User:Baziel

About me

"My goal was within reach, all that remained was to open each and every sounding pipe"

- Raziel



Like many of those in the long-time Legacy of Kain fan community, I frequent Dark-Chronicle, Nosgothic Realm, The Lost Worldsand a few other devoted sites and I am a serial lurker on the major forums. Like many of those hardcore fans I have long been aware of this Wiki and have been slightly disappointed by its progress over the years, hoping 'someone else' would sort it out.

Last year, I got bored waiting for 'someone else' and in the meantime I have become a Bureaucrat of the site and one of the most prolific editors. Over the last few months I have made many changes and 'improvements' to the site and have collected a wealth of information related to the Legacy of Kain series. My goal is to completely overhaul this Wikia and fill out the many Wanted Pages, Stubs and Rewrites we have, until we have a page for every bit of significant information in the series and it meets the higher standards of the LOK community. I also intend on getting as many of the hardcore fans as possible to visit and help add to and clean this site up. Together (and with your help) we can sort this place out.Baziel 17:23, January 10, 2011 (UTC)

Anyone wishing to contact me can use my Talk Page or my email/live account [mailto:Baziel.LoKWiki@hotmail.co.uk Baziel.LoKWiki@hotmail.co.uk]

....and anyone wishing to hear Kain saying "you have a message" when they get a text go here ;-)

My favorite pages
[Legacy of Kain Wiki]

[Doctor Who Wiki]

[Memory Alpha Star Trek Wiki]

Wanted Pages
Info relevant to this wiki, featured in Prima guides, manuals and games.

Blood Omen 1
Intro Chapter 1: Welcome to Hell-Nosgoth Awaits


 * Part One: Chaos, Controls and Collectibles
 * Menu (Controls/ On Screen Screams[HUD])
 * Options (World Map/Dark Diary/etc)
 * Inventory - (Magic Objects/Weapons and Armor/Spells/Quick Menus)
 * Objects and Oddities
 * Spells (Blood Gout/Blood Shower/Control Mind/Energy Bolt/Incapacitate/Inspire Hate/Light/Lightning/Repel/Sanctuary/Spirit Death/Spirit Wrack/Stun)
 * Magic Objects (Anti-Toxin/Energy Bank/Flay/Heart of Darkness/Implode/Pentalich of Tarot/Putresce/Slow Time)
 * Weapons (Axes/Flame Sword/Iron Sword/Mace/Soul Reaver)
 * Armor (Bone Armor/Chaos Armor/Flesh Armor/Iron Armor/Wraith Armor)
 * Power-Ups (Blood Vials/ Blood Beaker(Blood Bottle)/ Rune Triangles/ Magic Spheres)
 * Part Two: Plotlines and Playability
 * Story
 * Characters (Kain/ Mortanius/ Malek*[specified as Sarafan leader]/ Vorador/ Legions of the Nemesis)
 * Pillars and Tokens (Pillar of the Mind-Nupraptor's Head/Pillar of Energy-Dejoule's Cloak/Pillar of Nature-Bane's Antler Head-dress/Pillar of Conflict-Malek's Helmet/Pillar of Dimension-Azimuth's Eye/Pillar of Time-Moebiu's Hourglass/Pillar of States-Anacrothe's Scales/Pillar of Death-Mortanius' Death Orb/Pillar of Balance-?/Time Streaming Device/Dollmaker's Doll/Vorador's Ring)
 * Devious Devices
 * Shapeshifting (Forms-Disguise/Beguile/Mist/Wolf)
 * Bat Beacons
 * Blood Sucking (Battle/Captives/Fountains/Ghosts)
 * Barrels and Chests
 * Audio and Visual Vista Points
 * Maps (+ Rooms - "Outdoor x"/"Indoor x")
 * Vortexes
 * Poison
 * Switches
 * Teleports

Walkthrough Chapters

 * Chapter 2: Seeking Revenge-The Story So Far...


 * Chapter 3: Nupraptor-The Journey Continues
 * Chapter 4: The Hunt for Malek-Malek of the Sarafan
 * Chapter 5: Find the Oracle-The Oracle of Nosgoth
 * Chapter 6: Vorador's Mansion-The Undead Warrior

Locations and Weapons/Armors/Spells

 * C2-The Mausoleum of Kain(Iron Sword/Iron Armor/Sanctuary Spell)/The Great Outdoors[Cemetery]/Ziegsturchl/The Pillars
 * C3-(Bat Form/Light Spell Dungeon)Through the Wilderness(Wolf Form)/The Citadel(Energy Bolt Dungeon)/Nachtholm (Ye Towne Tavern, Lion's Head Pub, Nachtholm Armory & King's Tavern) /Steinchencroe (The Big Horn Brothel) /(W)Vassebunde (Disguise Form-Cap'n Bitter's Sudz-for HMCS Bitter, Village Smithy, Chopping Block)/Into the Sanctuary/Nupraptor's Sanctuary(Mace)
 * C4-To Coorhagen(Repel/Bone Armor/Inspire Hate)/Malek's Bastion(The Axes)
 * C5-Oracle's Caves(Caves E-R-Stun/Incapacitate)
 * C6-The Stone Keep(Mist Form Dungeon)/The Three Keeps(Flame Sword/Control Mind/Blood Gout Dungeon)/Into The Mansion(Chaos Armor&Blood Shower)/The Lost City

Prima Noted Enemies (to be Cross Referenced with NPC's)

 * Thugs/Peasant Swordsmen (Brigands)


 * Gravedigger
 * Monster
 * Prisoner/Captive/Chained Humans
 * Skeleton
 * Man-at-Arms
 * Man/Woman/Citizens (NPC's)
 * Floating Spiked Balls
 * Purple Spheres
 * Poleaxe Wielder
 * Orange Wizards
 * Scimitar Swordsmen
 * Stone Monsters
 * Zombie Piper
 * Zombies
 * Fire Mages
 * Shadow Spot
 * Shadow Summoner
 * Skeleton Summoner
 * Armored Warriors/Malek's Warriors (Sarafan Warriors)
 * Dandy Throwers
 * Knife Throwers
 * Jellies
 * Will-O-Wisps
 * Mutated Slugs
 * poisonous flowers
 * Female Vampires (Vorador's Brides)
 * Red Skeleton
 * Wizard
 * Expert Knife Thrower
 * Super Knife Thrower
 * Leaper Vampires
 * Shadow
 * Shadowy Creature
 * Armed Skeleton

Blood Omen 1 NPCs
Avernus Cultists Avernus Executioners Avernus Guards Azimuth (boss) Bane (boss) Black Gogs Blue Slimedrops Brigands Butchers Cave Wolves Cultists Dark Entity (boss) DeJoule (boss) Dogs Elzevir (boss) Executioners Ghasts Ghosts Ghouls Gogs Gog Summoners Gravediggers Gray Demons Green Demons Green Slimedrops Guards Gypsy Dervishes Gypsy Knife Masters Gypsy Knife Throwers Gypsy Warriors Hellhounds Innkeepers Insectbeasts Kain (BO1 boss) Macemen Maidservants Malek (boss) Manslugs Mercenary Brigands Mercenary Macemen Mercenary Rogues Miners Mist Vampires Moebius (boss) Mortanius (boss) Nemesis Armsmasters Nemesis Brigands Nemesis Guards Nemesis Knights Nemesis Macemen Nemesis Royal Guards Nemesis Soldiers Nemesis Standard Bearers Nemesis Warriors Nupraptor (boss) Peasants Pulse Monsters Puppets Purple Cave Wolves Purple Demons Ragdolls Ragdoll Pincushions Red Demons Red Skeletons Red Skeleton Executioners Red Skeleton Guards Rogues Sarafan Knights Sarafan Soldiers Sarafan Warriors Sawtooths Scarecrows Shadows Shadow Summoners Skeletons Skeleton Executioners Skeleton Guards Skeleton Wraiths Slimes Smiths Soldiers Soul Tormentors Soul Trappers Tar Slimes Teddy Bears Vampire Brides Vampire Hunter Dervishes Vampire Hunter Executioners Vampire Hunter Rogues Vampire Hunter Soldiers Vampire Hunter Warriors Vampire Witches Wenches Werewolves Willendorf Armsmasters Willendorf Knights Willendorf Macemen Willendorf Royal Guards Willendorf Soldiers Willendorf Standard Bearers Willendorf Warriors Will O' Wisps William the Just Wolves

A few from Blood Omen 1
Free will Grand Guignol Heaven Hell Serioli Rain Snow Lava Water (and other terrains?) Kain's assassins Kain's assassin (the individual character who killed Kain, not the group) Daylight Night Nupraptor's curse Pillar of the Mind Pillar of Conflict Pillar of Nature Pillar of Energy Pillar of States Pillar of Death Pillar of Balance Wraith Smith Gypsies Telepathy Nupraptor's serving girl Waver state Pillar tokens Plague Generator (the wraith generators in Malek's Bastion) Power source (the globe, aka the power source in Malek's Bastion) Corpse in Malek's Bastion (worth an article maybe?) Battered shield Guillotine Nemesis shield Ancient chronicle (Moebius' museum) Sarafan wraith armor Shotgun-like object Flame powder -Rooms of Vorador's Mansion- Vampire Purge Ancient chronicle (Vorador's Mansion) Torture room paintings Warped precipitation Energy vortex Dark Eden village Dark Eden Castle Anarcrothe's laboratory Crotch and Gizzard :P Tome of Hash'ak'gik Willendorf Castle Great Library of Willendorf Courtier King Ottmar's contest Stronghold of William the Just Vorador's execution Moon Sprites Faeries

Soul Reaver 1
Basics/Combat (SR1)

Enemies/NPC:
Sluagh Vampire Wraith Humans (SR1) Vampire Hunters (SR1)

Vampire Worshippers :

Adepts

Novitiates

Vampires :

Dumahim Melchahim Zephonim Turelim Rahabim

Environment
Warp Gates Fire

Wall Spikes

Sunlight

Water

Weapons
Claws

Torches

Spears

Boulders

Vases

The Soul Reaver/Wraith Blade/Fire Reaver (SR1)

Abilities
Phase Through Barriers (Phase Through Gates)

Wall Crawling (Scale Walls)

Force Projectile (Telekinetic Force Projectile)

Swim (Swimming)

Constrict

Glyphs:
Sound Glyph

Stone Glyph

Force Glyph

Water Glyph

Sunlight Glyph

Fire Glyph

Power Ups
Souls

Eldritch Energy

Eldritch Energy Power Ups (Eldritch Prisms)

Health Power Ups (Triangulums)

Places
Abyss/Lake of the Dead

Underworld (Elder's Lair)

Raziel's Clan Territory

Necropolis

Sanctuary of the Clans

Silenced Cathedral

Tomb of the Sarafan

Drowned Abbey

Human Citadel

Lighthouse

Ruined City of the Dumahim

Nupraptor's Retreat

Oracle's Caves

The Chronoplast

Sound Glyph Altar (renamed from 'Shrine' for consistency with SR1 manuals: UK and US)

Stone Glyph Altar

Force Glyph Altar

Water Glyph Altar

Sunlight Glyph Altar

Fire Glyph Altar

Soul Reaver 2
For those without as Prima Guide; much of the SR2 Prima infomation can be found on SR2 Online

Training:
Plane Shift

Crouching

Gliding

Swimming

Phase Through Gates

Sealed Doors/Cracked Doors

Reaver Fonts

Combat (Soul Reaver 2)

Force Bolts (Reaver Bolts)

Reaver Bar (surrounds Soul Spiral)

Chapters:
Prologue

Chapter 1: Arrival

Chapter 2: The Reaver Convergence

Chapter 3: The Heart of Darkness

Chapter 4: The Corruption of the Pillars

Chapter 5: The Elder God

Chapter 6: The Vampire Vorador

Chapter 7: The Elder's Warning

Chapter 8: History and Destiny Collide

Chapter 9: Time Streaming

Chapter 10: Moebius' Martyred Spirit

Chapter 11: Ariel's Lament

Chapter 12: Raziel Defies the Elder

Chapter 13: The Ruined Aerie

Chapter 14: The Tenth Guardian

Chapter 15: The Death of Janos Audron

Chapter 16: The Final Transgression

Chapter 17: Cornered in the Stronghold

Chapter 18: Vengeance

Chapter 19: Renunciation

Chapter 20: Full Circle

Weapons:
Claws

Swords - Short Sword / Long Sword / Falchion

Pikes /Tridents /Halberd

Axes

Torches

Forge Specific - Dark Forge Staff / Light Forge Halberd / Light Forge Trident  / Air Forge Axe

Soul Reaver/Wraith Blade/Dark/Light/Air/Fire

Places:
Sarafan Stronghold (+Rooms)

Southern Lake

Pillars

Subterranean Pillars Chamber

Swamp (Termogent Forest?)

Dark Forge (SR2)

Light Forge (SR2)

Mountains/Canyons

Uschtenheim

Janos' Retreat

Air Forge (SR2)

Fire Forge (SR2)

Element/Environment stuff:
Sealed Doors/Cracked Doors

Shadow Bridges

Sentry Eyes

Light Crystals

Air Plinths

Fire Plinths

Combat Barriers Blood Basins (SR2) Bloodstone Bridges

Items:
Emblem Key (Shield)

Sun Disk

Reflector (Shield)

Light Forge Key

Blue Heart

Red Heart

Green Heart

Blood Chalice

Enemies:
Sluagh

Greater Sluagh

Vampire Hunter Pikemen

Vampire Hunter Swordsmen

Vampire Hunter Cannoneers

Vampire Hunter Attack Dogs

Shades

Swordsmen Thralls

Sorcerer Thralls

Greater Thralls

Sentry Eyes

Lightning Demons

Acid Demons (currently labelled as "Blade Demons")

Gas Demons (currently labelled as primarily as "Purple Gas Demons")

Fire Demons (currenlty lablled primarily as Red Fire Demons)

Black Demons (currently labelled as "Black Fire Demons")

Demon Hunter Axemen

Demon Hunter Swordsmen

Demon Hunter Cannoneers

Mutants

Sarafan Warrior Pikemen

Sarafan Warrior Swordsmen

Sarafan Warrior Sorceresses

Sarafan Warrior Inquisitor ?? (Raziel et al)

Blood Omen 2:
All 'distinct' content from guides added

extra possibilities:

"Barmaid" NPC Class? (only appears twice, debug confirms a different class to other NPC's)

Unusable weapons? (Crossbow, Throwing Knives)

Locomotives? / Ships?

Defiance:
Training: Combat (Defiance)

TK (Telekinesis) Special Moves Feeding The Reaver Checkpoints Combat Experience Meter Reaver Charge (Reaver Guage) Reaver Charge Stones Blood Basins

Soul Basins

Chapters:
Chapter 1: Infiltrate The Stronghold

Chapter 2: Escape from the Elder God Chamber

Chapter 3: Pursue Moebius

Chapter 4: Find the Path to the Pillars

Chapter 5: Reveal The Guardian Citadel

Chapter 6: Find the Location of Vorador's Mansion

Chapter 7: Explore the Citadel

Chapter 8: Find Vorador

Chapter 9: Open the Spirit Forge Chamber

Chapter 10: Seek Mortanius

Chapter 11: Stop Raziel

Chapter 12: Battle Kain/ Resurrect Janos/ Solve the Spirit Forge

Chapter 13: Return to the Guardian Citadel

Locations:
Sarafan Stronghold (+Rooms)

Elder's Lair/Underworld

The Cemetery and Kain's Mausoleum

Dark Forge (Defiance)

Light Forge (Defiance)

The Pillars

Guardian Citadel/Vampire Citadel

Fire Forge (Defiance)

Air Forge (Defiance)

Water Forge (Defiance)

Vorador's Mansion and Vorador's/Janos' Crypt

Earth Forge (Defiance)

Spirit Forge (Defiance)

Avernus, Avernus Cathedral and Avernus Catacombs

Bosses and Boss Abilities:
(guardians invulnerable when casting when casting most of these spells)

Vampire Conflict Guardian Abilities:

Call Shadows(summons shades, as guardian takes damage number of shades increases)

Discord Bolt (single seeking projectile.)

Vampire Nature Guardian Abilities:

Nature's Grip (summons Tentacles)

Fury of Terra (multiple, slowing moving, 'hanging' glowing projectiles which gradually home in.)

Vampire Mind Guardian Abilities:

Mental Simulacrum (guardian vanishes and multiple 'illusions' of the guardian appear, each illusion has only one hit point, if guardian is hit all 'illusions show same reaction and vanish)

Unnamed Projectile (Guide acknowledges these simply as 'projectiles' - similar to 'coloured spheres' used by Nupraptor in BO1.)

Vampire Dimension Guardian Abilities:

Spatial Rift ( teleportation used defensively and offensively)

Blast of Distortion ("very quick guided energy missile")

Vampire States Guardian Abilities:

Quiescent Transformation ( guardian turns to mist making him invulnerable to attack and enabling a Dash Attack - where 'mist' guardian charges, envelops and hold Raz in place.)

Vapor Ball (basic projectile)

Vampire Death Guardian Abilities:

Spiral Dive ( a homing ram attack - guardian literally dives at opponent, not very fast moving)

Chill of the Grave (standard projectile)

Vampire Energy Guardian Abilities:

Sky Fury (guardian casts lightning from its fingertips, very fast attack but is slow to cast)

Tempest's Cloak (guardian imbues his (or allies) body with glowing forcefield which reflects attacks against Raz. 'enhanced' by time distortion attack (see below))

Vampire Time Guardian Abilities:

Time Distortion (alters flow of time. In order, time will speed up then slow back down to normal)

Time Singularity (basic projectile, 'enhanced' by time distortion attack (see above))

Turel Abilities: (blind but uses hearing in most attacks)

Claw Swipe (self explanatory)

Blind Charge (Turel charges at you, quick but inaccurate)

Homing Projectile (slow moving homing blue projectile, several can be present at once.)

TK Force (low level arching TK 'waves' that can be jumped over)

Echolocate/TK Acquire (Turel sends out a powerful sound wave which bounces around the objects in the room, allowing him to pinpoint the location of Raz before sending TK blast to hurl opponent across room - attack can be turned against Turel by striking the gongs)

Beserker Rage (Final dying attacks -wild thrashing and constant screaming - also turned against Turel by Raz) Possessed Janos Abilities:

Air Jump (Janos jumps into air and hovers - followed by 'Hawk Dive','Zephyr's Wind' or 'Torrent of Air' )

Hawk Dive (preceded by Air Jump, Janos swoops down at opponent)

Zephyr's Wind (preceded by Air Jump, Janos emits an quick moving orange cyclone)

Torrent of Air/ Wind (preceded by Air Jump - Janos remains in the air and charges a large blast attack, like many Reaver Spell attacks)

Call of Possession (Janos summons Revenants)

Cyclone Spin (Janos spins in a circle with wings outstretched to strike opponents)

TK Push (close range TK attack)

Enemies and Enemy Abilities:
Archons:

Reaper Archon - Abiliities: Draining Leash (a' la Soul Siphon/Vamp Wraith/Revived Vamp)

Dreadnaught Archon - Abilities: Draining Leash, Projectile Hold ( 'sticky' projectile which immobilizes struck victims - followed by claw swipes)

Cenobites:

Cenobite Summoners - Abilities: Nether Rift (summons Red Fire Demons), Demonic Benedicitions ('blesses' brothers and summoned demons - I'd assume these are the powers listed under 'Spell Casters' in the instruction manual.)

Cenobite Acolytes - same appearance as Summoners, but lacking the ability to summon demons.

Chained Humans:

Chained Male/Female (yes those chained humans) - Abilities: Hylden Possession (chained humans have no real attacks, but are particularly vulnerable to Hylden Possesssion)

Tentacles:

Tentacles - Abilities: Tentacle Grab (self explanatory)

Demons:

Lightning Demon - Abilities: Crack of Lightning (uses pincers to grab and shock opponents), Electrical Displacement (demon transforms to electricity and instantly reforms elsewhere - used to evade(teleport) and shock opponents)

Fire Demon - Abilities: Breath of the Inferno (Fire Breathing - close to medium range attack)

Feral Humans:

Feral Humans (Male/Female) - Abilities: Charge and Leap (self explanatory), Bone Rain (Ferals throw a large bone into the air, which crashes down unpredictably)

Possessed:

The Transformed (living 'possessed' hosts altered to a 'demonic' form) - Abilities: Increased Strength Grab/Throw The Possessed (ordinary living 'possessed' hosts) - Abilities: Increased Strength Grab/Throw

Revenants:

Human Revenant - Abilities: Grave Spit (ranged green 'Hylden energy' Projectile spat at player)

Vampire Revenant - Abilities: Telekinetic Immunity ( blue/green lightning shield deflects TK attacks)

Hylden Revenant - Abilities: Berserker Rage ( lashes out with increased strength 'thrashing' attack)

Sarafan:

Sarafan Archer - Abilities: long range arrow attack (guys inside Arrow Turrets)

Sarafan Zealot (green guys with two axes)

Sarafan Templar (red sword wielding guys)

Sarafan Crusader (purple polearm wielders)

Sarafan Inquisitor (spell casters) - Abilities: Heal, Amplify Damage,Berserk Shield (gives allies Berserker Rage)

Shades:

Lesser Shade Greater Shade - Abilities: Shadow Charge (medium range charge attack)

Mini-Shade - (Dark Reaver Spell)

Statues:

Vampire Golem - Abilities : Kinetic Shield (basic shield)

Guardian Construct (Fire statues) - Abilities: Fiery Shield, Fireball

Vampire Hunters (Moebius' Army ):

Vampire Hunter Juggernaut

Vampire Hunter Mercenary Vampire Hunter Pillager (fire bomb attacker)

Vampire Hunter Ascetic ('berserk' attacker)

Vampire Hunter Sorceress (spell caster) - Abilities: Rune Shield, Amplify Damage, Regeneration (heal), TK Shield

Elements/Environment:
TK Switch

Watcher Guardians (Gargoyles)

Light/Dark Orbs Fire Scones/Braziers/Lamps Air Plinths Waterfalls Earth Platforms Combat Barriers

Items/Artefacts:
Health Talisman

TK Ruin/TK Rune (is that supposed to be rune?)

Arcane Tome

Falcon Insignia

Malek's Shield

Malek's Sword

Decorative Sword "Dark Glowing Orb" Ornamental Shield

Kain's Family Crest

Faceted Orb

Stone Disc

Bronze Disc

Howling Heartstone

Wheel of Life

Rusted Scales

Carved Stone Skull

Blood Drinker

Heart Seeker

Vorador's Crest

Soul Stealer

Library Seal

Earth Globe

Sphere of Energy

Obsidian Sphere

Dark Scripture

Heart of Darkness

Golden Ouroboros

Misc
Nosgothic Animal Life? (Crows, Wolves, Fish, Dogs, Bats, Frogs, Cats, Rats and Flies observed; horses implied)