Light Dungeon

The Light Dungeon, also known as the Light Spell Dungeon, was a 'dungeon' building which housed the Light spell. Positioned directly west of the Pillars of Nosgoth, the building was seen in the early chapters of Blood Omen: Legacy of Kain.

Role
The Light Dungeon appeared in the early chapters of Blood Omen: Legacy of Kain and was first visible in the chapter Seeking Revenge as Kain made his way to the Pillars of Nosgoth and as progressed north toward the Pillars he could see the Light Dungeon to the west beyond the Pillars clearing.

After conversing with Ariel at the Pillars and beginning his quest for Nupraptor in the eponymous chapter, Kain left the clearing via a teleporter in the west which led him to a trail leading south west away from the Pillars, here he found the Light Dungeon.

Inside Kain was able to gain the Light spell and test it usage before heading off west to the Lake of Tears and the Wolf Form dungeon.

Design and Layout
The external appearance of the Light Dungeon is reminiscent of the mausoleums of the Cemetery and the nearby Citadel, consisting of a plain grey stone building with a sloped roof and plain pillared walls. In comparison to these buildings, the Light Dungeon could be distinguished by a slightly grander design and a double-arched roof.

The internal area of the dungeon also bears a marked similarity to the mausoleums of the Cemetery and Kain's Mausoleum, with the same dark green walls adorned with skull, pillar and box motifs, occasional sarcophagi, black gated doorways marked with red skulls and support pillars bearing torches with similar skull designs. One notable difference between the areas was the lighting, with the Light dungeon, largely shrouded in shadow or lit only by low-level torchlight - necessitating the use of the Light spell to clearly make out the surroundings.

Kain entered the Light Dungeon into a small empty rectangular room with a mural of the light spell on the floor in front of a locked door with two open doors to either side. The left door led to a save altar room while the right continued into the building opening into a square room with a sarcophagus at the center surrounded by four torch-pillars. A narrow corridor led off to the right turning upwards and passing through an area where several Skeletons patrolled. Three 'crossroads' marked where the corridor 'branched' into small alcoves where other skeletons patrolled along with a blood vial in the mid left alcove. Chained humans could be found in the top alcoves along with a wandering spiked ball. At the top of the corridor, an open doorway led onto the next area.

The next area featured a widening room patrolled by three spiked balls. At the center along with two purple Magic spheres was the Light spell, surrounded by four pillars. Two sarcophagi blocked the path ahead, forcing Kain to move around them, to where two more vertically positioned sarcophagi split the path again. At the outer edges, two prisoners were positioned, while the inner paths joined and headed further into the structure. A short narrow corridor again widened into a room with a sarcophagus at the center with two skeletons and two spiked ball patrolling - with two chained prisoners next to pillars flanking the exit. A longer narrow corridor then led upto a 'crossroads' junction, where two sarcophagi flanked the top passage leading to the locked exit. Both left and right paths led through a slalom of pillars patrolled by skeletons and spiked balls with chained prisoners at the end - however the right path also contained the wall button necessary to open the exit door.

The next chamber was a square room containing three sarcophagi and two torch pillars, with a chained prisoner and a purple sphere in the top corner which were patrolled by a skeleton and a spiked ball. Next to the bottom-right pillar, the passage out led down a narrow corridor to a section with two alcoves patrolled by skeletons - with left containing a prisoner and the right containing the switch to open the exit door beneath. After a small narrow corridor, this led to a rectangular room with three Spike pits and three torch-pillars that was patrolled by three skeletons and a spiked ball. Between the first two pits was positioned a Flay artifact, while the path between the last pits led up to an alcove containing the exit switch, which activated the door beyond the last pit on the left wall.

The next chamber in the sequence was a singular square room with three tombs radiating from its center, with five pillars (four of them torch-pillars) and a pot dotted around the room. Patrolled by three skeletons, the room also contained a purple sphere in the top center next to the pot and a wall button in the top left which opened the exit door positioned on the bottom left of the room. The next map area was a larger stepped-square chamber with alcoves at the left and right containing a prisoner and a rune triangle respectively. The center of the room was patrolled by four skeletons and contained four spike pits around the center, with two obelisks at top and bottom preventing direct uninterrupted passage through. A wide passage joined the bottom of the chamber to another square room with a tomb and an obelisk in the middle which acted as a switch to open locked doors in the left and right walls - both led to square rooms, with the left containing a prisoner and a flay artifact and the right containing two prisoners, two spike balls and a Heart of Darkness artifact. The exit door was positioned at the bottom of the main room.

The final stretch of the dungeon consisted of a long slowly widening corridor, which could broadly be split into three sections. The first at the top was a usual square room with two torch pillars in the middle providing light, a captive on the left wall and a spiked ball to avoid. At the bottom another torch-pillar marked the transition into a wider section patrolled by two skeletons, with two captives in the top corners of the chamber. Kain's immediate path south was blocked by a spike pit and so it was necessary to negotiate around it. At the bottom of the spike pit a narrow platform extended up into the middle of the pit to where a flay artifact and two purple spheres could be found. Further down Kain could negotiate a passage patrolled by two spike balls and narrowed by the presence of three tombs and several pillars to reach the bottom-most section. The last section consisted of a wider area with a solid walled off area in the middle and several pillars dotted around the outside with two spike balls floating around. The final door at the bottom led back to initial area of the dungeon.