shield Bearers.